The Ancient Guardian is the boss creature in Don't Starve Together. Of course, the Ancient Guardian is a real creature and it does very high damage. Some players still don't know what its attributes are. The following will bring players the attributes of the Ancient Guardian. introduce.
Health value: 10000~6000 (first stage), 6000~0 (second stage)
Damage: 100
Attack interval: 2
Attack range: 4.1 (melee), 25 (collision)
Walking speed: 5
Running speed: 17
Features: Destroy obstacles and summon shadow tentacles
Code: "minotaur"
Behavior
In combat, the Ancient Guardian has two phases and multiple attacks:
The first stage (10000-6000)
Normal attack: bite. When the player is near the ancient guardian, the ancient guardian will try to approach the player on foot and bite it with its mouth, causing 100 points of single-target damage.
Crash: Kick off the ground and charge towards the enemy after a short charge, destroying buildings along the way and causing single damage to the first creature it hits.
1. The ancient guardian can hit the large pillars or ruins fragments at the four corners of the walled garden.
2. Once it hits a pillar (regardless of the collision time), it will cause an earthquake in a small area.
3. Earthquakes will knock down normal minerals and also drop several additional ruins fragments.
4. Each pillar has a built-in CD of 20 seconds. The ancient guardian will have no special effect when it hits again within 20 seconds.
5. When the charging time is greater than 0.3 seconds, the ancient guardian will be stunned after hitting the pillar or ruin fragments. The stun time = charging time × 6.
6. When the charging time is less than 0.3 seconds, the ancient guardian will only receive an ordinary stun. When hitting ruins fragments, earthquakes will not occur.
Second stage (6000-0)
When the health value drops below 6000, the ancient guardian will enter the second stage. The ancient guardian in this stage belongs to the shadow camp.
Flying: This skill can be cast when the player is greater than 4.1 and less than 15 meters away from the ancient guardian, and there is no large pillar between the player and the ancient guardian.
Short-term charge: Leap high and crash down towards the player's position, causing 100 damage to all targets within 6 range.
Effect: Ignores and destroys all nearby ruins fragments. If this skill fails to hit any target, the Rhino will be stunned for 3.6 seconds.
Bleeding: In the second stage, the ancient guardian's skin was torn apart and bleeding from all its orifices, but the nightmare fuel had already transformed it internally.
Effect: Spouts out a large ball of black blood, splashes on the ground within 4 meters around itself, and turns into a large shadow tentacle that cannot be selected or damaged.
Initial: There is a 5% probability of generating 1~3 large shadow tentacles per second; at 1 life, the generation speed reaches the highest, and there is a 25% probability of generating 1~3 large shadow tentacles per second.