There are many children's shoes of Project Xel who still don't know the skill analysis of Pippi and Cassius of Project Xel, so the following is "Analysis of the skills of Pippi and Cassius of Project Xel" collected by the editor of Sourcecode.com. Players who are interested can read on. Take a look, I hope it helps everyone.
Analysis of the skills of Pippi and Cassius in Purcell's plan
1. Cassius: Critical strike-based damage output
This character's damage is based on critical hits, so just increase the critical hit attribute. Regarding the first skill, it can increase the damage by 45% and last for one round, causing 100% damage to the enemy.
The second skill has a 60% chance of transferring any status of the enemy to this character, and in the case of a successful critical hit, it can also transfer the target's status to two different statuses. The main function of these two skills is to enhance the character itself to increase attack power.
In addition, he also has a powerful skill that puts the enemy into a dazed state with a 75% success rate, losing any buff effects, and the effect lasts for one round. It is worth mentioning that if a critical hit is successfully triggered, the duration of this skill will be extended to two rounds.
Judging from these skills, his damage output per second (DPS) is very high, which is closely related to the critical hit rate. If the critical hit rate can be increased to a higher level, his DPS will be further improved. However, he also has a weakness, which is that he relies too much on critical strikes. If the critical hit cannot be triggered, he will not receive additional buffs.
2. Pippi: a solid supporting role
This character plays the role of a support character in the game, and therefore has a strong strength of four stars from the beginning, which allows it to stand firmly in the arena. Its passive skill can increase attack power, and coupled with the bonus of advanced soul seals, it can increase attack power by 12%, which is very outstanding.
This character's skill may put the target into a weak state and may also slow the target for 2 seconds. As the skill level increases, the power of the skill will also increase, the chance of weakening effect will also increase, and the chance of slowing effect will also increase.
The second skill can apply a random buff to teammates. When the buff is one of attack, defense, or speed, the effect takes effect on the target during the same turn.
Its powerful moves can increase its own attack power by consuming 10% of the target's attack power, up to a maximum of 25%. As the skill level increases, the effect of the skill will become stronger and the damage caused will be higher.