I still remember that when Nasida first appeared on the scene, the grass type was not yet perfect. Her appearance has single-handedly turned the grass type into one of the mainstream gameplays, and her status has also increased with the improvement of the lineup.
In this issue, I will talk to you about the combination of Nacida’s holy relics and the selection of entries, as well as the selection of weapons corresponding to different holy relics.
As we all know, the core of the grass system is mastery, and both seeds and intensification reactions are inseparable from mastery (combustion does not have a particularly suitable role). Based on this, Nasida's core is mastery and double explosion.
Nacida has two directions in choosing holy relics: one is a straw set, and the other is a gold set. To be honest, there is no particularly big difference between the two in actual combat. The two sets of holy relics are still produced in one copy. Which one is better depends on which set of holy relics has a higher score.
Here I will tell you the difference between the two sets of holy relics:
When there are other auxiliary characters in the lineup with straw suits, the damage of 4-decorated gold is better than that of straw suits. 4-decorated gold has high proficiency and has low requirements for Nasida's holy relics. As an auxiliary position (not a grass C team), Nasida with 4 gold decorations can accumulate 1,000 proficient auxiliary teammates while still ensuring a certain output.
Nasida's core skill is the ability to trigger group damage multiple times, which is highly compatible with grass sets and has a high coverage rate of resistance reduction effects. And for Nasida personally, the damage of the straw sleeve will be higher, but the requirements for the holy relics will also be higher.
In actual combat, there are many ways to stack mastery, such as instructors, terminals, etc., and the resistance reduction of grass sets is much more precious. After all, wind elements cannot spread grass. Nasida's own breakthrough increases her proficiency, and her proficiency will not be low even if she wears a grass set (you don't have to insist on 1000 proficiency, just above 800 in actual combat).
As far as the current role of Nasida is concerned, grass sets are better than gold sets. Perhaps only Sano, who focuses on intensification, does not need the resistance reduction of grass sets.
Holy relic entry selection:
Nasida's core skill is elemental combat skills, and the bonuses of elemental combat skills are double explosion, mastery and attack. The benefits of double explosion and mastery are higher than those of attack.
Looking at Nacida's inherent talent, Nacida's mastery can be converted into critical hits and increased damage of elemental combat skills. This is equivalent to three multiplication zones for mastery. This shows that the core of Nacida is mastery. Excluding this talent, Nasida's income from attacking sand is greater than mastering sand (mastery can also lure teammates), but with this talent, the income from attacking is not that high. Therefore, before 1000 mastery, mastery > double explosion >Attack.
The choice of Nasita's cup and head depends on the weapon. Needless to say, special weapons, generally special weapons will choose Jingcao Bao, Jingcao Jing is also a good choice. These two can maximize Nasida's damage while ensuring that the mastery is not exceeded.
Players with Kagura can choose the combination of essence and essence. Kagura comes with increased damage but no mastery, so holy relics are needed to fill this gap. Speaking of which, the damage of Nasida with Kagura is really considerable, with high white value and double explosion, and passive damage increase. The damage of Kagura is slightly better than that of special weapons.
Among 4-star weapons, most players will choose magic tools, which are usually paired with powerful holy relics. It is not recommended that you choose Wandering Movement. Although this magic weapon is a double-explosion weapon, its passive time is too long and its duration is short, which is not suitable for Nasida.
Summarize:
Nacida does not need to accumulate 1000 mastery points. In actual combat, Nacida's mastery is easy to come by if she has mastery or double grass buffs. Nacida's Holy Relic still needs to be considered in the lineup. Generally speaking, the damage difference between the Grass Injury Cup and the Mastery Cup is very small. Which cup or head you choose depends on what you are lacking. It is best to make up for your shortcomings.
Nasida is irreplaceable in the grass-related reaction system. Whether it is planting gates or intensifying reactions, they are the current mainstream gameplay, and as the core, she is worthy of everyone's guarantee.