The comprehensive cultivation of Keli skills in version 3.8 of "Genshin Impact" is a problem that many players will encounter. Although there are many answers, there is only one answer that is the most efficient and profitable. The following is the best answer compiled by the editor. .
Keli is a fire-based output character (Main C) who focuses on sustained damage on the field. She has strong fire-setting ability and suppression power, and also has explosive ability in some situations.
Keli's main output is direct damage, and its damage and attachment mechanisms are not fully suitable for elemental reactions. If you want to use all of its talents, you can only use various non-reaction buffs as much as possible, that is, pure fire flow. But you can also abandon the output of Q and part of E, and mainly rely on heavy attacks to utilize the benefits of the evaporation reaction, that is, the evaporation flow.
In addition, under certain circumstances, Keli can also try to give up the direct damage advantage and purely stack elemental proficiency as the trigger of the Fierce Bloom reaction, which is the Fierce Bloom flow.
Keli has obvious characteristics of a long-range character and an output character. Her basic attack is high but her health is low and her skin is brittle. At the same time, her resistance to interruption is lower than that of a melee character.
Commonly used basic attributes and their analysis.
Since Keli needs to stand and output, in order to ensure the output environment, it is necessary to make full use of its strong attack suppression characteristics. However, if the enemy is difficult to control, better dodge techniques or anti-interruption capabilities such as Zhongli and Xingqiu may be needed. teammates.
Upgrade priority: Normal Attack (A) ≥ Elemental Combat Skill (E) ≥ Elemental Burst (Q). The Evaporation Flow does not need to be upgraded to Q, and the Fierce Bloom Flow does not need to be upgraded at all.
If you need to upgrade, it is recommended that the talents with adjacent priorities should be kept at the same level. It is recommended that they are all level 9. If you have the spare capacity, you can click on the crown (level 10) according to the priority.
Keli's basic attack (A) and critical attack (Z) have high multipliers, and her heavy attack can be blessed by inherent talent 1. It is the most important source of direct damage output, so the upgrade priority is the highest, but pure fire style Keli Each talent has important output and needs to be taken into consideration.
The main features of basic attacks and critical attacks are as follows:
✦The effective output distance is shorter. The effective output range of Keli's heavy attack is similar to that of common melee characters. The normal attack range is long, but the damage ratio and group effect are average.
✦The suppressing power is very strong. Keli's basic attacks and heavy attacks are both blunt attacks (hitting a frozen target will give priority to crushing ice), and the toughness is not low, and the impact of the heavy attack is very strong, which can cause considerable control effects on the enemy. It is a complement to the melee mage. .
✦Suitable for triggering reactions of some elements. The attachment and damage mechanism of Keli's heavy attack are very suitable for the evaporation reaction, and the damage range is also suitable for triggering Fiery Bloom, but using these will often lead to poor overall talent utilization.
Keli's falling attack is the same as that of most magic weapon characters. It has few applications and will not be analyzed in detail.
Keli's back swing of basic attack can be canceled by heavy attack, jump and dodge, and her back swing of critical attack can also be canceled by normal attack in addition to the above operations, so the output effect can be optimized through techniques.
Since the third stage of the basic attack has a long forward swing, it is often not considered. Combining the first and second stages of the general attack with heavy attacks, dodges, jumps and even movements can form a variety of output techniques, as follows: An introduction to common techniques (some animation demonstrations with long processes have been processed at double speed).
✦AZ jump. The most common and flexible output method, the theoretical upper limit is not the highest, but it is easy to operate. In order to match the inherent talent 1, there is also a variation of AAZ jumping. Continuous AZ jumps can provide balanced output and displacement, but will also increase the risk of being knocked away.
Animation demonstration: AZ jump
Animation demonstration: continuous AZ jump
✦AZ. Directly use the same basic attack + heavy attack to cancel the original heavy attack and back swing technique. This technique has the highest theoretical limit, and there are also AAZ variant techniques. Compared with AZ jump, this method is relatively inflexible, and if the operation is wrong, it is easy to miss the critical attack or accidentally hit the third stage of the basic attack.
Animation demonstration: continuous AZ
✦AA jump. Use jump to cancel Keli's basic attack and sway back, instead of receiving a heavy attack. This technique is mainly used to finish off some enemies when they are positioned far away, and is not recommended as a regular technique. You can also directly attack and then jump in seconds, turning it into an A jump technique.
Animation demonstration: AA jump
✦A go. Also known as the A move, it is a very classic tactic. Through positioning, each basic attack will hit the first stage with the highest average multiplier per second. The actual combat value is not high, but it will be beneficial to practice more.
Animation demonstration: A moves
Keli's E has a higher total multiplier and is very explosive when fully fed. It is the main source of pure fire bursts. Its cycle output ratio is not as good as that of A and Q, but its importance is not low. Its upgrade priority is second only to A. However, in the evaporation flow, E's upgrade priority is relatively lower.
Animation demo: E
The main features of E are as follows:
✦The total multiplier of bouncing and booby traps is very high. However, improving the hit rate of booby traps requires the assistance of some wind fields, and as of V3.8 only Maplehara Manyo is capable of this operation (Qin's traction efficiency is low, Sugar and Falushan's traction accuracy is low, and Wendy's wind field only works On the enemy, it cannot be used on booby traps).
✦E’s output distance is farther. It is recommended to pay attention to the distance from the enemy when casting, and use Q or jump/dodge to cancel the back swing.
✦The ability to produce balls is strong in an instant, but the lineup is still lacking in ball production. The 4 fire element particles are of great significance to the pure fire flow, and E can be cast 2 times in the first cycle, but the 20s cooldown is destined to focus on subsequent cycle capabilities.
Keli's Q can bring high-frequency fire damage output with a high hit rate, and the total multiplier is not low. It is an important output source of pure fire flow, but it requires Keli to continue to stand on the field, and its flexibility is not as good as E. Only pure fire flow upgrades to Q are recommended, and the priority should be at least lower than A. (The animation demonstration is long and has been processed at double speed)
GIF demonstration: Q
The main features of Q are as follows:
✦The panel at the moment when the lock is cast. Since it is an important output source, you must at least ensure that you have received all the buffs from Bennett before casting. Therefore, it is recommended to use the E+Q or A+Q output method after entering the field.
✦Can be cast quickly after casting E to cancel the casting of E. This approach can be used to get buffs triggered by casting E, such as 4 Witches or Kagura's True Meaning. Additionally, casting Q after E has been thrown cancels E's backswing.
✦The improvement in critical attack is obvious, but it is not ideal. Since this talent is not 100% triggerable, sometimes AAZ techniques may be used instead of AZ, which not only reduces the theoretical average multiplier per second, but also increases the difficulty of operation.
✦There is a bug of abnormal physical consumption. As of V3.8, if a critical hit is determined at the moment when the explosion spark is obtained, it is still possible to only buff the critical hit and consume 50 points of physical strength as usual. This may cause an already lacking physical strength to become even more lacking.
✦A critical hit will provide a little bit of energy recovery for the whole team, which can be continuously triggered and can play a certain supplementary role in the energy cycle of the whole team. It should be noted that the fixed energy recovery is not an additional ball production, so it is a direct recovery and does not multiply with the charging efficiency.
✦Brother (sister) of the Honorary Knight, are you in need of Mondstadt’s specialties? Let’s take Keli out to play. Keli is the best at picking Mufeng mushrooms!
Get an overview: 0 lives are complete, 2 lives are the only key life base, but the first 1 life only has a certain improvement in pure fire flow and may have a negative improvement in evaporation flow, 3~6 lives are all low cost-effective, under normal circumstances Extraction is not recommended.
The following is a detailed analysis:
✦1 life only has a certain improvement in pure fire flow, and the total multiplier increase is often less than 10% purely considering it. This constellation can be triggered about 4 times in one cycle. Even if the single-stage magnification is higher than that of Q, it is relatively limited, and the cooling tag is shared with Q, resulting in more evaporation flow without Q, making it easier to grab reactions. Resulting in reduced evaporation rate.
✦The defense reduction of 2 lives is relatively common, and it is also Keli’s only key life zodiac. If the character and the enemy are both at level 90 and there are no other defense reduction or defense ignoring effects, this constellation can increase the team's direct damage by approximately 13%. Travelers who have spare energy can consider drawing, which can increase the upper limit of pure fire flow. It is also very useful in evaporation flow with Night Orchid with 2 lives and above.
3 lives and 5 lives increase the levels of Keli's E and Q respectively, thereby affecting the multiplier. They have a certain improvement in output but are less cost-effective.
4 lives provides a higher rate of burst, which can improve flexibility and burst ability, but the normal cycle improvement is limited and requires cutting skills.
6 lives can restore energy to teammates and bring fire damage buffs to the entire team. It is suitable for pure fire flow, but the value is very limited and the cost performance is low.
The Original Code of the Four Winds or The True Meaning of Kagura are currently the best choices. The Scroll of the Sky or the Lock of the Earth are also acceptable. For four-star weapons, the Wandering Movement or the Sun and Moon in the Box are preferred. If you are pursuing appearance, you can also use the Duduko Story Collection.
Since there is no weapon that perfectly matches the pure fire flow Kori, the above recommended weapons are not very different (within 10%) except for the lower damage of Duduke Story Collection.
Comparison of pure fire weapons
✦Weapon comparison description: The data is obtained by comparing the total damage in a single round of each weapon selected by Keli in the pure fire lineup "Kewanxiang Class". For details on equipment, please see the "Reference Panel and Damage" section of this article.
Basis for selecting pure fire weapons
Keli very lacks critical hit/critical damage entries, so she should give priority to stacking. However, the corresponding stacking mechanism of the Four Winds original code does not match the Q of the lock panel, and the stacking time is too long and cannot be maintained in the background. Therefore, the effect is average, but there is a certain shift. The feel advantage brought by quick addition. Kagura's True Meaning can only be fully stacked in the first cycle through EQEE, and subsequent cycles are weak. This method also cannot benefit Q.
The Sky Scroll/Earthly Lock entries are relatively indispensable in the team's attack power, so the output income is lower than the critical strike/critical damage weapons of the same star level (even if the Earthly Lock can be used with shields), and even inferior to some four-star weapons. arms. Although the Sun and Moon in the Box corresponding to four stars cannot increase the attack, it has obvious benefits to E and Q (needs to be triggered by normal attacks), while the Wandering Movement has no gain when added to the mastery buff, resulting in the actual effect being similar to that of the Sun and Moon in the Box.
Thousand Nights Floating Dream is currently the best choice, and other weapons recommended by Pure Fire Style are available, but since the sun and moon in the box do not hit hard, its priority is greatly reduced.
Evaporation flow weapon selection basis
The proficiency requirement of evaporation flow makes the relative benefit of critical hit/critical damage less than that of pure fire flow, but it is still the highest priority, so the gap between weapon priority and pure fire flow is small.
Since there is relatively little shortage of attack power in the team, and the mastery benefits are generally slightly higher, the entries given by Qian Ye Fu Meng have a great advantage, and are the top priority when there are many holy relic critical hit/critical damage entries. The high proportion of heavy hit output greatly amplifies the disadvantage of Xia Li Sun and Moon, which may result in it not being as good as Black Rock Fei Jade/Wanguo Zhuhai Atlas.
Weapons only need to be proficient in the entries. Thousand Nights of Floating Dream is the theoretical best choice, but the Ritual Remnant Chapter may not be worse, because each round of double E cycle can use more booby traps to increase the possibility of triggering Fierce Bloom in the background. If you don't have the above weapons, you can consider the 3-star Introduction to Magic.
If you don’t have any of the above weapons, consider transitioning to these weapons:
✦Black Rock Fei Jade: Obtained by exchanging 24 ownerless stars. The critical damage entry plus attack special effects are actually very profitable, but the triggering of the special effects relies on defeating the enemy, and the income is unstable. You can only consider redeeming it when you are short of weapons. So fine 1 is enough.
✦Zhao Xin: Obtained through prayer, it is not recommended to draw it specifically.
✦Atlas of All Nations and Seas: Obtained through Star Return, active forging is not recommended, and it is only recommended for use in the evaporation stream. The fierce blooming stream has a cheaper introduction to magic.
✦Grade A treasure: Obtained from treasure chests.
Both Battle Madness 2 and Instructor 2 have good effects. They can be obtained from treasure chests or elite/leader enemies. The former is suitable for pure fire flow, the latter is suitable for fierce bloom flow, and both are suitable for evaporation flow.
✦Set selection: 2 witches + 2 attacks (Gladiator/Memory/Cinnabar/Aftershock) can be mixed and matched. To reach the upper limit, 4 fire crossings can be used, but the improvement is not big and the versatility is low. If you can use Q flexibly to cancel the operation of E casting, you can also use 4 witches.
✦Main entry selection: attack sand + fire damage cup + critical hit head/critical damage head (try to match the board critical hit: critical damage → 1:2). Even with the blessings of Breakthrough Fire Damage and Maplehara Manyo's Damage-increasing Wai, Keli's damage-increasing zone benefit is greater than that of attack, so it is not recommended to use the Attack Cup.
✦Adverb entry selection: critical hit/crit injury>attack>charge. Depending on the actual team composition and environment, a charging efficiency of 100~130% is required and can be stacked appropriately.
✦Set selection: 4 bands are preferred, 2 witches + 2 masters (band/gold/paradise) can also be mixed and matched, 4 witches or 4 memories are also options.
✦Main entry selection: attack sand/mastery sand+fire damage cup+crit head/crit damage head (try to match the board crit:crit damage→1:2). If you do not carry a proficient weapon, give priority to proficient sand.
✦Adverb entry selection: critical hit/crit injury>mastery/attack. Evaporation flow is generally paired with Bennett's double fire, which has relatively good attack power. You can consider stacking elemental mastery first. When the actual combat mastery is within 300, the mastery benefit is generally higher than the attack.
✦Set selection: Priority is given to 4 gold decorations. 4 paradises have an increased upper limit but are less cost-effective to obtain. You can also mix and match 2 mastery + 2 mastery (band/gold decoration/park).
✦Main entry selection: Mastery Sand + Mastery Cup + Mastery Head.
✦Adverb entry selection: Since it is only the triggerer of Fierce Bloom, pure proficiency is enough. Other attributes can be stacked according to the situation. To further increase some direct damage, you can stack attack/crit/crit damage, and to optimize the survival experience, you can stack life (but it is not recommended to stack defense, because it can be used as a self-inflicted burst to ignore defense).
Only part of the damage in the pure fire lineup "Kewanxiang Class" is calculated, and the data is for reference only.
✦Panel description: The panel shown is a panel that carries the corresponding equipment and Keli is not in the team (that is, buffs such as Dual Fire Resonance are not displayed). Only the single critical hit damage is calculated for the single player (excluding double fire resonance, and the buff of talent 1 and the four winds original special effects are fully consumed), the rest are the highest values of this type of damage in the team (the four winds original special effects are used in other buffs The moment with the most overlap is only layer 0).
✦Teammate description: All four-star teammates have 6 lives. Maplehara Manyo's life is 0, the holy relic is 4 emerald, and the weapon is the West Wind Sword. Bennett’s holy relics are from 4 clans, and the weapon is the Wind Eagle Sword. All characters and enemies participating in the calculation are level 90, and the enemies have 10% fire resistance by default.
✦Entry distribution: choose 2 witches + 2 attacks + attack sand + fire damage cup, choose the critical damage head for the original version of the Four Winds, and choose the critical damage head for the wandering movement. The total number of allocated adverb entries is the sum of 20 critical strike and critical damage entries + 6 attack entries + 4 charge entries = 30 entries, which is roughly the expected output of a one-month secret realm after taking into account the low acquisition cost of the 2+2 mix. .