With the broadcast of the preview of version 3.3, players' attention to version 3.3 has also skyrocketed. In addition to the new character Skirmisher and his specialized weapons, the new holy relics have also attracted much attention.
Players all know that a suitable set of holy relics is very important. Many characters just don’t have a suitable set and choose a 2+2 combination of parts. There are even cases like Hutao where the set is not too different from the parts.
So, who is the new version of Holy Relic suitable for? Or what are the advantages compared to previous holy relics? Let’s take a look at the strength of the new version of Holy Relic.
The 2-piece set gains a 15% wind element damage bonus; after the 4-piece set hits an enemy with a critical hit, the character's normal attack speed increases by 10%, and the damage caused by normal attacks, critical hits, and falling attacks increases by 40% for 15 seconds.
This is a set of holy relics suitable for the main C of the wind system. A heavy hit activates to increase the damage besides skills. Currently, the only characters in the main C of the wind system that use basic attacks, heavy attacks, and falling attacks as their main output methods are Skirmishers, Mandrills, and Manyo (full health).
I won’t say much about Skirmishers, they haven’t appeared yet, but because they are the exclusive holy relics of Skirmishers, the compatibility is definitely not low, and the benefits are higher than other holy relics. Let me mention here, as a big C of the wind system, skirmishers have to deal direct damage, and the Aftershock suit is very suitable for these characters who rely on normal attacks to deal damage. Suits that can increase the normal attack multiplier are more valuable than increasing damage.
Let’s talk about Mandrill, there is not much difference between this set of holy relics and Mandrill’s exclusive holy relics. In fact, Mandrill is not lacking in increased damage. Mandrill's ultimate move itself can provide a lot of increased damage. The benefits brought by this set of holy relics are not as high as expected.
Currently, Mandrill uses Night Orchid to make up for the one-on-one damage output. Bennett's Drawing Ground as a Prison is not very suitable for Mandrill, so the cinnabar set still has a greater advantage than the Pavilion (the Pavilion still needs to be activated). Of course, many players will choose 2+2, and 2+2 will not "go to jail".
There shouldn't be too many Man'yo players with full lives. After all, the price/performance ratio of 2 lives is really high. Man'ye only has a certain direct damage output capability when he is at full health. Sanguai and Ten Thousand Leaves also have good output capabilities. In this case, Pavilion is stronger than Emerald.
Overall, the Pavilion set is not as strong as expected. Some players even want Hutao to use the Pavilion set instead of Remembrance. It would be better to just switch to the Witch. If you want to maximize the skirmisher income, you can use the pavilion set. It is not recommended for other characters.
The 2-piece set increases elemental mastery by 80 points; the 4-piece set increases the reaction damage of Bloom, Super Bloom and Column Bloom, up to 80% (requires stacking), lasting 10 seconds.
The new "Paradise" is still very good as a component. The 2-piece set provides proficiency and can be used by many characters in the current version. Of course, it is not recommended to go to the paradise for spare parts. After all, the old ones are easy to obtain.
The New Paradise 4-piece set is suitable for characters with bloom as the core, such as Xinhai, Nero, Barbara, Kuki Shinobu, etc. These characters are more suitable for the new holy relics as bloom triggers. Because Nilu is different from other characters, Bloom is divided into Nilu here.
Nilu's Bloom is a lineup formed with Pure Water Grass as the core, among which Nilu and Grass God are the core of this lineup. Nilu's blooming frequency is not high in this system, so Nilu does not need this set of holy relics. Nilu's main purpose is to accumulate health points to increase damage.
At the same time, the reaction bonus provided by Nilu can be diluted with that of New Paradise. The actual improvement effect is not obvious. If you have good 4 gold decorations, there is no need to brush it. New Paradise is generally better than Decoration Gold.
The blooming of other characters depends on the proficiency of the triggering character. When the proficiency of the triggering character is high, the benefits brought by the new paradise fluctuate greatly. Take Kuki Ninja as an example. A good Kuki Ninja can have a mastery of 800 to 900. The income from gold ornaments is 150 mastery (2 mines). The income from the 0th floor of New Paradise is equivalent to 110 mastery, and the full floor is equivalent to 110 mastery. It's 230.
The income from a full-level paradise is indeed considerable, but players who already have a good gold decoration set do not need to buy a new set of holy relics just for these entries.
Generally speaking, there are no particularly suitable characters in the new paradise set, and players who are already established can completely skip it.
The values of the two new sets of holy relics in version 3.3 look good, but the price-performance ratio is not as good as that of grass-set copies and insulated copies. Non-true-loving players are not recommended to refresh the copies. Finally, I wish you all that every holy relic item will have double damage and be strengthened without distortion.