The ant lion is the boss creature in Don't Starve Home. It will hide in the oasis in the summer, and players need to pay tribute to it, otherwise it will create pits and rockfalls will occur. Here are the ant lions for players Introduction to properties.
Boss creature: ant lion
HP: 6000
Damage: 50, 75, 100
Attack interval: 2~4
Sanity Aura: -40/min during combat
Feature Summoning: The sandcastle surrounds itself and summons sand spurs for area-of-effect (AoE) attacks.
Code: "antlion"
1. A sinkhole is a subsidence caused by angry ant lions in the summer.
2. Before the pit is formed, a warning will be issued to randomly selected players (players who have survived longer have a greater chance).
3. The ground under the player's feet will shake, and a pit will be created near the player's position after a few seconds.
4. When a pit is formed, it will cause 2 stages of 30 damage and destroy the buildings on the pit.
5. Buildings cannot build traps on them, and players will slow down by 40% on the traps.
6. Once a sinkhole is formed, it cannot be repaired manually, but the collapsed ground will slowly repair itself approximately 21-22 days after it is formed.
7. Then the second repair will be carried out in 5-6 days, and it will be completely restored after another 4-5 days; that is, it will take at least about 30 days from the formation of the pit to complete restoration.
【Rockfall】
1. When the ant lion is angry, it will cause falling rocks in the cave.
2. Falling rocks will lock the player closest to the stairs. If hit by falling rocks, the player will be injured.
3. Falling rocks will destroy all surrounding buildings. Falling rocks can impede movement.
4. The fallen rocks in the cave are similar to the suspicious marbles on the ground, and can even be moved to the ground.
5. You can use the pickaxe and the golden pickaxe to break the falling rocks, and the stones will drop.
1. After the ant lion is refreshed, players have four days to pay tribute to the ant lion to delay its anger.
2. After the countdown ends, Ant Lion randomly selects one or more players to cause a pit/rockfall.
3. Each player will have 2-5 pits appear when they are on the ground, and 6-10 falling rocks will fall when they are in a cave.
4. Players can only contribute warm stones, stones, stone bricks, dust blocks, small toys, and bird eggs to reduce the ant lion's anger value.
5. Give the ant lion a small toy or bird egg, and he will give you a sand stone in return.
6. If you give Antlion a beach toy, you will be given the blueprints for making the Lazy Teleporter Tower and the Scraping Helmet.
7. If the player uses the warm stone to trigger the ant lion's combat state and does not kill the ant lion, the ant lion will launch a trap/rockfall every 1 day (8 minutes in real life).
Item deferral days
1. When fighting the ant lion, players can wear desert goggles and move around the sand castle to avoid sand spur attacks.
2. Pay attention to the ground when walking, there will be a dot prompt before the sand spurs appear.
3. The Ant Lion's refresh point is fixed. You can use the Eyeball Tower to place it at its refresh point before refreshing.
HP: 16000
Damage: 200 (halved to player)
Attack interval: 3
Attack range: 2.4
Movement speed: 4.2
Sanity Aura: -400
Properties: Terrorize creatures, create bone nails, speak loudly, absorb weaving shadows to restore blood, shield, mind control and close ancient gates.
Generates from: Bizarre Skeleton
Code: "stalker_atrium"
Behavior
1: "Forest Form"
1. After being resurrected, the forest-form skeleton will wander aimlessly and destroy all buildings in its path.
2. And small glowing berries, fluorescent flowers and ferns will grow on its path. The plants that grow will wither and disappear after a few seconds.
3. Occasionally, when the skeleton is standing, its arm will fall off, and then it will use its other hand to reconnect the broken arm.
4. After repeating it twice, it will grab its skull and shake it violently, showing that it is far away from the atrium.
5. Skeletons in forest form will not attack.
2: "Cave Form"
1. The cave-form skeleton's normal attack is to pluck off its head with both hands and hit the enemy hard; it will cause damage to all creatures in the attack direction.
2. When its health drops to a certain level, its attacks will be interspersed with new attack methods.
3. Slap the ground to cause damage to the surroundings, and at the same time release the bone prison to imprison all nearby players and creatures. The bone prison will disperse after a few seconds.
4. It will follow the burning shadow censer into the follower state and protect the holder of the censer.
5. But if the player attacks it, it will still attack back, even if the player continues to hold the incense burner.
After being resurrected, the Ancient Shadow Weaver (hereinafter referred to as "Shadow Weaver") will roar to indicate that it has discovered the player.
Shadow Weaver has two phases (all damage to players is halved):
The first stage (16000-10000)
Normal attack: Shadow Weaver pulls the skull down and smashes it against the player, causing 200 damage to the target and 160 area damage to the circular area around the target.
Bone Prison: Causes 160 area damage to targets within 2 range, and releases a bone prison within 15 range to imprison up to 6 targets. The bone prison will exist for 6 seconds. The cooldown time of this skill is 10 seconds.
Bone Prison Spikes: Creatures or players at the spawn location will take: 10 points of damage. This usually doesn't hurt the player.
Bone Array: When a hateful target approaches the ancient gate, this skill will be cast instead of the Bone Prison skill.
Bone Array Skill: Can cover the Bone Prison skill, but after casting Bone Array up to 3 times, the next skill must be Bone Prison.
Second stage (10000-0)
In the second phase, Shadow Weaver will no longer cast the Bone Array skill.
Weaving Shadows: The Shadow Weaver absorbs the power of shadows and generates 20 Weaving Shadows near the ancient gate. The Weaving Shadows will crawl towards the Shadow Weaver.
Immunity: Burning and Freezing. After 45 seconds of being generated, any remaining Braided Shadows will shatter and disappear.
Countermeasures: Use range attacks from Abigail, Weather Vane, etc. to clear the Weaving Shadows.
Shadow Barrier: Shadow Weaver roars to the ground, surrounds the ancient gate and summons 6 invisible shadow hands, creating a shadow barrier.
God Control: Launch mind control on players below 15%. As the Shadow Observer gradually envelopes the player's mind, the player will be immobilized for about 3.5 seconds.
After all players in the battlefield retreat (or die), the Ancient Shadow Weaver will walk to the Ancient Gate, pull out the Ancient Key and then fall apart, saying "Please...".