I believe that now everyone can play Dragon 11 even if Dragon 13 cannot be automatic. So which equipment can be used and how to strengthen it? This article only focuses on the three sets of equipment that can be created in Dragon Crusade. Let’s take a look.
First, start equipping various mechanisms to popularize science
1. The main attributes of the three pieces of equipment on the left are fixed (weapons, clothes, helmets), and the main attributes of the three pieces of equipment on the right are randomly selected. If the main attributes of the necklace and ring are fixed values, not percentages, it is recommended not to use them. (Shoes with the main attribute speed are hard to come by, so pay more attention)
2. It’s not that red equipment is greater than purple equipment (you don’t need to look at the blue ones, they are garbage). It depends on the sub-attribute entries of the equipment. The initial number of adverb entries for purple equipment is 3, and that of red equipment is 4. Every +3 enhancement will be in three There is a random bonus value in it, which is called jumping the attribute (purple equipment 15 is one more entry, and it is likely to be a trap), +3 once + 6 once + 9 once + 12 once + 15 once, solid red equipment will be better than purple equipment One more jump. Under perfect circumstances, red equipment is greater than purple equipment. However, because the entries are random, most of the time the entry extraction is poor, so you have to look at the red and purple sub-entries. (The specific scope and assistant will be linked in the comment area)
3. The attack power, defense power and health percentage in all equipment are added to the percentage of the character panel value (so for those with very low initial health + health percentage is not as good as fixed health, such as idols)
4. Effective attributes: For human shields, it is health and defense. The output is attack power, critical hit rate, and critical damage. For debuff players, pay attention to the effect hit, which is easy to understand (this judgment is more complicated, I know you No matter how high the hit is, there will be a 15% probability of being dodged, so the theory is that it is more than 80%. The theory of Brother Kai Shui is that 65% is due to attribute restraint. If you are interested, you can find relevant strategies)
Now that you know this, you can start choosing equipment. First of all, from the suit point of view, currently you can choose 4 speed and 2 critical hits for the C position, 75 life from tank penetration, debuff hand penetration, 4 speed and 2 effect hits, and the remaining four speeds for tool man Any two. For whiteboard equipment, if three of the four entries for red equipment are useful, you can try to strengthen them. The same is true for purple equipment. If three of the four entries are useful, try to strengthen them. +3 first. If the entry is a valid one, it is not considered low. It can be +6, and so on. When the final strength is full, it is acceptable for the red equipment to have an invalid attribute after one jump.
Then it should be noted that speed is a very important attribute in the game. It will speed up your attack frequency and initiative. High-speed equipment is difficult to get. If the sub-entry of the solid speed suit has +3 speed or above, keep it and strengthen it later. Try, not needed at this stage, +4 for non-speed suits. (The initial value is 2-4, the maximum is 4) At the same time, speed shoes are also very important, so keep them first.
Then the range of each equipment secondary attribute jump is in the assistant, and the assistant link will be placed in the comment area. More than 50% of the equipment is basically usable, and more than 60% and 70% of the equipment can be uploaded to the family treasure (note: the total score is greater than 75, the effective score is >50 That’s it)