In the LOL mobile game, ADC is the main output point in the lineup. Although heroes in other positions can also become the core, the overall output still needs to be completed by ADC. For novice players, practicing a hero that is proportional to the benefits is the best choice. After all, such a hero will not only gain game experience but will also not make teammates feel uncomfortable.
ADC should be a hero with high burst, but in MOBA games, high output is not the only criterion. For novice players who not only want to win the game but also want to have a sufficient understanding of the entire game, then ADC is a better choice. There are not many ADCs who can meet these conditions, and Bounty Hunter-Miss Fortune is one of them.
Compared with many shooter heroes, the bounty hunter hero does not have high operational requirements. With a little attribute skill mechanism, he can deal high damage. Moreover, this hero also has a certain advantage in the lane because of her skill mechanism. This is the main reason why she can become a hero whose practice is directly proportional to her benefits.
You know, in the LOL mobile game, if the two-player lane is suppressed at the beginning, they will always be at a disadvantage in the later operation process. Although the bounty hunter is relatively simple in operation, she can have an absolute advantage in the early laning. Coupled with auxiliary heroes, the chance of getting first blood at the beginning will be very high.
Q skill kills two birds with one stone:
For bounty hunters, Q skill is a relatively critical skill, especially in the early laning, this skill can often yield unexpected benefits. First of all, the focus of the mechanism of this skill is on the second stage of the skill. The damage of this second stage is set to be a critical hit. That is to say, after the skill is released, the damage of the first stage may not be very high, but the damage of the second stage may not be very high. Damage will most likely result in a harvest situation. Especially in the early stage of fighting for the line, both sides will consume a certain amount of blood, so the Q skill can deal critical damage.
Although the main function of the Q skill is a skill that is used more in the early stage, in the later team battles or pursuit battles, the second stage of this skill can always have unexpected effects. The first stage of this skill can be conducted with the help of minions and wild monsters to gain benefits from the second stage of damage.
E skill, hail of bullets:
Many friends have some misunderstandings about the E skill, because this skill is a fixed range attack, and the damage caused is also magic damage, and it is a continuous damage. In the process of mobile warfare, the role of the E skill is often the most overlooked by players. But this skill is indeed a very core skill in the operation process of bounty hunters. The use of this skill can allow bounty hunters to reduce the probability of Bedo being consumed.
Especially in the early and mid-term development process, when encountering the opponent's line jam, the existence of the E skill can very well curb this behavior. At the same time, in the later team battles, the deceleration effect of the E skill can be well matched with the control skills of the team to meet the conditions for full damage. To put it simply, the E skill is a key skill in the early and mid-term, and has an auxiliary nature in the later stage.
R skill, barrage time:
This skill is the main output skill of the bounty hunter. The real performance of this skill is in the later team battles. At the same time, this skill is also a sustained damage skill. The main reason why this skill can become the core output skill of bounty hunters is that the damage of the skill can produce a critical hit effect, so this skill can meet the damage needs in team battles. However, this skill has a flaw, that is, it can only be released at a fixed position and cannot change direction or movement.
However, the performance of this skill in team battles relies more on the control skills of teammates to deal sufficient damage within the duration of the control effect. At the same time, the bounty hunter's own skill mechanism can also meet the skill combo effect, that is, using the deceleration effect of the E skill to allow the R skill to deal sufficient damage. Therefore, in actual combat, the combo of E and R skills becomes a point that tests the player's prediction, which is also the training cost of bounty hunters.
The bounty hunter itself is an ADC that relies heavily on skills to deal high damage, so when it comes to equipment matching, what needs to be paid attention to is how to meet the mana consumption of the bounty hunter. As an ADC, it is impossible to always ask the jungler to give up the blue buff gain in actual combat, so the equipment can be paired with Demon Sect/Magic Cut . Both of these pieces of equipment can meet the hero's mana consumption needs. Therefore, for bounty hunters, it is inevitable to synthesize the equipment of Demon Sect in the mid-term. This choice can give bounty hunters more opportunities to output.
The main reason why it is recommended that you synthesize the Demon Sect in the mid-term instead of in the early stage is that in the LOL mobile game, if you want to get enough output income in the early stage, you need to return to the city to replenish equipment while blocking the troop line. In this way, the role of the Demon Sect in the early stage will not be very great, but after the synthesis in the mid-term, the bounty hunter will not miss any possible team battle.
There are actually not many core output packages for bounty hunters. You only need to combine Infinity Blade and Mortal Reminder to meet the output needs of bounty hunters. The various attributes of the Endless equipment are completely suitable for bounty hunters, because both Q and R skills can produce high critical hits, so the attribute improvement of the Endless Glaive is just enough to satisfy bounty hunters. explosive demand.
As for the piece of equipment called Mortal Reminder, it is more about using the passive equipment to make the bounty hunter's skill damage higher. Among the passive attributes of this equipment, there is a serious injury effect, which can qualitatively improve the bounty hunter's basic attack and skill damage. As for the armor penetration effect, it mainly affects the opponent's tank heroes, at least giving bounty hunters the ability to counterattack when facing tank heroes.
Okay, that’s it for today’s sharing, so do you think the bounty hunter hero is worth practicing?