As a high-explosion mage without displacement skills, Huo Nan's strength is only T4 level in the national server Summoner's Rift. In comparison, Huonan's strength is ranked T0 in the national server's Smash Bros. data list. What is the reason that makes Huo Man so popular in Super Smash Bros.? Can the intensity of the Fire Man continue? Let’s find out.
Fire Man Brawl has the debuff of "damage output -10%, damage received +5%" .
There is also a high intensity and high winning rate under the debuff, which can be explained by the fact that the hero enhancement benefits the Super Smash Bros. and the bonus of the version change.
Following more than a year ago, Huo Man's E skill can spread without being passive and his ultimate move can bounce himself. In the latest version 12.3 update, Huo Man’s ultimate move has been further optimized, making it more “intelligent” to prioritize ejecting nearby targets.
Coupled with the price reduction of the equipment modification ice staff and the terrain bonus of the big battle, it is not surprising that the fire man's winning rate has increased and his strength has reached T0.
You must know that the national server brawl is dominated by "reckless men". Fire men can easily hit multiple "three rings" and cause tons of damage.
Fire Man Brawl Rune Sharing
Secondary rune: calmness + critical strike
Rune analysis: Fire Man's four skills are all AOE damage, coupled with passive and equipment burning, it is easy to trigger Dark Harvest.
The Taste of Blood provides the Fire Man with a certain means of recovering blood.
The ultimate hunter reduces the CD of the ultimate move, and with the intelligent changes to the ultimate move, it can be used whenever R is available without fear of waste.
Being calm and calm ensures sufficient mana and clears troops at an appropriate cost.
Critical hits increase damage.
[Equipment and points addition]
Add points: push main W and deputy E, consume main E and deputy W.
Equipment analysis: Like Lilia, double masks can maximize the passive effect of the fire man, allowing the enemy to have the negative buff of the equipment for a long time (ice rod slowdown, ghost book serious injury, etc.), increasing the output.
The ice staff provides deceleration, making it easier for the Fire Man to Q-hit the enemy. Combined with other AOE skills to cause a large-scale deceleration, it can effectively limit the enemy's movement and output environment. The blood volume provided by the ice staff also makes it difficult for the fire man to die suddenly.
The Magic Penetration Rod increases the output of the Fire Man.
The last one lacks the output to make up for the hat, and lacks the ghost book for serious injuries. If the enemy has a lot of treatment, you can cast the Ghost Book first.
Introduction to gameplay
Fire Man's Brawl is great at clearing out troops while also consuming enemies who move carelessly.
After burning the enemy's head and forcing it to fire, the fire man can also EQ to stun him and fight back.
With the help of skills to damage Fire Man, it is easy to gain an advantage in the early and mid-term, thus speeding up the game and ending the game.
It can also be seen from the winning rate curve that Huo Man had a higher winning rate 25 minutes ago. As the game progresses and the enemy equipment is formed, the problem of Huo Man's lack of mobility will be exposed. In the later stage, it is easy for the opponent to seize the opportunity and lose the game in an instant.
Long range combo: WQE. Fire Man consumes combos regularly.
Team fight combo: ERQW. Use E first to passively activate the R skill's deceleration, then use QW to deal burst damage.
Fire Man can dodge Q, and dodge Q and E to quickly stun the enemy.
You can also WE the minions, use the minions as a springboard to spread the passive to the enemy, and then use Q to stun them.
The key to the Huo Men's team battle is to bounce the ultimate move as many times as possible, and connect the basic skills to form a "three rings" to deal more AOE damage. So be careful when moving and don't move forward to give the enemy a chance just to consume. If you are accidentally fired, just ER and use the skill on the crispy skin as soon as possible to make it temporarily lose its combat capability.
What do you think of the intensity of Super Smash Bros. Fire Man? Welcome to communicate~!