There are a variety of weapons to choose from in Fearless Contract, and different weapons have different prices, and their damage and ease of use are both high and low. So the following is a summary of the weapons for players. .
Price: Free
Penetration: low
Attack method: semi-automatic
1. The standard equipment is the initial firearm for all players at the beginning of each round (provided they did not survive the previous round).
2. This pistol is relatively weak. It is the initial weapon for each round.
3. When the player does not have enough money to buy other weapons, using this weapon can save money for buying other weapons in the future.
4. In the game, its damage is very small. It takes 2-3 shots to kill an enemy in the head, 7 shots in the body and 8 shots in the legs.
Rate of fire: 6.75 rounds/second
Movement speed: 5.73 meters/second
Equipment speed: 0.75 seconds
First ballistic deflection: 0.4 degree of deflection (waist fire/open scope)
Reloading speed: 1.75 seconds
Magazine: 12 rounds
Skin list
Introduction to Odin’s attributes
Price: 3200
Penetration rate: high
Attack method: Fully automatic
Weapon Type: Machine Gun
1. Odin is the relatively more expensive of the two heavy machine guns in the game.
2. Compared with another heavy machine gun, the God of War, the price is twice that of the God of War. It has twice the magazine capacity of the God of War and higher lethality.
3. Hitting the head at 30 meters will cause 95 damage to the target, and 77 damage at long distance. At the original close range, the enemy will be destroyed with 2 shots.
4. With sufficient ammunition support, players using Odin can be used as the main output.
Rate of fire: 13 rounds/second
Movement speed: 5.13 meters/second
Equipment speed: 1.25 seconds
First ballistic deflection: 1/0.9 deflection (waist fire/open scope)
Reloading speed: 3.25 seconds
Magazine: 50 rounds
Ammo reserve: 100 rounds
Magnification: 1.15x
Rate of fire: 130% (15.6 rounds per second)
Movement speed: 76% (3.899 meters/second)
NOTE: Slight ballistic offsets calibrate and recoil buffer, then crosshair moves under the influence of recoil.
1. The shooting speed will gradually increase.
2. The rate of fire directly reaches the maximum value when the scope is opened.
Skin list