Diablo 4 is an excellent game in terms of gameplay and gameplay, but there are some areas in the game that are really complicated, such as the details of the income of each glyph of the Hammer of the Ancestors in "Diablo 4". If If you really don’t understand, you can read this guide. I believe that after reading it, you will be able to understand the details of the income of each glyph of the Hammer of the Ancestors in "Diablo 4".
The current distribution of attributes around the Barbarian Peak Plate Glyph Node is as follows:
The attributes and benefits of the glyph are simply calculated as follows. The calculation basis is: strength 1200, critical hit rate 45%, vulnerability 300, explosive damage 400, A damage 400. The coverage rate of A damage with trigger conditions is always calculated as 100%.
Brief summary:
The fatal move defeats all other glyphs, and the income is incredibly high. Even if you hit it three times with one poke, the income will only drop to the same level as other glyphs. This glyph must be brought, and it must be placed where you can Play the board with the highest agility (such as Warbringer).
Although utilization is a must-have, its own benefits are extremely low. It is only recommended to point out agility that is enough to activate special effects. If you do not have enough points, it is best not to point more agility.
Taken together, I recommend that the glyph selections for leveling are lethal moves, exploitative methods, wrath, territory, fearlessness, and marshal, which are similar to the current mainstream choices. If you just want to mow grass and have fun, don't be afraid to switch to a binge drinker and replace the territory with blood feeding, which will make you hit faster and more fun.
Generally speaking, barbarians can only produce 5 plates and 6 glyphs at most. Utilize, fatal moves can be considered a must-have, and the remaining glyphs are ranked by damage-increasing effect, in order: Blood Feeder, Gluttonous Drinker, Territory, Resentment and Fearlessness (traditional Chinese translation), among which Territory, Resentment and No fear has additional damage reduction benefits.
Except for the fatal moves, the income from other glyphs is around 20, which is the level of counter-attack passive at level 4 to 5. It is really a bit useless, but it has to be used. Comparing the glyphs of the mage next door, there are two supermodels with a 50% level, and the others are around 20% to 25%. It can only be said that Blizzard was too conservative when designing the barbarian glyph.
Finally, I have to say that the current state of the barbarian is extremely lacking in damage reduction, so the benefits of the defense nodes in the peak game are so high that all damage increases can be given up. On the one hand, if you are unable to stand up against high-level players, you will be challenged and cut down. On the other hand, barbarians are a purely melee profession. If you want to deal damage, you will definitely run the risk of being beaten. It is impossible to play Contra like the mage Necromancer. So the current situation in the non-season is that the entire board of mages and undead are stacking output at a crazy rate and don't need to defend at all, while the barbarians are trying their best to stack damage reduction and life. In fact, if you stack up the output and hit 100 million with a hammer, it is possible. It can be done, but it's a pity that it will die if it is touched. No matter how high the output is, it is meaningless. I don’t understand why the designers designed it this way. A defensive profession with only melee skills is basically the same as a ranged profession or a mixed profession. It is even the most fragile among all melee professions. I hope things will change in the first season.
After this question about the income details of each glyph of the Hammer of the Ancestors in "Diablo 4", the Diablo 4 game is indeed worth experiencing. The game is quite fun. I believe everyone will know what to do after reading it.