Speaking of wine barrels, the first thing that everyone thinks of must be the famous scene where Karsa angrily yelled at 369 wine barrels: "Wine barrels are played like SHI!". Although the subsequent 369 Divine Art Mastery became the Brew Barrel Jinchuuriki, judging from professional competitions, there are not many players who can skillfully play the Barrel, which shows that it takes a lot of practice to play the Barrel well. However, after version 13.10, you can still get explosive kills even if you don’t play a lot of wine barrels. What’s going on?
Keg Brawl has the buff of "damage output +5%, damage received -5%" .
The designer of version 13.10 buffed the wine barrel, which caused the winning rate of AP barrel gameplay to rise sharply. The 51% brawl winning rate is enough to prove the strength.
With the Brawl damage reduction buff and W skill damage reduction, the pure AP barrel is more frank than you think.
Moreover, Diudio monsters are prevalent in the current environment. The wine barrel's passive blood recovery and W damage reduction are not afraid of the diudio monster's poke. On the contrary, the wine barrel's ultimate move can pose a huge threat to the diudio monsters that like to hide under the tower.
Coupled with the weakening of the power of nature and the Great Drinking Demon Knife, this is also one of the reasons for the rise of AP Barrel.
Barrel Brawl Rune Sharing
Secondary runes: Triumph/Calm and Calm + Ultimate Hunter
Rune analysis: Wine barrels are consumed by QR in most cases, and dark harvest is suitable for novice players. If you operate it well and have front row damage resistance, you can use electrocution to increase the burst damage.
Sudden impact increases the burst damage of a set.
The first level of the wine barrel has a CD of 120 seconds. The ultimate hunter reduces the CD of the ultimate move so that it can be consumed more frequently in group starts.
Both Triumph and Calm and Calm are fine. If you don’t often play with wine barrels, use Chi and Calm. If you don’t need wine barrels to clear troops, use Triumph.
A critical hit increases the burst damage of Crispy Skin.
[Equipment and points addition]
Add points: main Q and deputy E, which is bigger.
Equipment analysis: Night Reaper provides a large number of skills and haste, which is convenient for clearing troops and consuming enemies. Increasing blood volume can also improve fault tolerance.
If you get more heads, the second piece will be a hat directly, otherwise it will be a shadow flame.
The fourth item is a Magic Penetrating Stick that targets heroes with magic resistance.
If the opponent is full of Diudiu monsters, you can replace the Magic Penetration Rod with a Lich, so that WEQA will be stable and crispy in seconds.
If you need to save your life, do Central Asia to increase fault tolerance.
Introduction to gameplay
For wine barrels, line rights are more important than anything else.
Before fighting, be sure to clear the troops and push the lane, because the minions will block the E skill and the snowball, affecting the continuity of the barrel combo.
Therefore, before the lines of each wave of troops meet, you must throw Q in advance to charge up and clear the troops. Clearing the lines first will help ER to start the group first.
If you are highly proficient in geometric barrels, you can snowball WEQRQ, throw Q during E, and then use the ultimate move to blast the enemy onto the charged Q, which will cause higher damage.
Never use the barrel flash to escape. The flash must be reserved for E flash attacks.
The ultimate move is used according to the situation. If the enemy is in a group formation, use the ultimate move to disrupt the formation and defeat them one by one. Or save it for the key C position, wait for its residual health, and then throw R to ensure a one-hit kill.
In short, the Night Reaper's wine barrel skill has a short CD. Once the ultimate move is completed, it can be directly thrown at the crispy face for consumption.
What do you think of wine barrels? Welcome to communicate~!