Typhon of Arknights is a six-star character that has been discussed by players recently. As a new six-star, many players are thinking about whether to cultivate it. After all, the attributes are still very good. Players who don’t know much about Typhon should hurry up and take a look. Check out the detailed analysis of Typhon operators brought by the editor!
TiFeng skill analysis
1. Skill 1: Swift Strike·Y Type
- Description: When the skill is activated, Typhon's attack power and attack speed increase.
Analysis: A decent output skill that can quickly add poison buffs.
2. Second skill: Icefield Order
- Description: When the skill is activated, Typhon's attack power increases. Each attack launches two arrows (attacking different targets first), and has a certain probability to briefly stun the target. The duration is unlimited after the second and subsequent activations.
- Analysis: It is relatively useless and cannot stabilize the stun, but it can cause damage to two enemies, and the subsequent activation time is unlimited, so it can be said to be passable!
3. Third skill: Eternal Hunting
- Description: When the skill is turned on, Typhon immediately marks a target within the attack range, the attack interval is greatly increased, and the attack becomes a round of arrows fired at the marked target. The arrows will randomly attack the enemies around the marked target, with a certain attack rate. The force causes several times of physical damage and briefly stuns the target. The attack contains a certain amount of ammunition. After the attack is completed, the skill ends (the skill can be stopped at any time during the period).
- Analysis: Stable stun is very good, but the time is too short, and the judgment of skills is sometimes strange, not so stable, after all, it depends on positioning.
1. The characteristic should be special attack. All current siege fighters have special attack, and the module upgrade effect is to continue to increase the special attack value. Guessing her position is not as good as guessing what monster she special attacks. The two skills have stun, and there is a high probability of stun in special attack, and then stun. There are too many resistances, which is difficult to use. If the skill has cold, the cold special attack will be much more comfortable.
2. If the siege player is really injured, he can still increase his strength. Otherwise, forget it. Zaolu is already great. It is enough to be stronger than Brother Yaozi. If he is weaker than Brother Yaozi, there is no need to use it. The outstanding feature is his low attack speed. The armor piercing line is high, and the third skill changes the attack to AOE/multi-shot and comes with stun. After all, the stun and damage range occupy the same area.
3. The distance between the siege hand is quite comfortable and the disadvantage is that the attack speed is too slow. In fact, the siege template's armor penetration is not too high. What is high is Sister Zaozi's talent. I feel that this template can't do anything except for the long hands. The random target feature of the third skill is meaningless. It should be similar to the free basic attack. The single attack is a combo. Every time there is an enemy in the range, the combo will be reduced by one period and the number of attack targets will be increased by one.