2. Introduction to gameplay
The gameplay of psychic ray and triple strike relies on fantasy and necromancer specialization as the core respectively, and cooperates with other legal specializations or auxiliary specializations to achieve a gameplay focused on remote station. The more suitable two specializations are: inner alchemy, storm, nature, and earth. Here is an introduction to the respective advantages of Mind Ray and Triple Strike:
Let’s talk about the insignificant shortcomings respectively:
Mind Ray: The Fantasy Specialization itself is not explosive enough and lacks resistance reduction methods. Especially when paired with the Earth Specialization, the weapon position needs to be used to reduce resistance.
Triple Strike: It needs to be close to the body to form a high burst. There is no damage bonus for a single projectile. It is a close-range mage to fight the BOSS. It is even worse than the Yellow Emperor's Favor to fight the mobs. In addition, even if you fight the BOSS, it is difficult to hit all three bullets, and the damage is stable at 2 times.
Triple strike: 5-10 points of main intelligence and agility are enough. If you have more advanced purple equipment in the future, you can leave 10 skill points for agility. (If you have obsessive-compulsive disorder, try to increase your agility as little as possible, but the consequence of this is that your defense ability is very low, and the monster's knife critical hit may not bring back the hardness even if the death chill and damage reduction are done)
4. Skill points added
dream
Then introduce the triple strike core bonus points: since the Necromancer specialization has a land reclamation ability that cannot stand out among the legal specialties, two specializations are recommended for land reclamation in the early stage, and the Necromancer specialization is probably added in the ordinary late stage and the early epic stage, and the undead specialization is added in the middle and late epic stages. Let’s switch to the triple strike gameplay. Without going into details, just add points to the core skills of the undead:
undead
Here’s a quick interjection. Diviners (Dream + Necromancer) first recommend spiritual rays. The image is comfortable, the burst is high enough, and the hardness is acceptable. If you want to add more, just don’t add three layers to the Necromancer Specialization (laughing).
Then there are the core bonus points for the second specialization to match. The second specialization bonus points for the two play styles are basically the same:
Neidan
storm
nature
earth
The order of inner alchemy, storm, nature, and earth here is also the order recommended by Gou Tao for professions.
At this stage, the helmet, clothes, and gauntlets all need to restore affixes , the leggings need to increase movement speed , the rings and necklaces all need to have life added , and the staff can add damage or skills . No more pictures
First, let’s introduce the only true artifact of Titan’s Journey - Soul Trembling. In the second act on Normal difficulty, clear the Banshee.
For the leggings, choose Pegasus legs and inlaid boots . Keep the woodland legs in the warehouse for hunting two-headed dogs and golden pigs.
For the clothing position, you can choose any affix such as Honor Guard, Beast, Woodland, etc., and embed it with Glory . If the clothing has Honor Guard, the necklace can bring full speed or full skills. If not, the necklace can add stun resistance.
The location of the ring is mainly to increase life, and supplement it to increase damage . It can be obtained by shopping the store, and is embedded with a wine bag or ankh .
For the staff's psychic ray, get a double-affixed green staff with fragments that increase attack speed . It will be a great weapon in the early stage.
The preferred necklace is Unyielding , with Lynx and Holy necklaces as alternatives. They are both obtained by shopping in the shop, and are inlaid with wine bags or ankhs .
Of course, before the helmet is replaced with Xu's head, it is the sacred head that will remain unchanged for thousands of years. Don't forget to inlay the glory .
The heart light gameplay also has a cute stone chisel wristband inlaid with original magma .
For the third level, choose the double-affixed gryphon gauntlet , which is inlaid with primitive magma .
The Prospector's Magic Wand has its own penetration effect. As a triple professional, it is very comfortable to use to fight monsters . You don't need the Heart Light, just use the double green affixed staff from the store. Brush the dwarf brothers in act 5.
The Robe of the Master of Prophecy , like the Prospector, is produced by the Dwarf Brothers. The key is that this thing can produce veteran affixes. One of them is really fragrant, and the other is the icing on the cake. If you don’t have it, don’t force it .
Calx Robe , produced by Epic Hyacinth and Machine King; Fata Mogenma , produced by Epic Atlantis Ball. They are all good transitional clothes for the mid-term. (Because the Persian robes can be produced in the fourth act of the epic, there is no need to force the Fata Mogenma)
Sirona leggings , the most cost-effective leg in the legal system, free life runes, incense, dropped by the dwarf brothers in normal difficulty and Hyacinth Machine King in epic difficulty.
The necklace can also be updated with a +2 skill solemnity , which is very friendly to the legal system. It can be obtained in the store and is embedded with a wine bag.
Hephaestus's ring , the most cost-effective ring, comes with a level 12 fire shield for free . The key point is that it is the same as Sirona's leggings. It does not occupy a grid and can be replaced after adding status. Available from the epic difficulty dwarf brothers and the legendary Xiao Jiu.
The golden battle crown has +1 physical resistance, fire pit, and skill. It is destined to be the nemesis of the Fire Kingdom . Anyone who does not have earth specialization in the legal system can wear one in the Fire Kingdom. Combined with the fire shield, it is really a lava bath. Available from the epic difficulty dwarf brothers and the legendary Xiao Jiu.
Late stage (after level 60): Or the general graduation equipment of the legal system
The crown of Hypnos , Xu's head, and the Sajun full armor on the head, the representative equipment of the ugly and handsome world, with super resistance. The legendary Hades and Xiaofa are produced.
Legal clothing: Persian robe, excellent resistance, complete resistance with the Xutou, epic Hades and dwarf brothers obtain it. Overlord's vestment, +2 skills, other practical attributes, most suitable for accounts lacking skill points, can be obtained after the second act of the legend. The Archmage's Cloak adds more than 30 physical resistance. It has no shortage of skills and other resistances. It is recommended if you want to have a full resistance of 80. It can be obtained after the second act of the legend. Freya's corset, +1 skill and a lot of resistance, very practical, a mediocre product, legendary and easy to obtain.
Legal system leggings: Grinding leather leggings, +1 skill and a lot of resistance and damage, the legal system brother deserves the title, and the legendary Hades and Xiaofa can obtain it. Dirty leggings, practical resistance, added defensive ability, alternative leggings, epic old Ha got it. Pluton's leggings reduce the damage of undead and demons by 50%. I don't tell the average person how useful this equipment is, especially when it comes to legendary farming and new Dibis pushing maps. Lightning greaves, 150+ lightning damage bonus, think you are not violent enough? Try this, New Oriental can obtain it, it is not recommended to force it.
Legal jewelry: There is nothing to say about the ring. In the later stage of the epic difficulty, I started looking for the immortal Plato and the immortal Socrates and set it in a wine bag. The recommended necklace is the ancestral necklace, combined with Xu Tou, it has just 80 stun resistance, perfect ~ use the legendary trick.
Use of artifact: Legendary synthetic elemental anger, the synthetic reward is 35% attack speed, which is perfect (I really don’t have it).
Finally, there is the staff: there is nothing fancy about this one, it just has high damage and good affixes. I only emphasize one point here: only the vitality triple level is orthodox among the three levels, and the elemental level three is a specialty that looks down upon the undead.
The green staff recommends the light (artisan) to the harsh (archmage, terrible) - *** staff. No more pictures
The purple ones are just the old ones. They choose according to their own damage. Except for Nile Power, which is obtained in New Dibis, the others are obtained in New Oriental.
There are also two Tears of the Age. If the general staff is released early, it can be used for a period of time (it is also easy to use after clearing the level). The Boreas can be used as the off-hand resistance reducing weapon of the psychic ray. You can get it by grinding legendary Hades and Xiaofa.