Let’s talk about the basic overview first. Shadow Dual Swordsman is a career branch after Feixia changed his job to Dual Swordsman (second transfer). Since he is Feixia, the main attribute points are mainly luck. I saw that many friends have questions about adding skill points. At this stage, the game system has made adjustments to the skill points. From 1 to 4, the skill points can be filled up. The points are enough. For old players, it is not necessary. There is a problem of adding wrong skill points. There is only a problem of adding points in order. Everyone needs to pay attention to this.
When the Shadow Dual Knife career first came out, it was very popular. If you were a new adventurer, you might not care too much, but I remember clearly that the dual knives gave away face towels at that time. Three purple face towels can be used to synthesize a secret scroll:
At that time, many players practiced a large number of dual-sword characters in order to obtain the secret scroll that strengthened the dual-sword mask, which became a scenery at the time.
As the only professional group at that time with a non-shield off-hand, the flexible figure, combined with the ultimate slash and 100% ignorance of Asura, made this profession very popular. The Dual Knife is a job that requires a lot of operation. The critical hit itself is not high, but it has a passive shadow dodge skill similar to the archer that will definitely hit a critical hit after evading. Therefore, in terms of operation, if you use this skill reasonably, you can deal explosive damage. The disadvantage of the double sword is that the attack range is relatively short in the early stage, and this situation is improved to a certain extent after 5 turns.
1. Weapon classification selection, the weapons used are classified as: dagger, knife (off-hand)
The main weapon used by Dual Swords is the same short sword as the main weapon of Rogue:
There are several options for choosing the off-hand of a double sword. For civilians, you can consider using the Kemerz knife:
It has good attack power, and comes with 20% boss damage and 5% ignore, and an additional 1500W breakthrough damage. The acquisition cost is low. You can exchange it after completing the sailing mission to get Kemer gold coins.
For other options, if the player's conditions permit, you can also consider the Esu Knife, Temi Knife (which can be upgraded more times), and the Mysterious Shadow Blade (which has a higher basic attack and is naturally more expensive). In addition, it is not recommended to use the Fafnir Knife as an off-hand for the following reasons:
In terms of attributes and upgrade times, it is a very mediocre secondary weapon. It is a pity to discard it if it is tasteless. Moreover, the natural Fafnir secondary sword also requires about 1 billion gold coins (reference to the star zone). The only advantage is The appearance is acceptable.
2. Upgrade skill selection:
At the 2nd turn, use the Double Blade Storm upgrade (an additional mention here, the Double Blade Storm skill book can currently be purchased through 2 places, namely the mall and the auction):
When buying Dual Blade Storm at auction, you need to pay attention to the price and success rate, and compare it with the mall to see which situation is more cost-effective. In addition, the mirror clone, shadow dodge, and shadow leap slashing skills of the double swords can be purchased through these two channels. Players can choose the cheaper method to purchase.
After 3 turns into Blood Knife, you can use Bloody Storm to upgrade the map:
After turning 4 and becoming the Shadow Dual Knives, you can use the Furious Knife Array to upgrade monsters:
There are relatively few BUFF skills to add to the dual swords in turns 1-4:
Increase movement speed and jumping ability
Provide attack speed
MapleStory Warriors that provide all attribute bonuses
The mirror clone can create a shadow with 70% damage (this is a bit like the hermit). Don't forget to activate the clone when upgrading and fighting BOSS, otherwise the number of output stages will be reduced and the output will be low.
Others are passive BUFFs. Since the early attack range of the Shadow Dual Swords is not very large, when choosing an upgrade map, it is recommended to choose a map that is smaller and has more concentrated monsters. Any two-layer monster map that can be reached by jumping in a straight line on the map terrain is acceptable.
3. Super skills part:
This is how I add points (the active skills are all full, 1 point each for Asura, Legendary Adventurer, and Invisible Sword). The passive skills are: Ghost Strike-extra attack, Ghost Strike-ignore defense, Ghost Strike- Strengthen, Furious Sword Array - Additional attack target, Furious Sword Array - Strengthen. The first three Ghost Strikes are basically mandatory, because Ghost Strike is a commonly used skill for fighting BOSS. As for the Raging Knife Formation, why I don’t ignore it is because basically when the Raging Knife Formation is released, it is used to upgrade monsters. At that time, the mobs are basically not short of the 20% ignore. It is better to add a little more to increase the upper limit of the number of attacking monsters by 2. The final result is as shown below. Players can compare and add points (as of version V168):
4. Super attribute selection:
Since the critical damage of the double sword is very low, it is more necessary to add more critical damage in the early stage, and then the total damage, BOSS damage, and attack power can also be increased. If you do not need to challenge a too powerful BOSS in the early stage, you can give up ignoring it, because The double-sword Asura and Blade Storm come with 100% ignore, and the ghost attack also brings a lot of ignore. Basically, adding a little ignore to the small BOSS in the early stage is enough. As for critical hits, if you are skilled and make good use of shadow dodge (try to dodge when you touch the boss), you can basically maintain a 100% critical hit rate. Therefore, the critical hit rate of the dual swords in the early stage is very important. The demand is not too high, and once it is formed later, the critical hit rate is no longer a problem.
5. V matrix skill selection
The perfection of the dual swords (three-in-one) is relatively fixed. If the two skill slots on the board are relatively high, you only need: Asura strengthening, ghost strike strengthening, and invisible sword strengthening.
If you need to strengthen the Furious Knife Formation if you can't kill monsters within seconds, you can add AOE skills such as the AOE skills such as the AOE skills such as the AoE skills such as the AoE skills such as the AoE skills such as the AoE skills.
Blade Storm (V1):
Explosive skills and ignores 100% defense
Karma Fire (V2):
A wide range of AOE makes up for the attack distance of the double swords
Red Blade Cyclone (V3):
The skill makes up for the shortcomings of the attack range of the double sword and also has 100% ignore.
6. Attack the BOSS!
Normally, if you want to challenge the advanced ones (Beren, Queen, Half and Half, Clown) as well as Suu and Demian, 90 Ignore on the board is enough. In the process of challenging the BOSS, use various buffs such as: Qinggong, Fast Dual Swords, MapleStory Warrior, Mirror Clone, Enhanced Combat Instructions, Advanced Blessing, Legendary Adventurer, See Death as Home, Ultimate Invisibility, Invisible Sword, Ultimate Slash, Easy-to-use Fire Eye Jingjing, etc. Here is one thing, there are some BOSS challenges, and it is important to release the puppet target:
Summoning a puppet target can divert the BOSS's attention and is useful for some BOSS
There are also some skills of the double sword that can be used in combos to avoid skills, such as the Galloping Blade + Shadow Leap Slash combo:
This combination of skills allows you to jump very high, which is used to avoid, for example, Su's electricity, Lucid's stone man can fly around, etc.
By skillfully using invisibility, you can also avoid some BOSS skills, such as the fireballs thrown down by Demian. Invisibility can be avoided.
In addition, the flash bomb of the double sword also plays a certain blinding effect on the BOSS, but it is estimated to be effective on the small BOSS. It is still less effective on the big BOSS. It can also increase the damage of all skills by 10%, so throw it at the BOSS before fighting the BOSS. The effect of a flash bomb is quite good:
The Ultimate Slash BUFF of the dual swords is very important. In the previous version, the double swords needed to accumulate buffs to maintain the state of the Ultimate Slash. At this stage, you can use surprise attack more. This skill is used to reduce the cooldown time of the Ultimate Slash:
Coupled with some basic buffs, two more surprise attacks can basically make the ultimate slash seamless.
Binding skills restrain the BOSS:
Then activate Red Blade Whirlwind, Karma Fire, and Blade Storm. After these three skills are on CD, you can activate Asura. After Asura is also on CD, use Ghost Strike to attack the target and wait for Red Blade Whirlwind and Karma Fire. , and the cycle will continue after the CD of Blade Storm improves. This method is suitable for novices and dual-sword players who are not yet very proficient. The actual situation sometimes needs to be adjusted. For example, to avoid BOSS skills, the sequence of releasing skills needs to be timed. But most of the time the order of releasing skills is almost the same.
The article took a lot of time to revise and adjust, hoping to help some players get started with the Shadow Dual Swords profession as soon as possible.