Pokémon , or Pokémon for short, are incredible creatures on this planet. Whether in the sky, ocean or land, they can be seen in every corner of the world.
Some Pokémon live in harmony with humans, some soar in the sky, some swim in the sea, and some live in the mountains. One of their main characteristics is that they can be conquered by Poké Balls , allowing them to be carried around.
The exact number of Pokémon is unknown. So far, 890 species of Pokémon have been confirmed, and more and more Pokémon will surely be discovered in the future.
Here is an introduction to the hippopotamus family that inhabits desert areas—the sand hippopotamus and the hippopotamus.
The commonly used unofficial translation of Sand Hippopotamus is Earth Hippopotamus, also known as Strange Hippopotamus. It is classified as a Hippopotamus Pokémon and is a ground-type Pokémon. Don’t Hippos live in the desert? Hippos in reality are animals that often move in the water, but still live on land. However, the sand hippos in the Pokémon world live on dry land. They are not very adapted to being wet by water, and their bodies secrete A Pokémon that produces sand instead of sweat. It covers its body with sand to protect its body from bacteria, and sprays the sand out of its nostrils and throws it away. They are mainly active during the day. When walking through the sand, they will close their nostrils, move with their mouths wide open, and swallow their opponents whole together with the sand. They gather in groups of about ten. At night, the temperature in the desert will cool down, so they will Go deep into the sand and sleep.
Sandhippo is based on the hippopotamus and is a Pokémon that walks on four legs. Each of its feet has short, lean feet, two white nails, and a short tail. It is 0.8m tall and weighs 49.5kg. , its body is mostly khaki, with spots and a hole on its body. Its color is camouflage, used for camouflage, and the colors of males and females are opposite. The sand hippopotamus has a big face with two big nostrils and its eyes.
Sand Hippopotamus is the initial form of Hippopotamus. Although its speed is very low, it has excellent physical resistance and sufficient physical attack. It is used as a weather player in terms of characteristics. Generally, the Yangsha attribute is selected, focusing on HP and physical defense. Skill combination: Yawn (learned at level 8), Roar (learned at level 32), Blow (learned by genetics), Earthquake (learned at level 40 or move record 10 learned), Sloth (learned at level 52), Invisible Rock (learned at move record 76), skills On the one hand, earthquake and laziness are necessary, while bringing invisible rock and roar or blowing away can slowly grind down the blood, and the yawn skill can make the target fall into a drowsy state.
The characteristic of Sand Hippopotamus is blowing sand or hiding the power of sand.
Yansha Characteristics: When it appears, it will turn the weather into a sandstorm. In game battles, when this Pokémon appears, the weather changes to a sandstorm that lasts for 5 rounds.
Sand Power Characteristics: During sandstorms, the power of rock, ground and steel attribute moves will be increased. In game battles, in sandstorm weather, Pokémon with this attribute are not harmed by sandstorms, and the power of rock, steel, and ground-type moves used at the same time is increased by 30%.
The skills that the sand hippopotamus can learn are: impact (teaching moves), splashing sand (teaching moves), biting (learning at level 4), yawning (learning at level 8), quicksand hell (learning at level 12), digging holes (learning at level 16), Crush (learned at level 20), Sandstorm (learned at level 24), Slam (learned at level 28), Roar (learned at level 32), Sleep (learned at level 36), Earthquake (learned at level 40), Sacrifice (learned at level 44) ), Earth Splitting (learned at level 48), Lazy (learned at level 52).
The sand hippo's level is raised to level 34 or above and evolves into a hippopotamus.
Hippopotamus is the fully evolved form of Sand Hippopotamus. Common folk translations are Sandstorm Hippopotamus, Sand Hippopotamus and Sand Hippopotamus. Sand Hippopotamus has the same name as its pre-evolved form. It is also a single ground-type Pokémon and mainly inhabits desert areas. The Hippopotamus will carefully protect the Stone Dwelling Crab and let the Stone Dwelling Crab that cannot find stones of the right size live in its own hole, because the Stone Dwelling Crab will help take out the stones stuck in the holes of the Hippo Beast's body, and the ferocious Dragon King Scorpion He also behaves low-key and docile in front of the hippopotamus.
The hippopotamus is irritable and very violent when angry. Its big mouth is 2 meters in diameter. Its huge mouth has the destructive power to destroy cars, and it will open its mouth wide to show off its power to surrounding opponents. It usually buries its body in the sand and only exposes its nose to the ground to breathe. It will eject the sand stored in its body from the holes in its body to cause sandstorms and even create huge tornadoes.
The image of Hippopotamus is based on a hippopotamus. It is also a Pokémon that walks on four legs. Each of its feet has four white nails. Its body is larger than the sand hippopotamus, with a height of 2.0m and a weight of 300.0kg. It is classified For the weight Pokémon. It is a light brown hippopotamus. The color of the body can tell whether it is a male or a female. The male has a brown body and the female has a dark gray body. The area around its nose, eyelids, feet and back are black, while the eyes are red with a black pupil. Its large mouth is 2 meters in diameter, with four thick teeth on each top and bottom, and the first two on the bottom. One tooth is larger than the rest. There are six protruding holes on its back that allow sand to flow out, and it has a short black tail.
The 168th episode of Pokémon Diamond & Pearl, and the 634th episode of the Pokémon anime, Kikuno the Four Heavenly Kings! In Hippomon vs. Turtle!!, Ash and his friends met Kikuno, a member of the Four Heavenly Kings of Sinnoh. Ash asked Kikuno to fight, but lost to her.
In the animation, Kikuno is currently the only one of the Four Heavenly Kings with ground attributes. Hippomon’s known skills are: digging holes, iron heads, and flame fangs. In the battle between Kikuno and Xiaozhi, Kikuno sent out Hippomon, and Xiaozhi sent out Turtle came into battle. After the battle started, Xiaozhi asked Turtle to use Flying Leaf Storm, while Kikuno's Hippomon used burrowing to avoid the attack, came out of the hole and used Iron Head towards Turtle's left front foot. Let Turtle fall to the ground. Turtle stands up and uses Rock Climbing. Hippomon continues to use Iron Head. Kikuno asks Hippomon to change his skills and use Digging. He comes out of the hole and uses Iron Head to be avoided by Turtle. The flying leaf storm hit Hippopotamus and caused it to fall to the ground. Hippopotamus took advantage of the situation and used Dig. It came out of the hole and used the iron head towards the right front foot of the turtle. It also used the flame teeth to smash the turtle to the ground, causing the turtle to fall to the ground. The turtle loses the ability to fight.
The characteristics of Hippomon are the most friendly to the people. In the fourth generation, there were two weather players. The weather in the world is divided into sand and snow, with sandstorm accounting for the eighth. Hippomon and Bankelas are two weather players with completely different styles. It is also the only one among the three Sandstorms with stable recovery. It is the most popular one and is more suitable for the receiving team than Bankiras.
As a low-speed PM race, Hippopotamus has a total value of 525, and its physical resistance is excellent, its physical attack is sufficient, its special resistance is not bad, and even its special attack is close to 70. Its sand power and earth power theoretically have good output. , since it has a pure ground attribute and is only twice as weak as ice, it is very reliable to block the electric system that only feels ice. However, Hippopotamus is a low-speed shield, so the blood pressure method is very effective. After all, Hippopotamus has obvious water plants. weakness. The general characteristic is of course sand blasting. Unless you don’t want to create a sandstorm for your teammates, then use the whiteboard sand force. However, Hippopotamus has good strength on the field. A plug-in sandstorm is still very helpful for breaking the belt and grinding the health of the opponent. After the end of the field, the sandstorm is normal. There are not many rounds left.
Hippopotamus has heavy HP and special defense or physical defense. Skill combination: Earthquake (learn at level 40 or learn at 10 move record), Sloth (learn at level 52), Frozen Teeth (learn at level 67 or learn from move learner), Yawn (level 8) Learning), Invisible Rock (learned at 76 move records), Roar (learned at level 32), Blow Up (genetic learning), Curse (genetic learning), in terms of skills, they are necessary for lazy earthquakes, and then generally bring nails and roar slowly. It's common to grind blood, or use ice teeth to bite and fly, especially Earth Cat and Scorpio, but in fact, they can't bite very much. If you just blow the nails down without thinking, you won't be afraid of these lands being exempted from the field. Hippopotamus can also play Curse, which makes the physical resistance end like a chasm, but the actual effect is not very good, because the weakness of the ground, water, grass and ice, is basically a special attack attribute, which makes the ground shield particularly suitable for physical shields but is not easy to stand on. It's okay to bully Jue Bing due to the field curse, but if you really encounter water plants of this type, you still have to run away softly, and the hippopotamus' extreme endurance can't be resisted.
The characteristic of Hippomon is the power of blowing sand or the hidden characteristic sand.
Hippopotamus can learn skills: Freeze Fang (move teaching), Flame Fang (move teaching), Thunder Fang (move teaching), Impact (move teaching), Sand Splash (move teaching), Bite (move teaching), Yawn (move teaching) Teaching), Quicksand Hell (learned at level 12), Dig (learned at level 16), Crush (learned at level 20), Sandstorm (learned at level 24), Slam (learned at level 28), Roar (learned at level 32), Sleep (learned at level 38), earthquake (learned at level 44), self-sacrifice collision (learned at level 50), ground cracking (learned at level 56), laziness (learned at level 62).
Note: For skills, please refer to the eighth generation game skill table. The moves in bold in the skills are moves with consistent attribute bonus effects. Move teaching can be learned through move teaching. PP is the number of times the skill is used.