1. Yu Kong’s whereabouts and point recommendations: Yu Kong is divided into two types of play: output and auxiliary C. I recommend that non-Kryptonian players have auxiliary C which is better. Because Yu Kong's output is only the high burst of the finishing move, playing C will require a lot of training for all the characters in the team.
Output to dominate the air: finishing moves > combat skills > talents > basic attacks.
Auxiliary C: Controlling the air: Combat skills>Finishing skills>Talents>General attack.
The improvement effect of each star soul of Yu Kong is relatively obvious, among which the 4th and 6th souls are the important keys to determine whether Yu Kong can be a C. The combination of 4 and 6 souls can greatly improve the output capability of the aerial finishing move.
Because they are homologous characters
If you are the Lord C, then only [meeting the planets] is the best choice.
When assisting C, the best light cone choice is the big moon card light cone [meaning to cut the moon through the clouds]
Alternative 4 star light cones [Dance! dance! dance! ]
Because Yu Kong's finishing skills are not low, and when combined with the additional abilities of the advanced path and the effect of the star soul, the charging rate is not too fast. But it can greatly increase the team's shot frequency.
Alternative 5-star light cone [but the battle is not over yet]
It can effectively improve the charging efficiency of Zingyun, and can alleviate the pressure on the team's combat skill points. However, due to the large variability of combat and the instability of the speed control axis, the 30% damage increase effect is not very stable. Main C.
Alternative 4 Star Light Cones [Past and Future]
The same problem as the five-star light cone, unstable and increased damage.
Alternative four-star light cone [appearance in memory]
It can alleviate the charging problem of Yu Kong, but it does not have much improvement effect on the entire team.
The most recommended four-piece set
It can maximize the output capability of Yu Kong.
Preferred four-piece set
When this set is paired with Uncle Yang, the improvement effect of the set is very obvious.
2 piece set of relics
The first two-piece set of relics
The space station is the best choice, which can greatly improve the output capability of Yukong.
Preferred two-piece set of relics
While avoiding attack dilution, it can greatly improve the output capability of finishing moves.
Torso main article: Critical hit rate
Main entry for feet: speed
Plane ball main entry: Imaginary attribute damage > attack power
Main entry for connecting rope: Attack power > Charging efficiency
All relic adverbs: Speed>Crit rate>Crit damage>Attack power
The first 4-piece set of relics
It can increase the speed of flying in the air and increase the frequency of shots.
Preferred 4-piece set of relics
It greatly relieves Yukong's survival pressure and is also a very good suit choice.
Torso main article: HP
Main entry for feet: speed
Plane Ball Main Entry: HP
Main article of connecting rope: Charging efficiency
All relic adverbs: Speed>Effect Resistance>Health>Defense
Combining defense reduction with the buff effects of air control skills and finishing moves can maximize the output ability of air control finishing skills. The disadvantage is that the efficiency of clearing debris is slow.
Because the effect of the Sky Control skill in increasing the attack is uncertain, Clara's counterattack team is the most profitable auxiliary C team. When paired with Zingyun, it can ensure the ultra-high damage of Clara's counterattack. It is a team I highly recommend.