In King of Kings, there are some unspoken rules, which are small details. Knowing these small details, you can not only know where the jungler is, but also predict where he is going. You can even fight against the matching mechanism and easily score points.
The core of the adversarial matching mechanism is to make the system think you are good. In fact, you are not good. How can you make the system think you are good? Players can play purely meaty side lanes. It doesn't matter whether they win or not. They can use skills to resist damage and increase the damage-tolerance ratio. They can easily be judged as weak by the system, and then they can be matched with strong teammates and weak opponents in the next game.
It's past tense. In previous versions, the inscriptions and skin attributes of outsiders will not be affected by those within the game. For example, if you have hunting or hidden inscriptions, the 10% will not be affected by slowdown, and the blood-stealing ones with Essence will not be affected. The effect of serious injury was affected, so the income from inscriptions was higher at that time than it is now. However, a subsequent version adjusted this mechanism, and all attributes were calculated uniformly. Now the attributes of inscriptions are synchronized with the equipment in the game.
In addition to changing the rank protection card once a month in the friendship store, there is another way to find five teammates and then establish a team. In the team, as long as you play against team members every day, you can complete the task. This card is It is composed of seven fragments. Every time a task is completed, one fragment is given. There are seven tasks in a week. Once completed, it will be gone. Then after collecting seven fragments, click on another one to receive it to take effect. Opening a black card for this team is equivalent to a rank protection card.