Douluo Dalu's h5 Star Wheel Ice Staff is the most powerful control spirit. The core of the lineup is to find an output spirit so that his attack power is higher than that of God Shura, so that he can take control of God Shura. The following is a guide for Douluo Dalu H5 Star Wheel Ice Staff lineup, let’s take a look.
Main Spider King + Plate Armor Giant Rhino + Shura God + Goddess Butterfly + Star Wheel Ice Staff
The Spider King attacks first and is used to resist the Green Star effect. Its core output is the Shura God, the Giant Rhino can carry injuries, the Goddess Butterfly protects teammates, and the Star Wheel Ice Staff can be used both offensively and defensively.
Some players are also trying the main gun. If the resources and the real body are better, this is also possible. The advantage of the Spider King is that it has a low threshold for use and requires less resources. If the resources are poor, it is not recommended to use a purely offensive type. Soul-breaking gun.
①Goddess Butterfly+Plate Armored Rhinoceros+Spider King+Shura God+Star Wheel Ice Staff
The Goddess Butterfly has the highest attack, and is used to absorb all kinds of big prizes and skills aimed at the main C position. The Spider King has a higher attack than Shura God, and is used to resist the skill effects from the ice staff. The core is to protect the output environment of Shura God.
②Star Wheel Ice Staff + Plate Armor Giant Rhino + Spider King + Shura God + Xiao Ding/Nine Treasures Glazed Pagoda
The Star Wheel Ice Staff has the first attack, and is limited to 0126. It enters the field to provide strong control and high weakening, and then uses its own high attack to greatly increase the additional damage of Ten Thousand Stars, and cooperate with Shura God to quickly clear the front row.
①Goddess Butterfly+Plate Armored Rhinoceros+Spider King+Shura God+Star Wheel Ice Staff
② Star Wheel Ice Staff + Plate Armored Giant Rhino + Spider King + Shura God + Soul-Breaking Gun/Wind Wolf
The Star Wheel Ice Staff has the first attack, and is limited to 16 combinations. Try to produce more additional damage and group control effects. The Spider King and Rhino can stably carry the damage. In the end, whether it is the Wind Wolf harassing the back row, or the Soul-Breaking Gun to reinforce it. It’s okay to hurt.