There will be many Honkai Star Dome Railway users who want to know the character analysis and extraction suggestions of Honkai Star Dome Railway Rakshasa. The following is the "Honkai Star Dome Railway Rakshasa Character Analysis and Extraction Suggestions" shared by the editor of Sourcecode.com. There are Children who have questions in this regard, let's take a look. I hope it can help everyone.
Officially announced skill information (click to expand)
1. Attack milk
All Rakshasa's own healing is related to its own attack power, so for the relic entry, you need to choose attacks to increase the healing amount; if there is an auxiliary in the team that can increase the overall attack, Rakshasa's milk volume will also increase accordingly. The points are pretty good.
Although Rakshasa, as an attack agent, will definitely be much more brittle than life agents (Natasha, Bailu), her survivability is still much stronger than that of the main C and auxiliary, so don't worry too much. .
2. Automatic single milk
When a teammate's blood volume is lower than 50%, Rakshasa's combat skills can be automatically released to restore blood to teammates, and this combat skill does not consume combat skill points. However, this automatic release has a CD of 2 turns, so Rakshasa needs to accumulate some speed to speed up the cooldown of the CD.
3. Passive group milk
After Rakshasa's talent is activated, a field will be created that lasts for 2 rounds. During the duration, as long as the enemy is attacked, it can restore life for the entire team, such as basic attacks, combat skills, ultimate moves, and pursuit attacks (Yanqing, Clara ) can trigger blood recovery as long as it can cause damage, but sustained damage (burning, electric shock) will most likely not be possible (speculation). If the AOE damage hits multiple enemies at the same time, it is not clear whether the healing amount will be superimposed. I will test it in detail after the official server guide.
One thing that needs to be noted is that the talent charging layers cannot be obtained during the duration of the talent. The talent can only be charged after the duration is over, so players who want to continue the enchantment indefinitely can give up.
4. Combat skill purification
After triggering the combat skill, a debuff effect on the target can be removed. This is actually the effect of the trace. As long as this skill is lit, whether it is an active combat skill or an automatic combat skill, this purification effect can be triggered.
5. Dispel with ultimate move
Rakshasa's ultimate move can remove a buff effect (dispel) for all enemies. Some people may understand that even if it hits 4 enemies, it can only remove one buff effect, but in fact, each enemy hit will have a buff effect removed. , very practical.
For example, the monster Medicine King of Abundance has the resurrection effect of the two summoned monsters, and will also obtain the blood-sucking effect. At this time, one Rakshasa can directly remove the buffs of three enemies. Compared with Pella's single-target dispersal, Said the efficiency is much higher.
At the same time, the ultimate move can also be used to jump in the queue at will. When facing enemies with acceleration, you can jump in the queue to release the acceleration. Compared with the normal round, the dispersal flexibility is much higher.
6. High-amount control resistance
The trace provides Rakshasa with a high amount of control resistance, and has a great advantage when facing the outer space ice and the golden man Si Yan; however, this trace requires the player to reach equilibrium 5 before he is eligible to unlock it. Should he be controlled or controlled in the early stage? .
If a wet nurse wants to ensure the team's survival, in addition to having a high milk supply, another key point is to try to avoid being controlled by herself, because once she is controlled, the survival of her teammates will not be guaranteed. When it's high, it's easy for the whole team to lose money, so it's really hard to control and resist with high amounts.
There is no doubt that Rakshasa can improve all characters and teams except Alan, but relatively speaking, the improvement that Rakshasa brings to the two characters of Clara and Jingyuan will be relatively higher. .
1. Clara
When paired with Rakshasa, Clara's counterattack can trigger the blood regeneration effect of Rakshasa's talent, thus ensuring that the team's blood line is always stable at a relatively high level; at the same time, Rakshasa's automatic milk can also allow Clara to fight high-value singles. Quickly raise the blood line when the body is injured.
In the previous Clara March 7 system, basically the biggest problem faced by all players was how to protect their teammates while delivering as much output as possible. After all, March 7 only had a single shield, so when encountering someone with AOE When damaging an enemy, it is generally necessary to assign an additional wet nurse to protect other teammates, but this will occupy two survival positions and reduce the team's output; in addition, the freezing of March 7's ultimate move will also slow down the enemy's output rhythm. Although it can reduce Clara's survival pressure, the output is also much less. There are advantages and disadvantages, and it is a matter of trade-offs.
But if you have Rakshasa, you can use one position to solve the above three problems at the same time, saving position, ensuring survival and adding output, so Rakshasa is the best choice for Clara.
However, adding output does not necessarily have to be adding Clara's output. After all, the teaming is flexible, and Clara can have her own room to play whether she is the main C or the deputy C.
2. Jingyuan
Although what Jing Yuan needs most is not to be relieved of control but to be free of control, at present, the character that has optimized Jing Yuan's experience the most is Rakshasa.
For example, the Jin Ren Si Yan in the current Chaos Memories, after entering the punishment state, the two consecutive attacks will cause high damage and a very high probability of triggering the imprisonment effect. If the target of this attack is Jing Yuan, then Jing Yuan will be The probability will drop below half health. At this time, the automatic combat skill can be triggered immediately to release the imprisonment effect.
According to the previous action mode, Jing Yuan can only be released from control when it is the turn of the character with release control. However, during this period, the god is likely to miss an opportunity to act. In comparison, the experience improvement brought by Rakshasa can Clearly felt.
3. Blade
In addition to Clara and Jingyuan, Rakshasa is actually also very important to the subsequent character [Blade]. After all, the blade will consume its own blood volume when attacking the enemy. If paired with Rakshasa, it can always ensure that its own blood volume remains healthy. level to prevent sudden sudden death; but unfortunately this character has not been released yet. If the subsequent version is released, I will also mention this in the corresponding character guide.
As for the other characters, they are played normally and there is nothing worth saying.
1. [Echo of the Coffin]
Rakshasa's graduation weapon has attack and recovery capabilities and can speed up the whole team. The basic panel is ridiculously high. It is the light cone with the strongest comprehensive ability. It will definitely not be a loss if you use it.
In terms of functionality, the advantage of this light cone is definitely ahead of other light cones. After all, team acceleration and self-recovery are relatively rare effects, and can have miraculous effects in some cases.
But I personally think that this light cone is not strictly necessary for civilian players. After all, attacks are many sources of non-rare attributes, and part of the formula for calculating the amount of healing is a fixed effect. Therefore, the 24% attack bonus will increase the amount of milk. It is limited, and the milk volume may not have much advantage compared to some 4-star light cones, so I think it is not strictly necessary.
2. Lower recommendation
1) The seasons are different
Although it is Bailu's light cone, its high white value and healing bonus make this light cone also suitable for use by Rakshasa, making it a very suitable choice for lower level players.
2) The same mood
It provides a pure bonus to the amount of healing. At the same time, releasing a combat skill when there is a full stack of shadows can restore 4 points of energy to the entire team. The automatically released combat skills have a high probability of triggering an energy recovery effect. It is a very suitable low-level light. One of the cones.
3) It’s just the right time
It can provide additional healing bonus based on effect resistance. When the shadow is full, excluding the 32% effect resistance of the light cone itself, the character only needs to add 28% effect resistance to get the full 27% healing bonus. The light cone with the highest healing capacity among 4 stars.
However, control resistance in Rakshasa Trail ≠ effect resistance, so this 28% needs to be accumulated by the relic adverb entry. If the resistance value of the relic is too low or the overlay is not high, you can consider changing to other light cones.
4) Equivalent exchange
But the liver light cone can superimpose light at the speed of light and can also charge teammates. It is a light cone that is very suitable for civilian players. What kind of bicycle do you need if you can get it for free?
3. Average performance
1. A postoperative conversation
The healing bonus of the post-operative dialogue only applies to the ultimate move, and the healing effect of Rakshasa comes from combat skills and talents, so the healing bonus of the ultimate move is directly given to you. It seems that there is no improvement in the charging efficiency with just one remaining charge, so it is not Highly recommended.
2. The warm night will not last long
The big moon card, Cone of Light, stacks slowly, but its basic attack value is not even as good as Ke Liver's equivalent exchange. Moreover, the skill is to increase the upper limit of life, and the effect is relatively poor, so it is not recommended to use.
My view on the relic is to first ensure that the main entry of the relic is correct, and then pursue the set effect, and the sub-entry will be left to chance.
1. Relic entries
1) Speed shoes
Rakshasa will bring corresponding benefits and losses whether it is stacking speed or not stacking speed. For example, stacking speed can speed up the cooling down of automatic combat skills, while not stacking speed can extend the duration of the barrier. If you can't have both, you will definitely lose. There are trade-offs.
However, I am more optimistic about the Rakshasa with speed shoes. After all, being faster can produce combat skill points for the team faster, and it can also increase the charging speed of the ultimate move. The advantages of the low-speed Rakshasa are only slightly higher milk volume and structure. The world lasts a little longer and is slightly less functional; however, there are exceptions to everything, and there may be situations where attack shoes are more dominant, so you can keep some extra attack shoes.
2) Charging efficiency
When facing an enemy that frequently applies buffs to you, you can consider using a charging rope to increase the power of your moves. After all, only Rakshasa's ultimate move can have a dispersing effect. If the enemy moves too fast, the charging of his ultimate move may not be able to keep up; In addition, the ultimate move can also be used as a stack for talents. When combined with automatic combat skills, it can save one combat skill point for actively releasing combat skills.
2. Package selection
1) 4 piece set
The choice of the 4-piece set is actually based on the main entry. For example, if we already have the speed shoes of the Gunslinger and the healing clothing of the Iron Guard, then we can choose the combination of Iron Guard 2 + Gunslinger 2; if the nanny set has We have a 4-piece set of treatment clothing and speed shoes. The combination is mainly flexible, so it does not require too many requirements.
However, if you have the chance, it is best to choose the 4-piece wet nurse set. An extra combat skill point at the beginning can improve our game experience a lot.
2) 2 piece set
It is recommended to choose the Immortal Boat of the Immortal for the 2-piece set. After all, the 8% attack of this set of relics can be stacked repeatedly when worn by multiple characters, and the 12% health value provided can improve one's own survivability; although the space station The 2-piece set can have 16% more attacks than the Xianzhou 3-piece set, but this has little effect on increasing milk volume, so it is still recommended to choose the Xianzhou 2-piece set as the best choice.
1. Role
Players who want to play Abyss Star but don’t have White Dew can consider drawing it. After all, this functionality has great advantages compared to other nannies. After drawing it, the training requirements for Abyss Star will be greatly reduced, and even Being able to fully automatically pass Chaos Memories is currently the fastest way to quickly improve your training level;
For players who want to play Abyss Full Star but already have White Dew, they don’t need to draw it. At least the priority is not that high. After all, with the current difficulty, White Dew is enough, and full star is only a matter of time, so there is no need to draw it again. a wet nurse;
For players who have already reached full stars, it actually doesn't matter, because the current level of training is completely sufficient, and the most difficult level has been passed, so why bother to draw an unusable character? Therefore, if it is not for community PVP, there is no need for players with full stars to draw.
In addition, for players like the character chef Qiong Chu, whether or not to smoke or not depends on their own ideas. What is Starry Abyss? Really unfamiliar. What is the use of full stars? A player who plays the Starry Abyss for a whole year only has one more guarantee than a player who doesn't touch the Abyss for a year, let alone who doesn't touch the Abyss for a year. So it doesn’t matter to these people at all, so I don’t recommend it.
2. Light cone
For the Central Krypton Party, the exclusive light cone can be used. After all, it has a high panel and brings back its own energy. In addition, it has the functional effect of accelerating the whole team. If Xing Qiong can control it enough, it will definitely be worth it.
For civilian players, there is absolutely no need to use it. There are many useful ones in the 4-star light cone. The amount of milk is not necessarily lower than that of the exclusive one. The functionality seems to be a lot more cost-effective than the cost of the star light cone, so it is not Recommend smoking.