The new version is coming soon, and most of the warrior equipment has been adjusted this time. This makes the top laner basically unable to do anything during the laning phase. Even if he joins the team in the later stage, other heroes except Sion cannot withstand the output of the AD in the bottom lane. It should be The center of this version is in the middle!
So why do you recommend middle and lower?
It is very simple to summarize the current status of each location of this version:
Top laner: In single-player games, you must also prevent being caught. Your own jungler cannot come, and the opponent's jungler is under your tower. He will be jumped over the tower or killed alone. Teammates: Don't give away!
Jungler: I haven't finished a round of wild monsters, and all three lanes are blasted together. I don't line up well in the lane. I go back to the tower as soon as I get close to the opposite side. My teammates don't have vision and die as soon as I catch them. Then I curse: Jungle gap! Blood pressure soared.
Mid lane: To play comfortably, you need to pay attention to the linkage between mid and jungle. Your own jungler does not take care of it, and will not help catch or push the lane. It is difficult to do things. At the end of the laning period, I bought a two-piece set of 150 U.S. dollars. Before I had time to exert my strength, I received a message from my teammates: Up Ticket 15!
So I recommend the bottom lane, but there is a problem with the bottom lane, that is, you need a qualified auxiliary partner. You know the single row, the rat fire man bomber, the ice good luck Vilas, they will consume the opponent and at the same time, you will not be able to capture the soldiers. , then it’s pushing the line of troops, then the support doesn’t have vision and is caught by the opponent, and then the support runs faster than you
Therefore, I suggest that you try the version bonus - Fortune Teller - Jhin. It can be hit or dropped, and the output explodes.
Okay, after the previous foreshadowing, let’s get to the point:
Skills:
Summoner skills: Haste + Flash, Heal + Flash, Weakness + Flash, Purify + Flash.
Quick Step: There is no assassin in the opposing lineup.
Treatment: Strong choice in the opposite lane
Weakness: Assassins are more preferred
Runes:
I only recommend Dark Harvest, just use the system to restore mana.
Hero skills:
Use W Fatal Cadenza in the first level group, which can provide good control. Don't use grenades in the first level group, which is convenient for grabbing the second level online.
In terms of production
Outfit
Long Sword Three Reds Replenished to 1300 Home Quiver
first piece of equipment
Provides the displacement, critical hit, and movement speed that Jhin needs. Perfect.
Make up later
It is recommended to buy running shoes for the second item and collect the third item. Make up for it later depending on the situation.
Alignment ideas
1. Use the grenade at the first level to replenish the last three long-range soldiers until they have remaining health. Use the grenade passively (bounce four times, increasing damage every time you kill a target) to consume the opponent's health for the second wave of soldiers. Grab the second one directly and look for opportunities to assist in the kill.
2. If you fail to grab 2 kills, use the frequent blood exchange of grenades and W to find opportunities to kill.
3. Try to start changing blood at the third bullet. The order of skills is: third bullet A + fatal brilliance W + fourth bullet A + grenade. With this set of assistance, the opponent will basically have residual health. After that, you need to consider whether to use the ultimate skill to harvest it. question.
4. Remember to place more E traps during the duel. W freezes for 500, which does very high damage.
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