Presumably, even friends who have never been exposed to Yu-Gi-Oh GX will have heard of the three disturbing brothers. As the funny characters appointed in the world of Yu-Gi-Oh, in a sense, these three guys are the strongest existences in the elf world.
In a 1v1 duel, the shortcomings of the Disruption deck are obvious. That is, although this series has extremely powerful retrieval capabilities, it does not have enough expansion capabilities. Because the expansion ability is insufficient, even if the terminal has a bug-level grid sealing effect, this series can only become a sewer in singles, and it will be difficult to adjust.
Under the rules of doubles, the two cooperating players will share the resources on the field, graveyard and exclusion zone. If you want to use the Disruption deck to seal the monster grid on the opponent's field, you need at least 2 Disruption Kings or 3 Disruption Knights. This means that you need at least 6 Disruption Brothers as materials. In singles, it is very embarrassing for one person to gather 6 Disruption Brothers, but in doubles, if both of them use the Disruption deck, then the achievement rate will be directly increased by half.
And if it's a doubles match, then the social atmosphere is more important than winning or losing in the duel. After all, you are not fighting alone at this time. You not only have to consider the feelings of your teammates, but also the gaming experience of the two opposite players. If you only care about your own happiness and take out a sticker deck, you will be condemned by three people.
As a veteran comedy deck, the Disruption series has a perverted terminal closing ability, but the shortcomings of fortifying three Mortal Bones in the deck are also very obvious. For solo play, in order to cooperate with the entire Disruption deck, it is definitely not enough for the player to arrange only 3 Disruption Mortal Bones in his deck. Under the rules of doubles, two players using the Disruption deck only need to insert 3 Disruption Mortal Bones into their own decks. Greatly reduced hand jam accidents.
And at this stage, relying on the rich support cards of the Disruption series, even if it is not super expanded, it is still capable of fighting against the BETA Disruption deck. Because of the inherent unexpectedness of disrupting the deck, there will often be operations with explosive program effects, making everyone happy.
For example, this disrupts the triangle hurricane. If you are using the Disruption deck alone, it can be said to be very difficult to get together the three Disruption Brothers on your own field. However, in the case of doubles, with the powerful battle-breaking retrieval ability of Disruption Blue and the resuscitation ability of Disruption Township, it is not difficult for the two players to maintain three Disruption Brothers on the field. And when the situation is unfavorable, this disruptive triangle hurricane can complete the opening operation, and the program effect will be explosive.
In the new link era, Disruption also has new reinforcement cards. For example, this Disruption Emperor requires 3 Disruption Monsters as materials to be summoned. It has the effect of returning battle damage received to the opponent, and like Disruption Land, it can directly resurrect Disruption monsters from the graveyard. The target for resurrection only specifies "other than link monsters", which means that this card can directly pull the Disruption King or Disruption Knight from the graveyard. The effect of Disturbing the Township can resurrect the Disturbing Emperor in the cemetery, which is equivalent to the recycling of the resources in the cemetery. The more you fight, the stronger it becomes!