Genshin Impact 3.8 has been launched. My friends are more concerned about the UP card pool in this update. So what characters and new content will there be in the 3.8 version? Today the editor will bring you an issue of Genshin Impact 3.8 version Toma. Yituliu training guide, if you are interested, take a look at it, I hope it can help you.
Next, let’s talk about Toma’s skill mechanism.
Elemental Combat Technique: Toma first causes damage, then generates a shield that lasts *8*.
Generally, the HP of a charged weapon is about 30,000, and the shield generated by the TOMA elemental combat skill with this HP is about 5,000. The shield amount of 5,000 seems to be very low. Don’t worry, let’s take a look below.
Elemental Burst: Toma causes damage to surrounding enemies, and then generates a buff called "Fire Armor", which lasts for 15 seconds. When holding "Fire Armor", the character's basic attack can trigger fire element damage, apply weak fire to the enemy, superimpose the shield, and refresh the duration of the shield. The normal attack triggers fire elemental damage and shield stacking with a CD of 1s.
Therefore, we need to continue basic attacks to stack up Toma's shield. A fully stacked Toma can still give us a sense of security.
Two points should be noted here: we do not need to hit monsters with normal attacks to stack shields, and it is also possible to stack shields on the ground and in the air. There is an upper limit to Toma's shield stacking, which is specified in Toma's elemental combat skills.
Currently there are quite a lot of shield assistants in Genshin Impact, so compared to them, what are the advantages of Toma's shield?
1. Durable. Thomas's shield may be the most durable shield in Genshin Impact. As mentioned above, when the character holds "Blazing Fire Armor", basic attacks can stack the shield and refresh the time. "Blazing Fire Armor" ” Lasts 15s, and we refresh the shield duration at the last second. In other words, the Toma shield lasts for 15+8=23s at most.
2. When it comes to shields, the first thing that everyone thinks of may be that they can resist damage, but shields also have a very important function, resisting interruptions. If the character does not resist interruptions, we will be interrupted by monsters when we release skills. Yes, Toma is equivalent to giving you a shield every second, so we generally won't be interrupted by monsters.
Inherent talent 1: When a character acquires and refreshes a shield, the shield strength will be increased by 5%, up to 5 stacks. This talent is mainly to improve Thomas' sense of security.
We should pay attention here: the powerful shield buff is for the characters present. If you cut someone, the buff will be gone and needs to be re-stacked.
Then let’s talk about Toma’s life seat. Toma’s first life is to reduce the cooling time of E and Q, and his second life is to extend the time of “Fire Armor”. Toma's four lives are very critical. After unlocking four lives, Toma's ultimate move has 80 energy points instead of 65 energy points, and the charging pressure is greatly reduced. Six lives is an auxiliary life base, and Toma's shield needs to be refreshed by basic attacks, so we all match the basic attack characters, and six lives just increases the damage of basic attacks, and the two match very well.
Thoma recommends carrying charged sand and powered weapons.
Four lives or less: Charge 210+
Four lives or more: Charge 170+