MMORPG is the abbreviation of English Massive (or Massively) Multiplayer Online Role-Playing Game. A more common translation in China is "massively multiplayer online role-playing game". When it comes to this type of game, what everyone immediately thinks of is World of Warcraft, but Warcraft has been out for 10 years, and there are so many similar games on the market, some imitating and some innovative, such as "Neverwinter Nights OL" which is a This is an online game adapted from a classic RPG. The impact and graphics are top-notch, and the "creation gameplay" is also a major feature. However, this game has been tepid since being released by Perfect Agent. It was announced that it would be discontinued in China two years after the public beta. It’s so disappointing. It can be seen that there are very few players who can surpass Warcraft. It can be said that there are almost none. So why is Warcraft’s status in this genre difficult to shake? The players said the following points.
2. Professional talents
There are many professions in World of Warcraft, which have been available since the classic old world: warrior, knight, shaman, hunter, druid, thief, spell priest, etc. 9 major professions, plus they all have 3 Different talents, that is, players can try at least 27 different ways of playing. Later, World of Warcraft added new professions such as death knights, monks, and demon hunters, making this family even bigger. This is something that no game on the market can match. Of course, apart from the largest number, each profession has its own style and almost no similarities. Moreover, if you want to master a professional player, you must play seriously for at least several months, so the playability of Warcraft is very high. , it can be said that you never get tired of playing it.
3. Copy mode
The most classic thing about World of Warcraft is PVE, which is the earliest dragon-slaying mode. Players kill BOSS in the dungeon to obtain dragon-slaying points, which are DKP (dragon kill points), and then exchange them for equipment through DKP. In this system, each copy has an independent progress, and players who reach the same progress can enter the same dungeon to explore. In order to fix the members who have progressed and maintain the integrity of the copy, most players will choose guild groups to open up wasteland. This not only enhances the sense of integration of reality and establishes one's own social circle, but also cleanses the lead layer and brings together some players with common hobbies and comparable abilities. Why not kill two birds with one stone? In the past, most copies of online games we played had no progress at all, so no matter how powerful the BOSS was, the players would slowly torture it to death. But World of Warcraft is different. Almost every BOSS has its own AI, which is amazing. It will be divided into 4-5 stages. As long as the team is destroyed in any stage, the BOSS will be full of health and everything will be overturned. This mechanism allows Warcraft to always maintain its fresh nature, because every update of the copy will give Players' new experience of pioneering and reasonable comparisons between guilds have created a steady stream of vitality for this game.
4. PVP
Why is World of Warcraft not a gold-based game? This starts with PVP. Generally speaking, equipment is a crucial factor for PK in any online game. But World of Warcraft is different. A highly skilled player can completely defeat a rookie player in a magical outfit without the equipment. Moreover, since the 1960s, Warcraft has had a very strong restraint relationship. For example, mages can survive unscathed. Arrange warriors, and hunters' long-range snipers are very threatening to mages in battle. It can be said that PK equipment is only one of the factors to consider in World of Warcraft. Operations, professions and teammates are all factors that cannot be ignored. PVP has officially taken off since Blizzard launched Arena at level 70. This platform allows players to freely combine professions in the game, and the strength of this combination is ultimately measured by rank scores. Players who like PVP have more or less heard of the combination of RMP and RMP. In a 3V3 duel, this combination has almost no natural enemies. They have a natural advantage, integrating control and burst, which is common in many international competitions. Achieved very good results. Today, players who are obsessed with PVP are still a force in Warcraft that can compete with PVE. Why is it said that Warcraft is difficult to surpass? Because in this game, krypton gold cannot be as crazy as 1V10 chasing the streets and hacking, and it is more about the operation. The detail control that makes people amazed. Therefore, for most people, World of Warcraft is a relatively conscientious and fair online game.