Each operator in the Arknights game has its own unique skill attributes and usage methods. The cost and redeployment time are also different according to different occupations. Many players do not know what the skills of the Covenant Undertaker are like. Here are the Let’s take a look at the introduction to the skills and attributes of Arknights’ Covenant Undertaker.
Operator name: Covenant Undertaker
Place of birth: Rutland
Race: Sakota
First talent
Covenant Undertaker has a certain probability to attack once more when attacking. Every time an ammunition is consumed during the skill, this probability will increase. The probability will be reset when the skill ends.
characteristic
Cannot be healed by friendly characters. Attacks cause group damage. Each enemy attacked restores 50 HP. The maximum number of effects is equal to the number of blocks.
One-skilled Will Execution
When the skill is activated, the Covenant Undertaker's attack range is expanded and its attack power is increased. It ignores a certain defense of the target when attacking.
The attack contains a certain amount of ammunition, and the skill ends after the attack is completed (the skill can be stopped at any time during the period)
Second skill close combat
When the skill is activated, the Covenant Undertaker's attack power and defense power are increased, and the number of blocks is +1. When receiving a melee attack from the enemy, there is a certain probability to dodge the attack and replenish 1 ammunition.
The attack contains a certain amount of ammunition, and the skill ends after the attack is completed (the skill can be stopped at any time during the period)
Three-skill Covenant Judgment
When the skill is activated, the Covenant Undertaker's attack interval is increased, the attack range is expanded, and the attack power is increased. Every time 1 ammunition is consumed, the attack power is increased by a certain percentage (can be superimposed, with an upper limit), and the life recovery effect of its own characteristics is improved; skills When it ends, it will cause a certain amount of physical damage to the target that has been attacked during the skill. The attack contains a certain amount of ammunition. After the attack is completed, the skill will end (the skill can be stopped at any time during the period)