Since they are potential heroes, they must be niche, because not everyone knows their potential, it is for reference only. In the recent enhancements to him, the damage of skill 1 darts to wild monsters has been increased, as well as the setting of being able to fly up to crystals on both sides. The former is basically useful at the first level, because usually before clearing the jungle, you usually go up the wall first and then come down. The darts are basically not used later, which slightly increases the development speed.
Jumping crystals is more helpful to him. The higher the quality of the game, the more useful this mechanism is, because everyone who is against the wind knows to stay under the crystal to counterattack instead of rushing out recklessly.
Many people gave up because of a previous weakening. The ultimate move could not refresh the second skill CD, reduced the cooldown by a fixed 6 seconds, and also weakened the control.
In fact, he is still very flexible in controlling the frequency of wall jumping, and when the economy is advantageous, he is quite fast.
In addition, I will secretly tell you a terrible fact. The average kill rate per game is 5.82, which has become the first among all heroes. The kill king has officially changed hands, and Sima Yi and King Lanling have since ranked second and third.
As the only hero who can go up the wall, he can not only walk on the wall, but also use the wall to gain skills. Because jumping off the wall with the second skill continuously will put your skills into a long CD, and the ultimate move cannot be refreshed, so many people play I only think of the wall as a mechanism for brushing skills, but in fact, there is an extra movement speed bonus when I go up the wall.
So when we came out of the spring, we climbed up the wall directly when determining the direction and came down from the nearest place. This map running efficiency is higher.
Many players regard 211 as a fixed combo. In fact, it is not recommended to completely bind it. Skill 2 goes up the wall and skill 1 goes down the wall. At this time, the second stage of skill 1 is refreshed. This second stage not only has control, but also has a magical pursuit skill. The two stages are powerful. The basic output is first. If the enemy moves, wouldn't it be better to follow up with skill 1 at this time?
Hitting the enemy with the ultimate move can reduce the cooldown of the second skill by 6 seconds. If the second skill is only used for one period, it is basically refreshed in seconds. However, if the second skill is used for more than two periods, continuous up and down walls cannot be performed, so some players would rather run away than use it. Double jump.
In fact, this is also a misunderstanding. Sometimes the fighter opportunity is fleeting, teammates launch a good group, and the back row is full of flashes and damage. Giving up a little cooldown is nothing, not to mention the success of the second phase of the ultimate move. You can also return 50% of the second skill CD.
There is no combo that is more perfect than the 1st skill of Crouching Grass. First, use a knife to sharpen the blood, then go down the wall and hit a set with a big move to refresh. Then go up and down the wall again to pursue the last hit. After the health is bottomed out, follow up with the second step of the big move. Go up and leave in style.
I use this set myself. Shadow Battle Ax + Thorn Gauntlet support the early stage. In the mid stage, the power of the Grandmaster can do enough damage. Finally, the Endless Glaive is stable and crispy.
The equipment is also a bit controversial. In the case of Endless Glaive, some people think that the damage of breaking the army is high, but I think the price is too expensive, and the second stage of the ultimate move will not increase the killing line because of breaking the army. Some people think that Zhufeng The attack speed feels good, but I tested it and found that the damage was much lower. After testing, I still feel that the Infinite Blade is better.
As for the inscription, red is the source of trouble for me to bring. Firstly, it can improve the efficiency of clearing the jungle. Secondly, in the later stage, it can maximize the critical strike effect of the Endless Glaive.