It's been a long time since I updated the gameplay of the Little Murloc, and the Little Murloc Brawl buffs haven't experienced much change since the last update. In recent versions, the murloc's skills have been enhanced, and Brawl is not like Summoner's Rift. Going to level 3 allows the murloc to avoid the embarrassment of incomplete skills. When the team lacks explosive assassins, the Murloc is still worthy of everyone's choice!
[Hero Analysis]
The Little Murloc Brawl has the buffs of "damage output +5%, damage received -5%, toughness +20" .
This buff has been with the fishman for a long time, which shows that the designer has always felt that the fishman is quite balanced and has little room for adjustment. Judging from the winning rate, the fishman has remained at 50% for a long time, which is very stable.
Version 13.5 strengthens the mana recovery of the W skill, increases the basic damage of the E skill and reduces the mana consumption.
And as early as version 12.19, the AP bonus of Murloc E skill was increased to 0.9.
The E skill has been strengthened twice in a row, which greatly reduces the pressure on the Murloc whether it is clearing troops or mana consumption, and there is no need to calm down anymore.
【Rune】
Sharing of runes for Little Murloc Brawl
Main runes: Dark Harvest/Electrocution+Sudden Impact+Eye Collector+Ultimate Hunter
Secondary Rune: Triumph + Critical Strike
Rune Analysis: Dark Harvest is suitable for most players who don’t often play Murlocs. The electrocution burst has higher damage and is more stable in taking heads. It is suitable for players with high murloc proficiency.
Sudden Impact + Eyeball Collector increases skill damage.
After the treasure hunter is cut, the murlocs can consider reducing the CD of the ultimate hunter's ultimate move, so that they can frequently find opportunities to start groups.
Most of the time, the Murloc enters the field to play a set, W replenishes troops and returns to mana. Unless the E skill is ready and pressed, there will be no mana shortage. Lead Triumph to better improve fault tolerance and accelerate your own development.
The critical hit instantly makes the skin crispy and more stable.
[Equipment and points addition]
Outfit: Night Reaper + Magic Wear Shoes + Lich + Central Asian/Astral Runner + Hat + Magic Wear Stick
Add points: main E and secondary W, which is bigger.
Equipment analysis: Night Reaper provides a lot of skills and haste, and its combat ability in the early and mid-term is stronger than Luden. With 300 health points and damage reduction buffs, it has a high fault tolerance rate in the early and mid-term. If you buy Night Reaper shoes, you don't need to buy CD shoes. If you replace them with magic-wearing shoes, the damage will be higher.
The second piece of Lich can greatly improve the mid-term combat capability of the murloc. Q can add lich damage, as well as the skills of haste and movement speed. It is a must-have equipment for the murloc.
The third piece of Zhongya can perfectly avoid the opponent's control and damage, and wait until the CD of the Murloc's next set of skills improves. If the opponent's control burst is low, you can switch to Astral Driving to further increase damage and skill haste.
The last two pieces include a hat + a magic piercing rod to increase the overall damage.
Introduction to gameplay
Because the Murloc has the Brawl buff, even players who don’t play Murloc often can easily get crispy in seconds. However, mastering some skills can help you kill more happily and snowball faster.
1. You can use WR during the Q skill to rush forward, so the skill that is never empty is QR (although the damage is not high, it is useful for being crispy in seconds).
2. W can reset the basic attack. Killing the target with W will cause the W cooldown to be only 1 second, and QW/WQ kills can also reduce the W skill cooldown.
3. Summoner skills can be used when the E skill jumps into the air. Like the E flash, it is a very classic combo move of the little murloc.
There are also small murlocs with snowballs that can make combos much richer. For example: Snowball E. Snowball E ensures that the second stage of E is not empty and deals a wide range of AOE damage and slowdown.
Pressing Murloc E twice quickly does the same damage as pressing it once.
The difference is that pressing E twice has a smaller range and no deceleration effect, but it moves farther and lands faster.
Pressing the skill once has a large range and a deceleration effect, but the displacement distance is short and the landing speed is slow.
4. Brainless combo: the snowball hits and flies over, QWEE retreats. This set of combos is suitable for Luden. Night Reaper has health support. The E skill is best used for damage rather than escaping.
5. Lottery combo: R Snowball EAWAQ. After the long-distance ultimate hits, Snowball flies over to catch E and is sure to hit, then AWA resets the basic attack, and finally the Q skill depends on the situation to compensate for damage or Q to other units to escape and wait for the next E to turn well.
6. Long-distance group attack combo: Snowball Soldier QREAWA Central Asia. The snowball minion gets close to the crispy skin and the QR is sure to hit. Then use the E to dodge the skill and deal damage at the same time. AWA resets the basic attack. Finally, use Zhongya and other teammates to follow the output.
In team battles, the main thing for the murlocs is to focus on the core output for seconds, make good use of the grass card's field of vision to throw R, and ensure that it can hit the opponent's crispy ones in the back row. After the crispy skins are eliminated in seconds, they can cooperate with teammates to deal with other enemies.
What do you think of the little fishman? Welcome to communicate~!