As the pinnacle of strategy games, Heroes of Might and Magic 3 was second to none in terms of balance and strategy. However, even for such a rigorous classic game, after more than 20 years of research and pondering, players have found many loopholes and small problems that developers failed to pay attention to.
These small problems are not enough to affect the balance of the game itself, and even some problems have turned into more interesting skills. Improves the fun of players when experiencing the game.
We collectively refer to the minor problems and techniques in Heroes of Might and Magic 3 as secret techniques. Let’s take a look at the secret techniques and techniques that have appeared in the past, and what kind of feelings they bring to players.
This technique is probably the most well-known, widely circulated, and most practical technique in Invincible Heroes.
The method of using the skill is very simple: in the interface where our hero selects magic, press and hold the C key without letting go. Then click the mouse on the icon where the magic is placed or click on the hero. Then you will be surprised to find that after the previous magic is released, the interface for selecting magic pops up again.
Okay, now you can release the next magic again. This achieves the effect of releasing two magic spells in one turn. Of course, please be careful not to cancel at this time. If you cancel, you will not be able to open the magic interface again this round, thereby invalidating the BUG.
Even though it is just a small C, the effect of this technique is so great that it is probably unmatched by any other secret technique. The reason is because, in strategic chess games, the continuous superposition of some status magic makes the actual effect almost a power of 1.
For example, the simplest one is to use an acceleration magic and then a slow magic. The speed difference between the two sides can suddenly reach 7 to 10 points. In other words, most of our troops can take action before the opponent takes action.
Another example is two consecutive Heartbreakers, which will make the opponent's hero sadly find that most of the troops in his hand are out of control, and may even be wiped out directly in one round.
A more straightforward approach would be to have two bursts or chain lightning in a row. In the middle and early stages of the game, you can kill most of the opponent's troops in seconds before the war begins.
No matter how the player operates, Double C can provide players with more strategic combinations and a more refreshing combat feeling. It can be called the most successful example of BUG resolving techniques.
Unfortunately, this BUG was valid in versions before SOD 3.1 and was corrected in versions after 3.2. Therefore, this technique cannot be used in subsequent versions of Heroes of Invincibility and the MOD's Follow the Miracle.
This technique has a high threshold to use and complicated operation steps. So there are far fewer people who know about Double C than last year. But if it is really realized, this technique can be said to be the most abnormal technique in Heroes 3, bar none.
The general operation method is as follows:
First, we need the hero to have the Navigator's Hat, Knight's Gloves, and Walking Boots at the same time. Secondly, there is water in the map where heroes can get on and off the boat.
After everything is ready, we can start the operation:
1. When boarding the boat from land, wear a hat, but do not wear shoes or gloves.
2 Get off the boat and go ashore, put on shoes and gloves before going ashore. If you are not satisfied with your mobility at this time, you should be able to clearly see that your mobility has improved.
3 Repeat this operation infinitely - in fact, after doing it a dozen times, you will basically break through the critical point and achieve infinite movement. Someone once tried to see if this bug is really infinite, but it seems that it is said that the hero can stop after actually walking for 2 hours.
Why is there this BUG? Let’s take a look at the formula for hero movement:
Remaining mobility at the target location = Maximum mobility at the target location * (Remaining mobility at the current location / Maximum mobility at the current location)
To put it bluntly, assuming a hero's mobility is 2000, then getting on the ship will be considered as taking one step and becomes 1900.
At this time, the mobility at sea is 3000 (default 1500 + hat 1500)
The remaining mobility at sea is 3000*(1900/2000)=2850
Going ashore again is 2000*(2750/3000)=1833
However, if his maximum mobility on land at this time is 2000, but he removes his gloves and shoes when he gets on the boat, his mobility becomes 1000.
The remaining mobility at sea is 3000*(1900/1000)=5700
Going ashore again is 2000*(5600/3000)=3733
In this way, our hero's mobility will continue to increase. When the remaining mobility exceeds a certain range, the formula will become a negative number. This gives our hero a mobility of about 1 million steps.
So, is this a very perverted technique?
Although this technique is useless, it is very hidden.
You need to have an ally with the computer and have a treasure shop. If this condition is met, then when you walk into the alliance's city, you will be surprised to find that the price of all the treasures you see at this time is 0 yuan. You can buy as much as you want without worrying about wasting your money.
If it is a battle, when the opponent takes action, when you open your own city to view the treasure store, you can also see the content of the opponent's treasure and buy it - of course, buying it at this time is useless.
Compared with the first two, this technique can be said to be basically useless. After all, the things sold in the treasure shop are not very good treasures.
However, being able to enjoy the joy of free shopping can still make people feel physically and mentally happy after playing games.
So when you have nothing to do, find a computer ally, which can be regarded as enjoying the feeling of being taken care of.
Many times, terrain has a great impact on hero movement.
A hero who has logistics skills and can run fast on flat ground, once he enters special terrains such as deserts, snow, and swamps, can't even run as fast as an ordinary hero without logistics skills and carrying a zombie.
At this time, the role of this technique suddenly became apparent.
First of all, we can restore our movement speed to normal by bringing creatures corresponding to the terrain. For example, when we are marching in the desert, we take the nomads with us; when we walk on the swamp, we take the troops of the fortress city with us. Creatures such as dragonflies can also walk as fast as flying.
Of course, if our hero has pathfinding, this trick won't be of much use. But speaking of it, everyone still hopes to free up the limited skill grid and give more useful skills such as archery, attack and defense.
Therefore, for the tower clan, fortress clan and other races, this technique gives them another reason to choose to bring all their own troops to the battle.
This is one of the most disgusting special techniques.
As we all know, heroes can dig for treasure on the ground. Regardless of whether they dig up the Holy Grail, a trace of their digging will be left on the surface. This trace can be passed through, but people cannot stay on it.
Using this feature, someone invented the following rogue trick:
First, we send heroes to the shore to dig for treasure before the enemy ship lands. If we send a few more people or dig for a few more days. Then, around the landing point, all possible landing sites can be dug into pits.
Then, when the enemy hero leads thousands of terrifying knights and tries to reach the shore, he will be surprised to find that he can actually reach the shore - because when he reaches the shore, he will take one step to get off the boat at the landing point. But all the disembarkation locations were blocked, so the hero naturally had no way to land.
Another technique similar to this is to park countless ships around the landing point. Of course, there is a way to break this trick, which is to use ship-destroying magic from the shore.
But there is really no way to solve the previous digging tactic. There is no problem at all in saying that he has the most disgusting technique.
This technique is the trickiest technique.
There are three steps to achieve this result:
1. Let the hero walk to the castle, but do not garrison it.
2 At this time, click the K key to enter the kingdom overview, and in this interface, dismiss all the soldiers on the hero. Then at this time, this hero becomes a streaking hero without soldiers.
3. A streaking hero has very high mobility, but it will still be affected when walking on desert or swamp terrain. Of course, this hero has no problem accessing resources or anything else, but once it encounters an enemy, it is likely to cause a bug in the program and cause it to jump out.
4 There is another way to realize the hero's streaking, that is, during the battle, all our troops are dead and rely on the summoned troops to win, or our hero's earth magic is elementary and relies on resurrection. troops win. In this way, after the battle is won, our heroes will also become streaking heroes because the revived and summoned units disappear.
Of course, in the subsequent follow-up to the miracle, it was because of the presence of the commander. Therefore, the hero also has strong combat ability after streaking, so we won’t go into details here.
This is not about skills, but more about some little-known settings in the game.
Under normal circumstances, the number of troops in the field will be determined according to the level. If it is a 6th or 7th level soldier, the number of troops after the appearance is likely to be a few (1~4); while the initial number of first- and second-level soldiers, It is usually lots (20~49) or horde: (50-99).
The growth rate of field troops is 10% per week and can be accumulated. Therefore, the growth of level 6 and level 7 soldiers is very slow in the early stage. It may take 1 to 2 months before they reach the point where their numbers can actually change every week.
If you are a patient person, then about 24 to 36 months later. You should be able to see that the number of wild monsters all over the map has reached the upper limit - 4000.
As for why the upper limit of the number of wild monsters is 4,000, while the initial number of heroes or castle garrisons can reach 9,999, while in the real game, even hundreds of thousands of troops can appear?
There is currently no particularly clear conclusion about this secret. It can be regarded as retaining some mystery.
This technique itself does not have very complicated logic, and its practicality is average.
Everyone knows that troops will suffer losses when passing through sea whirlpools. But the logic of loss may not be clear to everyone.
The basic definition is that every time you pass through the vortex, the number of soldiers in the team with the least combat value will be reduced by half.
For example, if 100 unicorns and 200 centaur captains pass together, then the centaur captains will become 100, and the unicorns will not be damaged.
Taking advantage of this feature, we can keep the weakest level 1 soldier in the team and form a separate group. When passing through the whirlpool, the troops will not be injured because they cannot let one person die.
How about it? It seems like it should be a relatively simple technique, right?
But the unfair part is exactly here, that is, the troops led by the computer will not suffer any losses no matter how many people they are passing through the whirlpool.
This operation should be regarded as the most blatant official expression of unfairness, right?
As we all know, the most powerful thing about the Cemetery Clan is that they can resurrect dead units into skeleton soldiers through spiritualism. And if you possess the Ghost King's Cloak, you can be resurrected as a Corpse Witch.
However, under normal circumstances, the resurrected units are low-level units. If we have the Ghost King's Cloak, hundreds of thousands of corpse witches will appear after a few battles. These soldiers will probably need hundreds of thousands of gold coins to return to the city to upgrade.
So at this point, this special trick comes into play.
We only need to keep one or more teams of high-level units of Skeleton Soldiers/Corpse Witches in the team, and fill the other grids with different units.
Then after the battle is won, the soldiers who are summoned again will become high-level units and be superimposed with the previous troops.
Of course, the advantage of this approach is that it saves money and makes the soldiers who summon souls have stronger qualities. But the problem that everyone may not know is that if you summon high-level troops, there will be a loss of more than 10% in quantity.
It seems that the R&D team of Invincible Heroes at the time was not just doing nothing. Even though they knew there was this loophole, they still used the most reasonable way to fix it.
So for players who play Cemetery Clan, this sweet trouble always exists - do we want more low-level soldiers? Or do you want higher-quality but fewer advanced units?
In Invincible Heroes, in order to allow ordinary players to enjoy the thrill of the game, the developers specially set up a batch of cheat codes.
nwcagents = add 10 black knights to the empty slots in the hero unit
nwclotsofguns = get all war machines
nwcneo = level up
nwctrinity = Add 5 archangels to the empty slots in the hero unit
nwcfollowthewhiterabbit = lucky biggest
nwcnebuchadnezzar = infinite movement
nwcmorpheus = highest morale
nwcoracle = show treasure map
nwcwhatisthematrix = show world map
nwcignoranceisbliss = hidden world map
nwctheconstruct = Get 100,000 gold and 100 other various resources
nwcbluepill = Fail immediately
nwcredpill = win immediately
The purpose of these code settings is to allow ordinary players to enjoy the game. Of course, in order to distinguish this group of players from normal players, if a cheat code is used, the player will be regarded as a cheater in the final calculation of results and no score will be calculated.
But for this situation, we also discovered a very special trick. That is, you can use cheat codes, but you cannot be considered a cheater.
This method of operation is slightly complicated:
First, we need to select the castle we want to operate and save it before starting the operation.
Then click into the castle, press TAB, and enter nwczion to let the castle obtain all buildings.
Then check to see if our castle has been built to full capacity.
At this time, please choose to load the saved progress just now - what will you see? At this time, the castle was already fully built.
What's even more surprising is that you used this cheating method to pass the level. The system won't even treat you as a cheater. You can calculate your score just like any other normal player. But unlike them, you already have a castle full of buildings at this time to fight against computers or other players that take at least 3 weeks to build. This feeling of pleasure of cheating without getting caught is what players really want at this time.
So, is this skill that can fool even a computer a truly powerful skill?