Many players want to know which one to draw, Honkai Impact Railroad Blade or Kafka, and which one has higher strength, Kafka or Blade, so let’s take a look at the Honkai Impact Railroad 1.2 card pool drawing suggestions brought by the editor. The author is Che Xiaodu Lulu.
Suggestions for card pool extraction in Honkai Impact Rail 1.2, how to choose between Blade and Kafka?
The preview live broadcast of version 1.2 showed relevant information about the two 5-star up characters Blade and Kafka in version 1.2. Both of these roles are output roles, so for most Blazers, there is a choice between these two roles. After all, the training cost of Star Iron output characters is relatively high, so you don’t need to draw too many, otherwise the training level will easily fail to keep up.
And the two top characters of version 1.1, Silver Wolf and Rakshasa, are believed to have swept everyone's Xingqiong wallets. In this case, reasonable card drawing planning is particularly important. So are the two 5-star characters Blade and Kafka that will be implemented in version 1.2 worth drawing? If only one person can be drawn, who has higher priority?
Today I will bring you the version card pool analysis after the preview of version 1.2. We will discuss and analyze the extraction priority of the two new 5-star characters in version 1.2 from multiple perspectives to help you clarify your ideas and provide the most reasonable card drawing suggestions and plans, so that Everyone's stars are spent on the blade.
【in conclusion】
Let’s get to the conclusion first, be your own money-saving assistant! Help pioneers who do not have time to carefully study the subsequent content to quickly grasp card pool information and extraction suggestions.
1. Blade: An output character that does not rely on combat skill points but has a low chance of taking turns. It has the ability to serve as the main C, but it is difficult to be stronger than other regular main Cs who can take full turns. The positioning of the deputy C is too obvious in the current environment. More luxurious. There is currently no second-team lead C player for the Blazers to consider for selection, and the price-performance ratio is not low. If other lead C players take over in the future, they will also be relegated to the deputy C position. The Blazers who have already practiced the main C of two teams do not need to draw. The cost performance of simply drawing a secondary C seems to be low at present, except for those who simply want to practice another C.
2. Kafka: The absolute core of dot flow, the mechanism of detonating the continuous damage state enables it to be strengthened in the future based on component reinforcement. Trailblazers who are interested in dot flow are recommended to take it; pioneers who are interested in Kafka's character and don't mind practicing more independent system component characters can also consider taking it; players who are purely cost-effective can not take it for the time being, and the components will be complete in the future Just pump again from time to time.
3. Suggestions on extraction: Both Blade and Kafka are partial output characters, and the training cost will not be too low. In terms of extraction, it is strongly recommended to make flexible decisions based on your current training situation . The Blazers who love Dot flow recommend Kafka without thinking. The Blazers who are short of the second team leader and focus on cost-effectiveness can draw Blades . The Blazers who currently have two teams formed and are not considering starting a third team can put them both. , if the follow-up is very powerful, it is not too late to wait for the re-engraving.
【edge】
There are five people and three prices, and failing to draw is one of them.
Version 1.2 is about to implement the Destruction Wind C-Blade. The Destruction character itself is a warrior character with balanced survival and output. The Blade does not break away from its seemingly bulky character characteristics. The skill design is relatively inflexible. The output axis currently looks It's relatively fixed.
The combat skill deducts blood and provides 3 rounds of enhanced normal attack. The enhanced normal attack continues to deduct blood and deal diffuse damage. This gives it the advantage of not relying on combat skill points. Basically, it only needs to consume 1 combat skill point every 3 rounds. Output costs are lower.
In addition to the basic multiplier, the ultimate skill also calculates the life consumed in this round of output, which is converted into an additional multiplier and causes diffuse damage. This skill is a pure output skill and will not be discussed much.
The talent enables the blade to stack 1 layer of charge every time it is injured or consumes life. After 5 layers, it will cause additional attacks to all enemies and restore a certain amount of life. This skill is mainly used to supplement output, and can also relieve some survival pressure.
It can be seen from this that the output axis of the blade basically stabilizes the cycle of combat skills basic attack-normal attack-normal attack. There is a large opening during the period. Relatively speaking, the operational decision-making is not difficult, the lower limit is extremely high, and the upper limit is slightly insufficient. output role.
On the whole, Blade's output is based on the idea of deducting blood and restoring blood. It can absorb a certain amount of damage and convert it into income. In terms of positioning, it is more inclined to the deputy C of the lineup. It is not too dependent on combat skill points as its core advantage to join the team. And if you invest a certain amount of resources and are willing to focus on cultivating the blade, you can also make it take the position of main c.
In addition, since the blade itself often deducts blood, the ultimate move needs to account for the loss of life in this round of output, and does not need to forcefully control itself to a low blood line. Therefore, it performs very well when paired with Rakshasa, and can make full use of Rakshasa's abundant milk. Amount, allowing the ultimate to settle more life losses.
However, due to the extremely high cost of character training in Star Dome Railway, most teams are not willing to cultivate multiple output characters for the time being. They prefer single output characters with multiple assists, which is more cost-effective.
This is also the reason why few players are willing to train Clara, who is also the deputy c, although her strength is very good after being fully trained. The benefits of joining a team as a deputy c are not much higher than that of an auxiliary character, but the cost of training them is vastly different. When the deputy c is not fully trained, the strength of the deputy c is far inferior to that of homophonic and void characters that can be put into use with a little training. .
When the blade is considered from the perspective of the main c, its biggest problem is also exposed.
The damage output character that mainly relies on life multiplier has very low profit from attacking and turning. It is not suitable when paired with the current synchronic characters. It performs better when paired with the void character. However, the current void characters basically do not rely on combat skill points. In actual combat, it is difficult to take advantage of the advantage of a good blade to save combat skill points.
Therefore, if the basic magnification of the blade cannot be guaranteed to be at the highest level, the strength of its main c will be difficult to say.
From the perspective of either the main C or the secondary C, the blade is not a very worthy target.
As a damage output character, Blade's advantage is that it does not rely on combat skill points and has a strong body that can bear a certain amount of damage, but this is not a very popular feature in the current environment. And behind the above advantages, the shortcomings of average blade turning rate cannot be ignored.
But for the Trail Blazers, who currently lack the second team's main player and prefer cost-effectiveness, the Blade's cost-effectiveness is relatively high. In the short term, it can play the role of main c without relying on the crutch. In the future, when a more powerful main c replaces the blade, the blade can also be used as a secondary c.
For the Blazers, who have already practiced the main C of two teams, the current price-performance ratio of Blade is relatively low, and the upper limit of the Blade with a low turn rate is difficult to beat other main C who have already practiced, and as a deputy The cost of c is on the high side. Maybe Blade's reputation will improve after sufficient subsequent resources are available, but so far it is not recommended to draw this type of pioneer from the pool.
【Kafka】
Jimi said it well in the preview: I know what word you want to say, so I’ll watch the guide first and not let you say it!
Kafka is an undoubtedly explosively popular character in Star Iron, and its special significance to the protagonist also makes it impossible to dislike Kafka even if Kafka is currently set as a villain.
As for Kafka, who has the highest number of fans, the planning did not simply transfer some old-fashioned settings to it, but gave it the absolute core position in the continuous damage lineup.
Combat skills cause diffuse damage and additionally detonate all existing continuous damage statuses on the enemy; the ultimate move causes overall damage, giving the enemy a probability of being electrocuted, and additionally detonating all existing continuous damage statuses on the enemy.
The detonation mechanism of combat skills and ultimate moves is Kafka's soul design and the absolute core of his skills. The design of detonating the continuous damage state allows Kafka to have extremely high explosive ability when there are enough characters with DoT status in the team. Moreover, Kafka's output capability will also increase with the enhancement of other dot components in the team. In the future, as more and more dot flow components will be added, Kafka's strength will also increase accordingly. He will almost never be eliminated and can always sit still. Stabilize the core of the dot team.
The talent provides Kafka with another way to avoid electrocution. When teammates attack, Kafka will cause additional attacks, giving the enemy the same electric shock state as the ultimate attack. This talent greatly improves Kafka's chance of getting electrocuted. Stability, no longer relying on the originally presumed fixed teammate Shiluva, the flexibility of team formation has been greatly improved.
From the perspective of character mechanics, Kafka's future is bright and there is little need to worry about the possibility of retirement.
But judging from the current difficulty of team formation, Kafka is more like a promising character in the future.
Since Kafka's future lineup will definitely be more multi-core, it is incompatible with solo players such as Zingyun in the team construction, but this is contrary to the existing mainstream system. In other words, if you want to form a more useful Kafka team, you need to recruit a new DoT system team , and you cannot use the characters you have cultivated before.
The cost of character training for Star Iron is relatively high. In this case, the difficulty of the components of Kafka's dot streaming team will also become very high. In version 1.2, if you want to form a team of dot streamers, you need to practice the three dot stream characters of Kafka, Sambo, and Luca, and the continuous system components will need to be constantly updated in the future. In this case, the personnel of Kafka's team Mobility is inevitable, and retired characters are difficult to use again. Therefore, from the perspective of team formation difficulty and training cost, Kafka is not suitable for pioneers who prefer cost-effective training methods.
Putting aside the cost of character training and looking at the strength of the character alone, Kafka is definitely the core of the dot flow system. Moreover, the high cost of character training is a problem of Star Iron, and the need to update components is an inevitable problem of dot streaming. If you are a pioneer who is interested in dot flow, it is strongly recommended to use Kafka. She will greatly increase the output limit of the dot flow system and has first-class value retention.
And if you consider the cost performance alone, Kafka is not completely lacking. After all, her team only needs to practice two more dot-flow components. Even if they can be strengthened in the future, it is not a necessary requirement, as long as it is enough for now.
Kafka's upper and lower limits are both low. The upper limit lies in continuous reinforcement in the future. The lower limit lies in the currently installed Sambo and the upcoming Luca, which can guarantee Kafka's short-term strength.
Therefore, it is recommended that pioneers who are interested in dot flow must pick up Kafka . In the future, she will be an indispensable soul figure in dot flow; and if you like Kafka’s own character design and don’t mind practicing several new component roles of independent systems , you can also consider drawing Kafka .
For pioneers who are purely cost-effective, Kafka can give up for the time being. There are currently not good enough dot flow components for Kafka to use. If you are willing, you can do what Kafka said with a limit of 5 light cones. "Just wait."
The above is the entire content of "Which one should draw between the Collapsed Star Rail Blade and Kafka - Which one is stronger, Kafka or the Blade?" I hope it will be helpful to everyone's card drawing planning.