It's been a long time since the prince came out, and I've seen the big guys mention it more or less on public channels. Some of the big guys say the prince is great, and some call him rubbish.
So what happened to the prince? After I reached the full level, I played a lot of games. After thinking about this question for a long time, I finally had my own answer.
Let’s take a look at the panel first. For comparison, let’s take War Exhaustion, which is the most controversial of mutual substitutions:
The full-level Prince of Wales has an artillery attack of 387, which is 9 points lower than the highest artillery attack of Warspite. The two sisters of the Royal Battleline form the ceiling of the entire game's artillery attack.
Reload is 136, which is 2 points lower than Warspite.
The air defense is 200, which is 9 points higher than Warspite. It is quite satisfactory in the battle array. It is the magic number that can save obsessive-compulsive disorder.
Durability 6507, 177 higher than Warspite.
Mobility 17, 3 points higher than Warspite, metaphysical attribute.
The naked effect brought by these attributes is: the second war-weary
That's right, if you don't have skills and equipment, this is a war-weary with a little meat and a little lower damage, and this little bit can be ignored as an error or a fluctuation.
Therefore, the difference in skills gives the two ships different souls.
Since the prince's skills are based on lineups, they must be practiced. The prince can use pure white eagle, or he can use royal white eagle mixed and matched.
I chose the latter because I really, really like battle lines and battle patrols, and almost all of the most powerful battle lines and battle patrols in this game are in the royal family.
Why do you say that? Reason: The secondary battery can be equipped with the light cruise main gun
"Triple 152mm main gun"
This light cruiser main gun has a very long range, which greatly increases the probability of firing, and the huge dispersion ensures a sufficient hit rate. These advantages make its performance in acting can only be described as amazing.
When equipped on the secondary battery of a battleship, it can strafe enemy vanguards that enter the range during exercises, which is equivalent to half an extra front row output, which is quite powerful.
As shown in the picture, fierce artillery support from the back row:
"Twin mounted 152mm main gun"
Compared with the triple 152, the double 152 is an armor-piercing projectile with extremely fast ballistic speed, which makes it perform very well when shooting self-destructing ships in the map. The angle at which the self-destructing ship can be managed is much wider than that of the 152 triple.
Because Sanlian 152 is a high-explosive bomb, its ballistic speed is slow. In many cases, the ballistic trajectory is not as fast as the self-destructing ship, so it is easy for the self-destructing ship to hit the bottom line before the bullet flies out.
I don’t know if this is enough to express the advantages of the twin 152 in managing leaked and self-destructing ships, but as long as you put it on your battleship and go to pictures 6 and 7 to fish for it, you will naturally fall in love with it.
As shown in the picture, Shuanglian 152 cleans up a single self-destructing ship that slipped through the net:
So please allow me to say it again: it is precisely because it can be equipped with a light cruiser main gun as a secondary gun that the royal battle line has a place in the current PVP and PVE environments. Although the original battle array can also be installed, the powerful original battle array has not been released yet.
If armor-piercing or high-explosive destroyers with large dispersion and long range are introduced in the future, then all battle lines will have similar functions, but the royal battle line will still retain the advantage of high basic damage of light cruiser secondary guns.
But if you want to use the battle column to win in the exercise, it is not enough to have triple 152 secondary guns. In exercises of comparable strength, the fundamental purpose of the front row is more to survive and help your own back row share the enemy's back row. Output, so the final word is the back row.
Now, we might as well count the outbreak order of various mainstream back-row ship girls in the training ground:
First Air Battle>Battle Line>=Light Carrier>Aircraft Carrier
What may cause confusion here is Qing Mu. To put it simply, Extreme Unicorn + Elizabeth BUFF can take off in 14 seconds, so don’t underestimate Qing Mu’s strength.
I have tried and tested the use of unicorn speed control to clear eating and drinking torpedoes. What’s more, unicorns also have two outstanding auxiliary skills. Friends who like unicorns can try it. It is indeed worth cultivating attentively, but it has shortcomings. It's also obvious that it's crispy.
I won’t say that Extreme Food and Drink + Extreme Unicorn feels unbreakable... Three flights can take off within 15 seconds. A wave of land washing is really hard to save. I hope you guys respect yourself. Don’t use this version of defense to retaliate. It’s something from society, I’d like to thank you here.
Let’s get back to the topic. Let’s get rid of the uncommon light mother here, and simply discuss the battle array against the strongest and most common back-row combination, First Air Battle + Enterprise/Glory.
The order of output burst of this combination in the back row is: First Air Battle>Aircraft Carrier>First Air Battle>Aircraft Carrier
The time sequence corresponding to the enhancement of extreme equipment is: 12s - 24s - 36s - 48s
The characteristics of this combination are: in the first battle, the opponent will be reduced or crippled (directly destroy the team?), and then Enterprise/Glory will make a last-ditch attack.
Usually the moment Enterprise/Glory takes action, victory is already decided.
If I want to crack this combination head-on, I only want to get two ways:
1. Start before the first flight battle and drop a back row player in seconds.
This proposition is currently too abstract... but it can still be tried. I will provide my own practical test later.
2. Withstand the damage of the first flight battle, and then counterattack before Enterprise/Glory takes action.
Since the speed of the battle train can be adjusted by replacing the main gun and adding bombs and missiles. If survival is not enough, there is also the help of air defense radar and torpedo partitions, so the controllable range is much more flexible than that of an aircraft carrier.
In order to target this lineup, or to target the aircraft carrier, we need to find a suitable burst CD to satisfy the balance between sustaining damage and increasing burst.
Generally speaking, the firing interval of the MK5 main gun battle line without a loader is: about 19.5s
This is already faster than Extreme Enterprise/Glory. If the anti-kill conditions are met, the rest is a matter of survival.
Akagi's breakthrough is quite satisfactory, with no obvious tendency to concentrate damage, while Kaga's breakthrough is extremely biased towards torpedo planes, so the damage in the first aviation battle is mainly caused by bombing by torpedo planes, followed by the second round of bombing, and again by the first round of bombing. its pattern.
Therefore, if you want to withstand it, you must have a torpedo board in the rear row, and then choose whether to use the air defense radar according to the actual combat situation. After all, the air defense value can affect the damage of the second round of bombing and the first round of bombing.
If you can resist, you can install a fire control radar to increase the output, or you can choose a loader to ensure that your second shot is faster than the second wave of air strikes.
Having said so much about the equipment, the most critical ship has not yet been mentioned. Since it is the one that protects the Prince of Wales, I directly chose Elizabeth because she can provide 10% more BUFF.
Moreover, I suspect that the superposition method of two BUFF skills that increase the same attributes is multiplication. If this is the case, then 1+1>2 is very cost-effective, but because the BUFF value is too small, there is no way to get it through testing. Because of such a small difference in the overlay method, it can be attributed to frame loss in video recording or other reasons. I hope someone can answer this question.
Speaking of White Eagle's ship, the Three Illusion Gods will naturally come to mind, but I have one thing to say, I don't know whether to say it or not. In the current version, Helena is really not as useful as Phoenix.
The reason is simple. Helena is relatively fragile, which will force Cleveland to be at the front. Cleveland's skills can very well weaken the damage of a battle, but due to positioning issues, they often die in 12 seconds.
In PVP, Helena's skills are basically none.
The company will be able to sell 1V6 in 24s. Where do I need to spend 6s to give my Helena?
If my Helena can live to 30 seconds, do I still need this BUFF to win?
Nowadays, when pushing maps depends on leveling, this skill is not even very practical in PVE. I am not saying that Hai is not good. Her future is very bright (high-difficulty map pushing in the future), but now, if you ask me to start from scratch, I am sure I will practice Phoenix first.
Phoenix's skills give him excellent durability, which can restore around 800 when he reaches full level. In this way, his total HP will not be inferior to that of Cleveland, and the increase in bombardment brought by his skills will also make up for the less he loses compared to Helena. That output.
The most important thing is that Cleveland's position can be adjusted back, and with Phoenix at the front, he will be more likely to survive until the aircraft is released in the first aviation battle. At that time, the skill of air defense mode will have meaning, even if Planes cannot be shot down, and increasing the anti-aircraft value can also reduce the bombing damage Cleveland receives.
My Phoenix is already level 93. I will replace it with the Titan Soldier when it reaches level 100.
After deciding on the front row, there is only the last vacancy left to fill in the back row. I can either choose White Eagle Ship or Royal. The key is what am I missing now?
The Prince of Wales is the main damage output, and her skills also make her a bit more fleshy.
Elizabeth is an auxiliary. Its own artillery fire is good, but its air defense is slightly low and its durability is medium.
I still lacked a core of flesh. She had to be so fleshy that it was suffocating, otherwise my back row wouldn’t be able to bear it at all, so I chose Hood.
I know what you want to say pong friend, South Dakota is indeed very meaty, but in front of the aircraft carrier, she cannot be as meaty as Hood.
First, let’s take a look at Hood’s characteristics. Her attributes are almost entirely defensive, with the highest durability in the game, excellent air defense, and wonderful medium armor.
What does the combination of these three things mean? Hood will be the most resistant backline player in the game to aircraft bombings and torpedoes.
The higher the air defense, the lower the damage from bombings. Medium armor will not receive damage bonuses from bombings and torpedoes. Compared with heavy armor, the damage bonus will range from 120% to 150%. Hood can be said to have an advantage. In the end She actually still has an ultimate HP of 7400-7200, suffocating. I didn’t remove the torpedo plate when I wrote it, so I added 200 more
This feature is undoubtedly very, very valuable when aircraft carriers are the mainstream PVP ship type.
But Hood also has obvious shortcomings: secondary battery
Although it is also the royal main gunship, Hood cannot carry light cruise secondary guns like other royal battle lines. It can only choose the destroyer main gun as the secondary gun for the sake of speed. The importance of the 152mm triple high-explosive secondary gun in the exercise, as mentioned above It has been emphasized. It's a pity that the Hood cannot be equipped with a light cruiser secondary battery.
Finally, let’s return to the protagonist of this article. Compared to the violence and directness of War Exhaustion’s skills, the Prince’s skills give her more possibilities:
By changing equipment, the prince can stack different attributes and then improve them through BUFF to achieve different actual combat effects.
First of all, the prince's equipment can give priority to gold equipment, because gold equipment provides more attributes and can increase skill benefits.
As for the secondary battery, please use the "triple-mounted 152mm main gun" for the secondary battery in the exercise, and the "twin-mounted 152mm main gun" for the push-up picture. This has been explained before.
Then it’s time to change the equipment and main guns to achieve various effects:
1. Extreme loading flow.
For equipment, choose the 381, the fastest main gun in the current version, and dual +10 loaders.
The core idea is to take the lead. The battle line's bombardment takes effect faster than the aircraft carrier. Even if the enemy has just released its aircraft and you fire again, your bombardment will still hit first.
Practical summary:
It can be seen that for the three white eagles + Elizabeth's ultimate reloading prince, the first bombardment is about 13s-14s, which is more than 1s slower than the extreme eating and drinking. If it is the four white eagles, it is estimated to be infinitely close to 13s, which is equivalent to the extreme eating and drinking. .
However, the battleship will prioritize the first wave of shelling to attack the enemy's front row, so if the enemy's front row survives at 13-14s, then only four of this round of shelling will hit the enemy's back row, and the two of the first wave will hit the enemy's back row. Each shell will be handed over to the front row, and the output of the shelling to the back row tends to be dispersed. There is no guarantee that each wave of shelling will focus on the same target, so there is almost no possibility of quickly reducing the opponent's numbers.
So this kind of equipment is fast, but not powerful enough to make meaningful first moves like eating and drinking, or is it more about clearing the enemy's front row?
But if the equipment on the opposite side is not strengthened enough (the CD of an enterprise that is not a +10 bomber will be around 26s), and the first round of torpedo planes does not lock on the Prince, then the Prince of Wales will definitely be able to fire two cannons. Even if the damage is evenly divided among the three hundred-level ships It's enough to knock out one and a half aircraft carriers.
All in all, this is not a complete set, at least that's how I see it.
For the rest of the test, my equipment is not good enough, it is only +6, so I cannot test the ultimate effect. I will only mention the ideas for the time being. When the equipment is sufficient, I will test again and make up the video.
2. Extreme firepower flow.
For equipment, choose the MK5 main gun with higher damage + dual fire control radars, or the golden MK5 triple gun but unfortunately it has normal ammunition. In short, it is to make the bombardment value skyrocketing, hoping to kill it instantly with one shot.
3. Extreme defense flow.
Dual air defense radars, or air defense radars + torpedo partitions, are solid choices.
4. Limit avoidance flow.
The nutria team battle flag + SG radar can have maneuverability close to that of a light cruiser. Perhaps it is the most meaty equipment?
Summarize:
The damage of the Prince of Wales is indeed very high. The damage of the naked shot of the same main gun is about 1.3-1.2 times that of War Exhaustion. So who is stronger than War Exhaustion with a jammed crit cannon? I won't make a detailed comparison. Please let me know about the strength. Calculate yourself.
The secondary battery has extremely powerful support capabilities for the front row due to the bonus from high-altitude artillery fire.
Depending on the equipment, she will display different characteristics. She is a very powerful and very fun ship.
Finally, I sincerely hope that my prejudice against battlecruisers can help more pong friends who like giant ships and cannons.