Hello everyone, recently Honor of Kings officially released a preview video of the new UI interface transformation. This transformation includes modules such as the intimacy system, teaming function, and main process experience. Let’s take a look at the optimizations of these modules. .
The first is the intimacy system of King of Kings. Many players must regard Honor of Kings as a semi-social game, so the intimacy system is naturally indispensable. In addition to romantic relationships, the upper limit of the number of other intimate relationships has been increased. Of course, if you want to increase the maximum number of people, you have to pay some points.
At present, the close relationships that can be established in Honor of Kings include lovers, gay friends, best friends, and besties. Only these four relationships are obviously not enough, so this time three new relationships, brother and sister, brother and sister, and sisters have been added. In addition, when establishing a close relationship later, you can also choose a personalized title, such as little sister, big pig's trotter, little cutie, etc.
In addition, if you want to convert a close relationship in the future, you no longer need to delete the current relationship and wait 7 days to re-establish it. A new intimate relationship conversion function has been added. You only need to re-select the close relationship and apply for the other party's consent.
Next is the optimization of the teaming function. I think everyone has encountered the situation where one of their friends invites their friends or best friends to play games together when forming a third or fifth row. When you cooperate with them, you have a tacit understanding. , even if they have not added a friend relationship, they will appear in the friend list and can be quickly invited to play. In this way, you can invite friends of friends or besties to play together in the future. Of course, if the friend relationship is not added, it will automatically disappear eventually.
Then there is the in-game optimization, which adds prompts for landing through walls, so that you can more intuitively see whether you can pass through the wall. This is still very good. Since the walls in the jungle became thicker, many friends must have encountered the situation of displacement and hitting the wall, especially the wall behind Chi Jia.
In addition, a shortcut signal for network status has been added in the game. Press and hold the in-game chat key and then drag it to the network delay area to send a quick message to teammates. This change is also very commendable. It can finally remind teammates not to start a group when the network is not good, and it also prevents teammates from always thinking that they are blaming themselves when the network is not good.
What do you think of these changes? Please leave a message in the comment area.