Version 12.8 has officially arrived, and the bottom lane has taken on a new pattern. Let’s take a look at the three major ADCs that have been strengthened~
Conqueror can improve EZ's continuous combat capability, calmness can ensure sufficient mana, bloodline increases blood-stealing, and critical strikes increase beheading damage. The Mana Flow Tie can increase the amount of mana, and the Transcendence can increase skill haste in all directions.
Q skill is still the main output source of EZ, and E skill can make EZ more flexible.
Due to the strengthening of Holy Separator, the current EZ has begun to produce Holy Separator. While increasing the damage of the Q skill, it also restores blood and has good battery life. The Demon Sect is still a must, with enough blue-collar release skills. Later, you can choose Bingxin, which not only increases the amount of mana, but also increases the tankiness. You can use ice spears to poke.
In the early laning, EZ needs to improve the accuracy of its Q skill to consume it. If you want to perform a solo kill during the laning phase, EZ must not be blocked by the minions. The Q should be carried out when the soldier line is almost gone. In team battles, EZ must pay attention to the accuracy of the Q skill and the displacement of the E skill. The ultimate skill can be given in advance and can also be used to clear the line. EZ's strong period comes in the mid-term with magic cut, so EZ must be very careful in the early stage.
Precision can strengthen Jhin's attacks and increase continuous damage, and Sorcery can strengthen his skills. The swift footwork gives Jhin better consumption and endurance when laning, and the subsequent movement speed makes him more flexible. The critical strike allows him to cause more damage to heroes whose health is too low. The swiftness in witchcraft increases his movement speed, and the gathering storm makes his late-stage abilities stronger.
Q is Jhin's main damage skill. The grenade not only has the AOE ability to clear troops, but also provides a certain output during the vacuum period when changing bullets. The W skill has a long range, and more importantly, it can cooperate with teammates for body control, which is a good auxiliary skill.
In the current version, the power of the raging wind is more powerful. Pushing forward and bursting out, it can easily kill crispy enemies in an instant. The collector has a strong harvesting ability, and the artillery can increase the range and make the output safer.
When facing the line, Jhin can use the high damage of the fourth normal attack to consume, and he can also use the remaining health minions to use the double damage bounce of the Q skill to consume the enemy heroes. In terms of coordination and assistance, Jhin's W skill can give good control, and the deceleration field of the E skill also has good deceleration and damage. In team battles, Jhin himself has no movement, and stands as far back as possible, using his hand length advantage to find opportunities for output. Jhin's W skill can cooperate with teammates to imprison enemies, and R skill can snipe enemies from a distance and cause slowdown. However, it should be noted that after Jhin's four bullets are used, he will enter a vacuum period of normal attacks. At this time, you must pay attention to your position to prevent being killed.
The cannon's E skill has powerful burst damage. The Q skill can provide a very high attack speed bonus for the cannon. The W skill improves the cannon's flexibility. The ultimate move can deal damage and repel enemy heroes, improving its own strength. Protective ability.
The Kraken Killer combined with the high attack speed effect of the small cannon allows the small cannon to deal high damage quickly, and you don't have to worry about being unable to hit tank heroes. Phantom Dance increases the attack speed and critical hit rate of the cannon, as well as its own movement speed bonus. The ghost state allows the cannon to avoid being stuck in a team battle, greatly improving the output capability of the cannon.
The Cluster Blade can provide the small cannon with a higher initial attack speed bonus. The sudden impact combined with the W skill can obtain some armor-piercing effects. The eyeball collector increases the attack power bonus of the small cannon, allowing treasure hunters to earn more money. The secondary system is carefully selected, Triumph is used to harvest blood, and Joy is used to increase attack speed.
Xiaopao's own ability to push the line is first-rate, and he is also relatively flexible. He can reasonably control the line of troops to force the enemy heroes to follow his own rhythm, and cooperate with the support to kill the enemy heroes. In team battles, don't hand over the W skill of the cannon easily. Make sure your position is safe. When fighting against enemy heroes, the full E skill can reset the cooldown of the W skill. Make good use of this to become an excellent team battle harvester. machine.
The above are the three major ADCs that have been enhanced in the current version. Have you all learned them?