There may be many Genshin Impact players who want to know the introduction of Tinari's equipment and team matching in Genshin Impact 3.7 version. Next, let the editor of Sourcecode.com compile the "Introduction to Tinari's equipment and team matching in Genshin Impact 3.7 version". If you have these questions Players, let's take a look, I hope it can help you.
PS: Below, A = normal attack; E = elemental combat skills; Q = elemental burst.
Tinari is a fast-cutting and explosive character. The main output mechanisms are charged arrows (heavy hits) and Q. In a team cycle, the damage proportion of charged arrows is higher than that of Q. E mainly provides the mechanism of taunting and enhancing charged arrows, so when upgrading talents, priority is given to upgrading A (increasing the damage of charged arrows), followed by upgrading Q, and finally upgrading E (you don’t have to upgrade it!).
Tinari's heavy attacks are similar to Gan Yu's. They are charged for a certain period of time, and the second attack will be launched only after the first attack hits. For weapons like [Slingshot], only the first attack can enjoy the refinement properties of the slingshot. As for the damage bonus effect, the core's second damage cannot be enjoyed, but it can also be considered just to rely on the critical hit rate provided by the slingshot to quickly form the panel.
The charging time of a heavy attack under normal conditions is quite long. It is generally not recommended to use it under normal conditions. Casting E can optimize this mechanism. Ignore the charging time and directly charge to fire the second shot (there is a very short period of time when charging). Delay, hand speed cannot be too fast), can be used 3 times in a row.
Each charged arrow will cause 1+4 times of damage (1 time in the first period + 4 times in the second period). The first period of damage can apply grass element attachment to the enemy hit every time, and the second period only has 1 damage. Only then can grass element attachment be applied (referred to as "1+1 attachment"). If Tinari with 6 lives is unlocked, it will become 1+5 times of damage, and the attachment ability will also become 1+2 times of attachment.
The damage mechanism of Q is similar to that of Condensing Light, both have 6 segments + 6 segments = 12 segments of damage, and its attachment ability is 2+2 times.
Attachment means that the damage with the ability to attach can be reacted, but the damage without the ability to be attached cannot be reacted.
Overall, Tinari's adhesion ability is at an upper-middle level (similar to the conclusions of Bisino, Keqing, and Elhaysen), and whether it is a charged arrow or a Q, it has multi-stage damage but a single multiplier is not high. This type of setting, coupled with a good attachment frequency, is quite suitable for the [Intensification System] to improve its own damage capability, and currently it is mainly used in the forming "Ti Ba" system.