Blade is a wind-attributed "Destruction" character in Honkai Star Railway. It is highly recommended to be cultivated as the main output. The feature is life for life, blood for blood, very violent, so let me tell you when Blade will be online.
Blade is a five-star wind type character with a destiny of destruction. According to the news, the online version is 1.2. The plan is to have the card pool up in the second half of 1.2. The expected online time is early August (some players predict the time is August 7).
Is the Honkai Impact Railroad Blade worth smoking?
Blade, a 5-star adult male character, with the Destruction Wind attribute, star core hunter camp. This is a character that was implemented in the second beta. However, judging from the public beta of Xi'er and Yuan, there is a high probability that some skill details will be adjusted. Therefore, this issue is just a summary of the previous beta stages. Positioning, features, and specific values are subject to final installation.
2 Test the skills of Time Blade
Combat skills, burn blood to increase damage + strengthen basic attack. After being released, 30% of the upper limit of the blade's health is consumed, making the action immediately advance 100%. Obtain a state that lasts for 3 rounds, gain all-round damage increase, and during this period, normal attacks become higher-damage spread damage.
A finishing move that causes spread damage to the designated target and converts the current health value to 50%. This change in health is very interesting. Whether you have full health or residual health, after using the finishing move, it will directly change to half health. There is room for single C operation.
Talent, each time you receive damage, you will gain 1 layer of charge. When the 5th layer is reached, you will immediately release additional damage to the enemy group and restore 30% of the upper limit of health. The damage received, including his own blood-deducting combat skills, this passive talent is also the core of Blade's continuous health increase. The health value of 50% based on the ultimate move alone is still too high.
Secret skill: attack the enemy immediately, consume 20% of your own health limit after entering the battle, and at the same time cause damage to the enemy equal to 40% of your own health limit. Combined with the previous talents, it is equivalent to preemptively outputting a period of time while stacking a layer of passive.
Additional abilities are: increased healing effect when at half health, enhanced normal attack to restore HP when defeating status enemies, and increased pursuit damage and wind damage. It seems to further ensure the safety of blood volume jumping?
Star soul effects: Increase the upper limit of health, increase the damage of the next attack when extra abilities trigger health recovery, increase the general attack level of finishing moves, convert the finishing moves into extra damage if the blood is deducted, increase the general attack level of combat skills, avoid death and immediately Trigger passive talent (3 back-to-stage cooldown).
Note, the above skills, additional abilities, and star power are all based on the 2 test data, and the actual changes may be significant. The 3rd test blade was not released at the beginning. I guessed that the 2nd test data was too outrageous, and the balance is most likely being adjusted, so this time we just look at the characteristic design, and the final strength analysis will be subject to the actual installation~
personal feeling
Blade has extremely strong single-band ability, consumes less combat skill points, and has rich lineup combinations. It is very suitable for ordinary players and can be called the civilian god of war. If it were not a group shield, if the main character C- accidentally jumped after being splashed by the group damage, this guy would actually be excited. Looking at the structure of this skill, I feel that it is very suitable for Rakshasa, which is UP in version 1.1. Those who want to form the strongest lineup may consider it. How to calculate blood and health, and maximize talent triggers will be Tao's core gameplay. The taunt value of destruction itself is second only to protection. There is a high probability that Dao will serve as the main C + main T in the team, playing two roles. , strong!