Which career change should the Crystal Core Puppet Master choose? In the Crystal Core game, the Puppet Master has two options for career change. He can become a [Sickle Guard] or a [Sword Attendant]. Many novice players don’t know which profession is better to choose for career change! The following is an introduction to the career change of Puppet Master analyzed and compiled by this site, so that you can clearly understand the differences between different career changes.
Role: Swordsman
Class change: [Magic Swordsman] or [Berserker]
Summary: I believe many players will be familiar with it. It looks like the white-hand and mad warrior professions in a certain game, but its positioning in the crystal core game is also similar. Players with cool skills can choose the berserker. ( If you like continuous output of combos, you can choose the Demon Swordsman, and if you want instant damage from explosive output, you can choose the Berserker )
Core: Reasonably match the order of skill release, refresh the CD of [Jue Ying], and at the same time save attack speed to increase the damage levels of other skills.
- [Jue Ying] is a continuous skill. You can release the skill 3 times within the CD of a single skill, providing 3 layers of [the more you fight, the braver you become] bonus.
-Rely on the passive [Back to the Past] to directly refresh the CD of [Jue Ying] to gain the opportunity to release it again, easily reaching the superposition limit.
-The damage of [Jue Ying] itself will become higher and higher as it is continuously released. The damage of the 12th knife is nearly 3 times that of the first time.
Preferred: Core skills such as [Double Special Move], [Shadow], [Sword Dance], [Shunstep Slash], [Magic Additional], etc.
As appropriate: [Blade Flurry] and [Wind Blade] have faster CDs and can gather monsters. [Sword Intent Mark] is recommended to be topped up when challenging bosses with strong mobility.
Passive: Add points to the relevant skills to make the passive skills fully full, and the character attributes to be fully passive.
Core: There will be greater damage when the blood volume is low, but the survival risk will also increase if the blood volume is lowered. Reasonable control of the blood volume and efficient output are particularly critical.
-Use [Rage Flame] to lower the blood volume and convert it into [Red Barrier], and gain the damage bonus of [Frenzy] without actually losing blood volume.
-Prioritize the release of low-damage skills, cooperate with [Frenzy] to lower the blood volume, and then release high-level/damage skills to deal burst damage when the passive bonus of [Frenzy] is high.
-[Harvest] can directly eliminate (kill) enemies whose blood volume is less than 25%. In difficult dungeons, seizing the right opportunity to eliminate enemies can effectively improve the efficiency of clearance.
Preferred: [Breaking Sky Shadow Strike] [Earth Tremor] [Sin-breaking Siphon] [Army-Breaking Reincarnation Slash] [Hell-Splitting Earth Slash]
As appropriate: [Collapse Slam] has displacement, has a faster CD, but has no anti-air capability, [Chasing Continuous Slash] has displacement, has higher damage, and has a slightly longer CD.
Passive: Add points to related skills to make the passive skills full, and character attribute passives to be full.