In the Arknights game, players can use different operator modules to help operators further improve their attributes and obtain some new passive effects. So what is the effect of the second module officially prepared for Herrag? Let’s take a look at the introduction to the effects of Arknights Helag’s second module.
Characteristic changes: Do not become a treatment target for other characters, recover 70 of your own life after each attack on the enemy, do not retreat when knocked down and recover 30% of your life (single deployment only triggers once)
White value: attack, defense
Upgrade effect: When there is no enemy blocked or the health value is lower than a certain percentage, a certain amount of life will be restored every second, and the blood recovery range and efficiency will be improved.
At first glance, many players feel that it seems pretty good. After all, it gives the ability to avoid death once, which means there is the possibility of counter-killing. But you have to know the mechanism of Herag itself. 30% of his health is indeed his output. His abilities are maxed out, but his blood regeneration is also very fast. If Helag himself wants to play well, he must ensure that he can press blood.
In this regard, three of his players, such as Yan, the linked Black Horn and Chidong, all know how to actively lose blood to gain stronger explosive power and output capabilities. This old man is just desperate to survive and regain blood. It may not be able to withstand too much damage, and it also affects its own output ability. It is indeed not good. If the official changes the module effect to the second skill of Ghost Shark, giving it a 1 health lock effect, it will immediately turn over.
So the only thing that feels reliable about this module at the moment is that the airdrop can be used as a lightning rod. It can be used as a focus point for the enemy's remote output. It can absorb damage while collecting tolls while ensuring that the output capability is good. It still feels like the first module. The effect of the group is more practical to use in actual combat. After all, 50% can increase the attack speed.