Recently, a new game has been launched that is very popular among players. This game is Collapse Star Railroad. In the game, players can experience some unprecedented gameplay. Because the game is very playable, many players are playing the game. In the process, I encountered the problem of Walter's skill list in "Collapse Star Railroad". If you want to know how to solve this problem, then take a look at the guide brought by the editor.
Skill analysis
◇Talent points: Finishing skills>Combat skills>Talents>General attack
The core skill of "Walter" is the finishing move. The imprisoned state of the finishing move can not only delay and slow down, the imprisoned state can also interrupt the secondary actions of many bosses or elite monsters, which is very useful.
In addition to using secret skills and imaginary shield breaking to debuff the imprisoned state, the only remaining skill is the finishing move, so "Walter" still needs to consider energy recovery. The second is combat skills. Combat skills can be said to be the main output method of "Walter". Combined with talents, "Walter" can produce good output.
Okay, let’s introduce each skill of “Walter” in detail.
【1】Talent—Time and Space Distortion
① The imprisoned state also has a deceleration effect, so only the imprisoned state debuff can also trigger the talent effect. This means that "Walter's" combat skills, finishing moves, secret skills and imaginary shield breaking can all slow down the enemy, which is very practical and can increase the damage of "Walter".
② If our side uses combat skills and puts on the deceleration debuff in the first stage, then the last two stages of the three stages of combat skills will trigger additional damage from the talent.
③The additional damage of the talent does not have the ability to reduce toughness, but only a certain amount of damage.
【2】General Attack—Gravity Suppression
A very common basic attack, its main function is to replenish combat skill points and break an imaginary shield to put the enemy in a state of imprisonment and delay the slowdown.
【3】Combat Skill—Void Break
① In conjunction with the talent, if the enemy has a deceleration effect, the damage of the 3 stages of the combat skill will receive the additional damage of the talent; if the first stage of the combat skill has a deceleration effect, hitting the enemy in the next 2 stages will also have additional damage in each stage.
②The basic energy recovery of combat skills is 30 points, and each level of "Walter" gives 10 points of basic energy. If the combat skill of 6-life "Walter" becomes 4 levels, the basic energy recovery becomes 40 points.
The same principle applies to "Walter"'s toughness reduction and shield breaking. Each stage of combat skill has a toughness reduction value of 30, and the 6-life "Walter" has a toughness reduction value of 120 in four stages.
③ Finally, the effect hit required to have the combat skill slowing effect "Walter" is calculated.
【4】Finishing move—like a black hole
① The imprisoned state has a delay effect, so let’s briefly talk about the algorithm of advancing and delaying action.
formula:
Action delay target position = current position action value + delay percentage × total action value
Action advance target position = current position action value + delay percentage × total action value
For example: Walter's finishing move delays enemy A by 44%. The original position of enemy A is the action bar position: 50, and the enemy's speed is 80.
Then the delayed target position of mob A is 50+[(100÷80)×100]×44%=105, that is, the position of mob A’s action bar is 105.
② Many bosses have two combos. The "Walter" finishing move is inserted between the two combos of the boss, directly putting the boss in a state of imprisonment, swallowing the boss's second round, and starting again. Coupled with the delay and deceleration of "Walter", it directly squeezes the boss at the end of the action bar. This is the power of confinement.
③ "Walter's" finishing move imprisonment and shield-breaking imprisonment can exist at the same time, and the durations are calculated independently of each other. The finishing move imprisonment is combined with the shield-breaking imprisonment, and combined with combat skills to slow down, push the enemy out of the round and directly leave the boss in place. Penalty station.
④The basic probability of being imprisoned by the finishing move is 100%, so facing enemies with 20%, 30%, and 40% effect resistance requires 25%, 43%, and 67% effect hits respectively.
⑤The last point is that the finishing move has two stages, and combined with 2 lives, it can recover a lot of energy.
【5】Secret Technique—Drawing the Ground as a Prison
① Put the enemy in a state of confinement at the beginning, so that the enemy can be directly delayed and slowed down. Walter can come up and trigger the talent effect.
②The black hole field reduces the enemy's movement speed by 50% to avoid being attacked and making it easier to escape.
whereabouts
①Travel [Retribution] is very important to "Walter". It gives the enemy a 2-round vulnerability debuff, a noble vulnerability zone, and the whole team benefits. And combined with his own imprisonment and slowing debuff, the coverage rate of the vulnerable debuff is quite high.
The basic probability of applying the vulnerable debuff is also 100%. When facing enemies with 20%, 30%, and 40% effect resistance, you need 25%, 43%, and 67% effect hits respectively, which is the same as the finishing move.
②Travel【Judgement】increases the release frequency of "Walter"'s finishing move. This is equivalent to "Walter"'s finishing move becoming at least 110 points. If there is a charging efficiency bonus, it will be even lower.
③Travel [Judgment] increases the damage of "Walter" to shield-breaking enemies, which is very useful, especially the arrival of the Silver Wolf to form an imaginary two-color team, which greatly increases the team's toughness reduction efficiency. Moreover, the noble imaginary number can delay and decelerate the enemy target after breaking the shield. Coupled with the deceleration of combat skills and the imprisonment of the finishing move, it can easily maintain the monster's shield-breaking state for a long time, greatly increasing the coverage of [Judgment]. Rate.
The above content is the latest solution to Walter’s skill list in "Collapsed Star Railroad". I believe it will be helpful to you, so that you can continue to play the game happily without being troubled by this problem. I also hope you can share it more. to other players.