What's the best way to adjust peak speed drift? Drifting is an important gameplay in the game. In addition to mastering operating skills, adjustment is also very important. The following provides you with a detailed analysis of the peak speed drift adjustment strategy. I hope it will be helpful to everyone's game.
1. Rear drive: sprint, medium tires, open electronic control, track suspension, low center, that is, 31332.
This set of rear-wheel drive cars will not slip in the direction when running flat, and the drift response is fast, the green drift interval is long, and the horsepower of the car after it is straightened and separated after drifting is also very high.
2. Four-wheel drive: sprint, hard tires, open electronic control, track suspension, low center of gravity. That is 33332.
This set of GTR is very powerful, can grip the road, drift smoothly, and accelerate quickly. It is also suitable for other four-wheel drive.
3. Modification effect:
①Engine: Needless to say, it’s all clear
② Tires: Hard tires have small friction, and the speed increase and speed loss are smaller. Hard tires + open electronic control on rear-wheel drive vehicles will skid in a straight line. Soft tires have large friction, good grip and directivity, and are not prone to skidding, but It will lose a lot of top speed. Generally speaking, rear-wheel drive cars can just choose neutral tires. Sacrifice a little top speed in exchange for stable straight line and directional cutting. For grip, you can also use neutral tires with open electronic control, or hard tires with balanced electronic control, depending on your personal feel. I don’t play much with gripping the ground so I won’t say more.
③Electronic control: This thing has nothing to do with the speed of your accelerator pedal on flat ground. It is the speed at which the computer intervenes when you start to skid. The intuitive thing is that when the electronic control is turned on, the drift green drift window becomes larger, and the AI will not stop after you start to slide. Immediately intervene to reduce the accelerator, and then intervene only when the sideslip angle is large. To be conservative, the AI will step in to reduce fuel as soon as there is a sideslip. Drift players recommend opening it up.
④Suspension: Just no-brainer track suspension
⑤ Frame: Steering with a low center of gravity responds slowly and stably, while steering with a high center of gravity responds quickly, but the wheel will jump when drifting. Drift players still recommend a low center of gravity.