Many players want to know what the hatred mechanism of the Blue Protocol is. The editor will bring you an analysis of the hatred mechanism of the Blue Protocol. Friends who are interested can take a look and find out more.
Introduction to the hatred mechanism of Blue Protocol
1. Hatred is an indicator of how easy it is for the enemy to target the player. It rises by attacking enemies and healing allies , with players prioritized by enemies when they are most likely to be targeted.
2. By using malicious alerts, players can determine whether they are the target of an attack. A yellow mark will appear on the left side of the enemy's HP when it senses it. When it turns red, it means it is attacked . If players don't want to be targeted, do so when the hostile alert is yellow, or attack less frequently.
Hatred mechanism gameplay
1. Damage caused by attacks will increase the enemy's hatred. If you have teammates with low blood volume in your team and become the target of the attack, you can focus on attacking monsters to steal hatred to protect your teammates.
2. If the damage is insufficient, there are different skills to help you snatch hatred. For example, [Equipment Passive]: Hateful damage can be obtained at LV20. It is a universal passive for all professions. This passive can increase the hatred value accumulated by attacks. If it is a main T or melee, it is basically a must-have. You can also use related skills, such as the taunt of the Sword and Shield Warrior.
3. In order to prevent high-output characters from grabbing hatred and causing the main T to lose hatred, other characters can carry [Hate Management]. This skill will reduce the hatred accumulation of attacking enemies.
The above is the entire content of "What is the Hatred Mechanism of Blue Protocol - Analysis of the Hatred Mechanism of Blue Protocol". I hope it will be helpful to players.