Destruction: Clara's characteristics: damage avoidance, taunt, defensive counterattack, control resistance, attack probability release control. It can be used as a deputy C in the team, very suitable for the fragile and weak hunting C team, making the attack more likely. Control, frequently counterattack, and reduce survival pressure. Clara is a character who is resistant to pressure, worry-free, and can be strong when she wants to be strong. Especially when the enemy is fast and boosts extra rounds, she can counterattack more. Alan's characteristics: no consumption of combat skills, non-control negative effects Resist and clear, avoid death under certain conditions. Survival with low health is stressful. It is more recommended when there is white dew. Hook characteristics: burning state, charging, self-recovery of blood, but requires 2 and 4 lives to extend the spreading burning state respectively, and maximize the use of talents to hit the burning state. The enemy's extra charge allows the finishing move to be released quickly, which further triggers the additional ability. After the finishing move, the extra charge is taken in advance, thereby entering an output cycle in which the burning additional damage of the finishing move is the main damage. At this time, the additional ability's self-regeneration is also continuous. Taking effect, it can reduce the survival pressure of the team and consume more combat skill points when the health is low.
Patrolling: Patrolling except for Yanqing are compared to destruction-type characters because of their high speed and low defense. Their common advantage as deputy C is the ability to break tough quickly, but their common disadvantage is that they cannot share the survival pressure and have a low fault-tolerance output mode with more basic attacks and less combat skills and finishing skills. According to their respective characteristics, their advantages are different. Xi'er moves 20% in advance after a basic attack. Killing and then moving will clear the mobs and charge faster. At this time, the team's combat skill points will be richer. Dan Heng acts as a deputy. C is a combat skill that slows down the enemy.
Moreover, the amount of finishing skills is extremely low. The wind sleeve provides early action, while Su Shang has a more stable ability to move again and take early action. The laceration debuff after physical rupture is particularly good at attacking difficulties. The existence of sword skills makes it As the deputy C, the output ability will not be reduced much. As for Yanqing, although he has additional attacks and is a good breaker, he is afraid of being hit, has high requirements for finishing skills, has high combat skill point requirements, has few monsters with ice weakness, and has not moved again. The ability to act in advance has extremely high requirements on soul traces and teammates, so the value of deputy C is very low, because other characters may be waiting for teammates, but he already has a very high upper limit, one of the best in the ultimate attack, and a perfect qi and harmony mechanism. C team structure is established, that is, Geppard, Yanqing, Gapera, Walter, Suspension, or Bronya.
Yanqing: Effect resistance, probability of freezing, low bloodline to avoid battle, Wisdom Sword Linked Heart to avoid battle, Jeppard: high taunt value, resurrection, effect resistance, probability of freezing. The two mechanisms fit together, greatly improving fault tolerance and ensuring that Yanqing is currently the most suitable character to play a dual-support lineup with Jeppard.
Swing position: Pella: enemy buff dispersion, team-wide effect hit, Stop Cloud: charge, acceleration, low consumption of combat skill points, Walter: confinement, push bar, slowdown. Bronya: Pull up the opponent, release control, and add defense.
Intelligence: The output mode of the black tower is a semi-reaper template combat skill that lowers the monster's health line, and then keeps leveling or attacking low-health enemies with teammates. Even though it looks good, in fact, the characteristics of the entire character tend to be average. The pure harvest template usually puts all its output at the moment of killing. Siluwa: The main focus is on continuation and spread of electric shock, which is continuous damage. The input mode is similar to Hook. However, the finishing move is second most likely to cause more continuous damage. Himeko: Mainly breaks through the toughness and then adds additional attacks and a burning state. Xiluwa, Jizi, and Heita, their deputy C value only has a stable performance when clearing debris. They also cannot share any survival pressure. They are more useful in specific environments, but Xiluwa, Jizi As a sustained-damage character, there is room for improvement. Jingyuan's combat skill points and charging requirements are large, and he basically cannot be a secondary C, unless he has an insulating suit.
Tonghe: The character type with the most functionality, the greatest mobility, and the most value-preservation. All three characters that cannot escape must be practiced. Add another Yukong. Esta: Acceleration, group attack, fire damage, rapid fire damage, cloud stop charging, acceleration, damage, attack, Bronya: double explosion, attack, damage, single pull bar , release control and increase defense.
Nothingness: Pella: ice resistance reduction, team-wide effect hit, defense reduction, Sambo: weathered state, continuous damage, vulnerable. Walter: With push bars, slowdown, vulnerability, and imprisonment, Pella is obviously one of the key pieces of the Freeze team's puzzle. As the only group defense reduction currently available, it has a better auxiliary effect on hunting patrols and intelligent groups. And Sambor is obviously one of the key puzzle pieces that continues to hurt the team.
Preservation: Fire Lord: taunt control, group damage avoidance, rapid fire damage, self-avoidance, self-recovery, continuous shield, Jeppard Yanqing has already said it so I won’t repeat it, March 7: Probability freezing, purification, It attracts hatred to the shield of a single target and has a certain amount of blood return. Because the shield takes effect on a turn-by-turn basis, most of the time there is no nanny to draw the blood line to directly use it. As for the protective role, currently only Jeppard can achieve the same level as the nanny.
Abundance: White Dew: Recovery from being hit once, return of the dead, combat skills to multiple recovery, and bonus to the upper limit of damage-free health. Natasha: Purification and combat skills continue to recover, and finishing skills continue to recover. First of all, the two purification nannies are definitely needed. After all, they have different tendencies and forget what the Mi family loves to do. Then do you think Bai Lu will definitely be eliminated? That's really missing. For example, if there are purification characters like Bronya or March 7 in the team, and the opponent's control frequency is not high, then there is obviously no problem with Bailu. Compared with Rakshasa Bailu, it is more suitable for dual-harmonic auxiliary lineups that occasionally have gaps where they do not attack the enemy.