In Nishuihan mobile game Fair Martial Arts 3v3, players can win against opponents to improve their ranks and receive rewards. However, players sometimes do not know how to win the game due to problems with their own martial arts. Today, the editor will bring you Suwen A guide on what skills and techniques to bring when facing a 3v3 duel.
First, let’s talk about a mechanism that Suwen players will encounter in 3V3, that is, there will definitely be Suwen on the opposite side. If you don’t encounter Suwen on the opposite side, then congratulations on meeting a human-machine, just score points.
initiative Skill combination:
Let’s talk about Luoxia first. Luoxia can be added to your crispy damage teammates, and then replaced with Qingfeng Lulu.
Then use skills like this when fighting.
The breeze drops the dew + the promise + the first bloom + the mountain alliance + the wind.
Qingfeng Luolu: Continuously restores blood. First add it to one teammate at the beginning, then add it to another teammate at the beginning of the battle, and finally add one layer to yourself. It lasts for 10 minutes. It will restore blood every 3 seconds. It can be released directly or in groups to restore blood. Get a butterfly when released.
Promise: Group damage reduction, continuous and equal blood volume, suitable for instantly raising the blood volume of teammates with half health. This skill should be held tightly, and do not release it casually. If you have no health before returning to health, you can take medicine once to ensure that your blood volume is sufficient. It can evenly distribute enough blood to teammates. The cooling time is 30 seconds. After releasing, you will get a butterfly.
First Bloom: It has additional recovery for teammates whose health is below 30%, but the cooldown time is as low as 7 seconds. Teammates with health below 30% are prone to being focused on fire, so they must be released in time to restore health to teammates, and gain one after release. Butterfly.
Shanmeng: With shield skills, one person has the most shields. In 3V3 games, the number of shields for 2~3 people is the same. It just depends on the timing to release them.
Fufeng: damage reduction, group health recovery, generally used in conjunction with control release skills. After being controlled, release control first, then support the wind, or release the control in advance according to the opportunity, and then support the wind. A total of 5 green butterflies can be obtained.
Basic attack/passive:
Dielianhua, Mengran: group treatment, automatically released when 5 green butterflies are collected, cooling time is 8 seconds.
Dianjiang (Su Wen Pu Gong): Release it once to obtain a green butterfly, and at the same time, it can restore the blood volume of the friend.
Solution:
Anran: Release control + continuous blood recovery + increased movement speed, life-saving skills, which can be released when being controlled. Generally, they are released when the blood volume is low and the control is low, or the release of Fufeng before releasing Fufeng will not be interrupted.
Save your life:
Wind Kite: A life-saving skill. Remember to use it when you are under fire or almost out of health and controlled. The cooling time is 1 minute. On the left side of the screen, I can't find a place to change the position.
Jianghu skills/stunts:
You can bring two Jianghu skills, but you can only bring one stunt. You can choose according to your needs. I personally recommend Su Wen to bring [control release, blood recovery, shield, control] type of skills.
You can bring control skills to save your teammates, or you can use them purely as assistance to better protect your teammates. Just bring them according to your own habits.
Or just restore blood, a purely auxiliary skill, and you can only bring one group hero skill.
Or bring a hundred life-saving styles. In short, I personally recommend bringing a stealth to save lives, and you can also rely on stealth to get close to your teammates to restore their health. This depends on the individual team's gameplay or personal habits, so I don't force it.
You can only bring one stunt, you can bring it as an output type to grab kills, or you can bring an auxiliary type. I like to bring auxiliary types to maximize my auxiliary abilities!
How to play:
I talked about the order of skill release earlier, and now I’ll talk about the gameplay. First of all, we can regenerate our own blood. It is best to draw an opponent’s hatred output at the beginning and let him hammer you. In this way, the pressure on our fragile skin will be less, and the pressure on our own blood regeneration will be reduced. That's small. During this period, it's best to let two output teammates cut off the crispy output positions on the opposite side, such as Shattered Dreams and Divine Aspect.
When a teammate's blood volume exceeds half, release the agreement in time to ensure that the teammate's blood volume is healthy.
This kind of gathering behavior is not recommended. Try to keep a healthy distance from your teammates, otherwise the pressure to recover blood will be great.
At the same time, medicine can be used to restore blood. It can be used twice in each round and has a cooling time. If Suwen's blood volume is less than two-thirds before using the appointment, he can take the medicine first and then use the appointment to ensure that the maximum blood volume is shared.