Hospital No. 13 guide: Hospital No. 13 is a very fun horror puzzle game. I believe many players like to play this horror game. If you want to know more about it, stay tuned!
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Hospital No. 13 guide
Level guide
Chapter 1
Chapter 2
Chapter 3
Chapter 4
Chapter 5
1. Graphic guide:
Chapter 1:
1. First, we collect the keys, ink, pen, parts in the drawer and lighter as shown in the picture.
2. We picked up the diary on the ground and placed the parts. The opening password is based on the middle column, and the sun pattern is on the second row from the left. Get ID card and password prompt, room number + patient number. Open the key to 2009 and collect the star ornaments, empty bowls, and crafts as shown in the picture.
3. Then we switch the scene. The key sequence of the big cabinet is: 21435. Obtain the sun ornament. The content in the upper left book is a prompt. Go back to room 2011, lift the quilt on the bed, and open the red box on the bed to obtain the glass cover.
4. We use a lighter to light the candle in front of the mirror and put it on with a cover. Place the bowl on the ground in front of the mirror, pour the ink and then hit it with the pen.
5. The password for the cabinet here is: 20114457.
6. We enter room 2009 and unlock the door to get puppets and handicrafts.
7. Then when we are in the office, use the key to open the drawer as shown in the picture to get the white ID card.
8. Finally, we use the white ID card to open the iron door on the left to complete the first chapter.
Chapter 2:
1. First, we pick up dirty clothes on the floor at the door of the bathroom, enter scene 2 and turn on the light. Go back to scene one, open the drawer and get the screwdriver.
2. Then in scene two, we put the screwdriver on the clock, and after turning off the lights, we used shadows to form half past eight.
3. We open the bathroom door on the right. After entering, we get washing powder and steel wool in two scenes. We use the steel wool to wipe the stains.
4. Then we open the front box on the far right and get the measuring cup. There is a rope on the ground after going out. We need to read the password on the wall backwards, use the password 1689 to open the washing machine, drain the water, and obtain prosthetic hands and clothes. Put the dirty clothes into the washing machine, with the washing powder in the upper left corner, and wash them. Give the torn clothes and shirt to the dummy, get the password DEI, and we open the second box in the bathroom.
5. Finally, we look at the clues in the file, go upstairs from the left, connect the two ropes, click once, go downstairs, click on the statue again, go upstairs, and pull to complete the second chapter.
Chapter 3:
1. First, in the examination room, we click on the machine in the glass and put the puppet in. The computer outside displays two patterns. In 2009, find the Nezha statue in the big cabinet, put the two handicrafts found before, and combine the above patterns to get the password.
2. In 2011, he smashed the mirror with a rock and picked up glass from the ground. In the examination room scratch the key to open the drawer and read.
3. We use the tagged key to open the iron door between the bathroom and 2009. Use the previous key to open the security room door.
4. We place a mirror in the scene on the left, adjust the mirror to look at the ceiling fan, adjust the mirror again when you see the key, and turn on the switch by looking at the poster. Adjust again and look at the ground, the key will fall off.
5. We use the key to open the small door, and adjust the corresponding monitoring window based on the numbers on the box to obtain the password 2731. It is best to adjust the numbers from left to right, otherwise it may not be opened. There are files in the nightstand drawer, read and get nail clippers.
6. Next, we recommend that you puzzle from left to right and use the key to open the entertainment room. Match the puppets with words.
7. We use Tickle and Steel Ball to get the plastic sword 3 at the exhaust fan. Splice to get a cane. The bathroom gets a basketball. Recreation room, basketball shooting, small sword inserted into the plastic bucket on the table.
8. Then we looked at the paintings on the wall and cut the fingerprints with nail clippers. Use coins to open screws and use itch to get things. In the testing room, use the key obtained from the basketball to open the comprehensive experience hall.
9. Finally, we picked up the buttons on the ground and used the black and white blocks on the desktop to find similarities and differences. Combine the four numbers on the wall with the newspaper text and 666 to get the safe password 256668. Combine the color in the picture and the tips in the book to get the date 1027 and open the box in the safe. Use the key to open the drawer to complete the third chapter.
Chapter 4:
1. First, we take the ID card from the drawer, open the door next to the examination room, and click on the psychological room to enter. In the psychological room, click on the sand dune, USB flash drive, and human head, and then insert the examination room and USB flash drive into the host computer.
2. We are in the psychology room. From the pile of puppets on the left, we get instructions and gloves. We use nail clippers to cut the rope of the gloves. Reverse the code on the manual to get the massage chair code: 517658.
3. We put the hairband and the puppet on the left side of the lever and the small flag on the right side, and a note will come out.
4. We use boxing gloves to hit the sandbag next to us to get the little head, and use the boxing gloves to get the light bulb in the sand. Connect the treadmill to the power supply in the lower left corner and turn on the treadmill.
5. Then we put colored heads in the middle cabinet, prompt the number of clicks according to the number, sort by height, and get the box 413652 on the right. The light bulb and the cover are installed in the lamp holder, and the figures are counted.
6. We combine the previous CT image and the note to obtain the password for the second box on the right: 04101408. There is a pattern prompt on the lid of the box, and the position of the spoon to dig into the wall is as shown. Use the key obtained to open the dean's room.
7. We put the eyeballs in the pool and let them run around the red area.
8. Then we take the rag from the right side and wet the rag and sponge in the sink.
9. Finally, we return to the right side, use the prosthesis, put a wet rag, click the combination to clean the window, get the mirror password: 5823, and open the computer desk drawer. Tape the shredded paper together and obtain the computer password 638264 to pass the level.
Chapter 5:
1. First we enter Chapter 5 and see the computer password on the last page of the pasted note: 638264.
2. We enter the password to open the computer and unlock the file cabinet on the left.
3. There is a key to open the protective fence in the middle folder of the filing cabinet.
4. We follow the prompts on the top of the box next to it, arrange the numbers from small to large, and open it to get the card reader.
5. We use a card reader to connect to the computer, put the Dr. Xiao ID card on the card reader, and click Authorize.
6. We get back Dr. Xiao’s ID card, go to the door of the psychological consultation room on the third floor, and use the key to open the window guard lock.
7. We use Dr. Xiao’s ID card to open the iron door on the right side of the 3rd floor and enter Room 3013.
8. Note that there is a voice-activated light in room 3013. When the switch is turned on, the puppet will change its position. Write down the numbers on the wall and open the box on the table to get the key. Box password: 2305418392707. Use the key to open the door to the treatment room and enter the treatment room.
9. We picked up the radio on the ground, and when we opened the cabinet, we found a very dirty medical record.
10. We are in the left scene of the treatment room. We clicked on the clutter beside the bed and got used instruments and broken controllers.
11. Let’s go to the scene on the right again. The puppet is moved away under the bed, and there is a stack of paper. Combine the last piece of paper prompt and the note on the cabinet, enter the password to open the cabinet. Cabinet password: 913707.
12. We use the broken controller to smash the watch cover to get the minute hand, and get the insulating tape next to the watch. Return to the left scene, place the used instruments next to the wooden board, click on the wooden board to start playing the Tower of Hanoi game. The small wooden board can only be enlarged on the wooden board, and finally all the wooden boards are placed on the instrument.
13. Then we get the magnet on the window and use the magnet to get the acupuncture needle from the crack in the corner of the right scene. In the treatment room, a minute needle and insulating tape are used to make the right needle, and an acupuncture needle is used to make the left needle, both of which are inserted into the doll's shoulders.
14. We use the acupuncture treatment machine next to it and press the red switch to start the machine.
15. We enter the password: 6551 according to the note on the machine and the 3013 window dice. Press the big button to start the treatment, the puppet's mouth opens and you get the key.
16. We use the key to open the bathroom cabinet, click on the clothes inside, and play the clothes matching game.
17. After we finish playing the game, we pick up the clothes that were wrapped up and the helmet from the cabinet.
18. Then we go back to the treatment room, plug in the power cord to the generator for power supply, press the switch to adjust the voltage, 7 voltage values appear on the screen, write them down. Turn the knob and repeat the 7 voltage values just now for debugging. Each time a value is transferred, press the voltage button, and the screen will appear to continue debugging. After debugging, the red light will turn green.
19. Finally, we put the wet sponge on the doll's head, placed the helmet on the bed, connected the generator, and put it on the doll's head. To adjust the generator voltage to the maximum, press the voltage button. If the power goes out in the hospital, go to the door of the psychological consultation room, open the window, and hang the tangled clothes on the protective fence to escape from the hospital. The game is over.
The above is the guide to Hospital No. 13 brought to you. It is a very scary game, so please be careful when entering it.