Fantasy Westward Journey: Is it worth learning the plot skills of breath regulation and meditation? The plot skills include meditation and breath adjustment, which restore blood and mana respectively. So are these two plot skills still worth learning? Let’s discuss them in this issue
First of all, meditation and breath adjustment cost 3 plot points per level, for a total of 5 levels. Let's talk about meditation first. The effect of restoring mana is related to the skill level and the upper limit of one's own magic. The cooling time is 3 minutes. For example, if you meditate at full level for 7,000 mana, you can get 450 mana back at a time.
For the 109 legal system, it usually has reached 7000 mana. It usually only needs to add mana once every 2 hours, which is enough to cope with various long-term activities. You don’t have to worry about running out of blues in the middle of some relatively long dungeons, not to mention that there are very few plot points available below 109, so it’s not recommended to learn it to the full level. You can learn it to the first level, and click it when you remember it.
For advanced accounts after overcoming the tribulation, there are plenty of plot points, so you can consider completing them. Especially the 175 magic system can have about 1.3W of mana. According to this ratio, it can return nearly 900 mana. This is very objective. If you play for 4 hours after get off work every day, you can handle it all night without adding blue.
Let's talk about breath adjustment. According to the elves, level 109 and level 5 breath adjustment can restore 350 blood at a time.
The specific formula is hard to find, but it can be estimated that level 109 generally has 4,000 blood, so the rate of breath adjustment at full level is about one-tenth. In fact, in most cases it is useless, unless you are a character like Ten Thousand Blood Underworld.
A long, long time ago, when there was no high-end cooking, no secret recipes, no auspicious restaurants on the bad streets, and houses were not so common, the means of recovery after fighting in the wild were very poor. I remember that when I was a child, I played Dragon Palace for the first time, and I always brought several sets of Buddha's hands with me. For this reason, many people set up stalls in front of drug stores to sell Buddha's hands. This may be the earliest scam.
Later, there was a big goldfish, which is a must-have for almost everyone. Until now, the big goldfish is also known as the symbol of low-end five-open, because the high-end five-open's auxiliary skills are not low, and the vitality is very valuable. But the wine shop skill is not limited to Big Goldfish.
Nowadays, housing is also very common, and even the annual card gift package in the new district is directly given to the luxury house. There is also the spread of ranching. A ranch requires a house, so now almost everyone has a house and a bedroom to rest.
With so many reply methods becoming commonplace, these two plot skills are really useless.