Since the minor redesign of Weapon Master, some people have been playing AP weapons, but they are not very popular and the winning rate is much lower than the traditional weapon style. Fortunately, the designer added a damage buff to the Brawl weapons in version 13.12, which ensures a certain level of strength for the entertainment gameplay of AP weapons, making them worthy of being used in Five Black entertainment.
Weapon Brawl has the buff of "damage output +5%, damage taken -3%" .
Although the AP bonus of ER weapons is very high, there is also great instability. If the ER is completely empty, the power of AP weapons will be greatly reduced.
Fortunately, there are snowballs in Brawl to help you get closer, which can effectively improve the hit rate of the E skill.
The fully stacked E skill + R has a total AP bonus of 2.4, plus the W skill's 0.6 AP bonus, this damage is not bad.
Once E faints and the person hits the full damage of subsequent RW, plus the damage buff given by the designer, the crispy will definitely die if he takes one set.
And you don’t have to worry about not being able to hit the meat, because the E skill has a percentage damage, and coupled with the normal attack output when it is turned on, warrior heroes cannot withstand this set of damage.
Weapons Brawl Rune Sharing
Secondary Rune: Sudden Impact + Ultimate Hunter
Rune analysis: The reason for not using Electrocution or Dark Harvest is because the weapon has continuous output ability when it is turned up, so that even if the skills are empty, the output ability is guaranteed and the minimum limit of the hero is raised.
Triumph increases the survival rate of team battles, as long as the Q weapon has enough mana.
Toughness increases fault tolerance, and combined with ER, it can hold up for a period of time.
Critical hits increase burst damage.
A sudden impact boosts the burst.
Ultimate Hunter reduces the CD of the ultimate move. After all, the main output source of AP weapons is ER, and the AOE damage of the ultimate move is very critical.
[Equipment and points addition]
Add points: main W and deputy E, which are bigger.
Equipment analysis: Night Reaper has health and skill haste, which are required attributes for AP weapons. The burst damage in the early and mid-term is not lower than Luden.
The Lich increases burst damage and becomes crispier in a single second when combined with basic attacks.
The hat increases the overall skill burst damage.
Zhongya provides life-saving ability, ensuring that after entering the field and playing a set, use Zhongya to drag the second E skill to improve.
Nash's Fang increases continuous output to ensure the intensity of the fight.
Introduction to gameplay
AP weapons are positioned as AP assassins, and their gameplay is essentially different from AD weapons.
Leave the problem of clearing troops to your teammates. All you need to do with AP weapons is to squat in the grass and look for opportunities to hit more enemies.
Note that when the weapon is on E, it can not only dodge basic attacks, but also reduce the AOE damage received. The more attacks it dodges when using E, the higher the damage of the E skill will be.
Therefore, before the E skill stuns people, try to attract minions to hit you, stack the damage of the E skill, and then use the snowball/Q/flash displacement to stun as many enemies as possible.
Without the protection of the E skill, AP weapons are very fragile, so you have to retreat after a set of AP weapons.
Group-starting combo: EQERAW. The field of view of the grass card is E first, then QE into the crowd to stun people, and then use RAW to complete a set of output.
In order to ensure that E reaches more enemies, snowball and flash should be used in a reasonable combination.
For example, if the snowball hits the back row, you can directly use the E skill to start a group and stay there, or you can immediately hit the hero with the snowball in the face after Q reaches the hero. In this way, even if the enemy uses displacement skills to escape, he can use the second stage snowball to keep up to ensure the stun effect of the E skill.
When using E, don't be greedy for basic attacks. Try to go to a crowded place to ensure the effect of E skill.
What do you think of AP weapons? Welcome to communicate~!