What are the skills of Robin in Galaxy Frontier? This is a question that many new players are very concerned about. In fact, Galaxy Frontier is a Japanese war chess game with a space opera theme. Players can collect and train various special service characters, match them with different weapons and tactics, and participate in interstellar battles and battles. adventure. This article will introduce you to Robin, a four-star sniper character in the game, as well as her skills and how to use them.
Robin is a Drakken, also known as the dragon race. She uses a crossbow as a weapon and is good at long-distance attacks. Her skills include the following:
Quick String: When attacked by yourself, the speed is increased by 10%. You can share this effect when playing as an adjutant. This skill can increase Robin's action frequency, allowing her to release other skills or basic attacks faster. And this high-speed attack fast string skill can increase her speed, allowing her to release other skills or basic attacks faster. This allows her to gain the upper hand in battle or adjust her position in time.
Dead Angle Shot: Can be used 3 times, with a 0-turn cooldown. Attacks a target, causing 120% physical damage. The target cannot fight back. This skill allows Robin to safely attack enemy long-range units without worrying about being counterattacked, and the damage is pretty good. In fact, Robin's blind spot shooting and blocking shooting skills can have a control effect on the enemy, making the enemy unable to counterattack or lose ZOC. In this way, she can interrupt the enemy's attack or retreat plan and create more opportunities for us.
Armor-piercing projectile: Ignores the target's physical and energy defense by all attacks. This skill is unlocked after Robin is promoted, allowing her to have stable output against any target without being affected by defense. And Robin's armor-piercing bullet skill that ignores defense allows her to have stable output against any target without being affected by defense. In this way, she can effectively break the enemy's shield or high-defense units.
Blocking Shot: Can be used 3 times, with a 0-round cooldown. Attacks a target, causing 120% physical damage and causing it to lose its Zone of Control (ZOC), which lasts for 1 round. This skill allows Robin to interrupt the enemy's movement or formation, giving us more opportunities to attack or retreat.
However, Robin's skills have the following shortcomings: As a sniper character, Robin's health is not high. If she is approached by an enemy melee or assault unit, and her skills do not have mobility skills, she can easily be Kill. Therefore, she needs to be properly formed and protected to avoid being breached by the enemy.
Although Robin's armor-piercing bullets can be said to have the highest penetrating skills in the game, her skills and talents do not provide a bonus to critical hit rate or critical hit damage, which means that her output is relatively stable and has no explosive power. . If she encounters an enemy unit with high health or healing, it may be difficult for her to kill with one hit.
Additionally, her skills have low skill multipliers. Robin's skills only have a physical damage multiplier of 120%, which is not high compared to other sniper characters. Although she can ignore defense, if the enemy's defense is not high, her damage will be insufficient.
To sum up, Robin is a sniper character with high output and control capabilities. She can cause continuous damage to the enemy from a distance and interfere with the enemy's actions. She is suitable for use in battles where it is necessary to break the enemy's defense or control the enemy's movement, but she also has shortcomings such as low health, low critical hits, and low skill multipliers. She needs appropriate formation and protection to avoid being broken through by the enemy. Robin is a character worth cultivating, but you also need to choose whether to use it based on the actual situation and your own preferences.