Fantasy Westward Journey: National Day event review, solid shoes are coming. It was released yesterday during the National Day event, so I took the time to experience it. Let’s talk about the ring activities first. There is no highlight in this ring mission, it’s just a regular fight against monsters. There are no mutations that need to be sealed, there are only a few Kuchiki Weng, and the NPCs are all very close.
Just give it a try if you are inexperienced.
The good thing is that after 10 rings, the wheel reward will be something without experience.
Isn't this comparable to Wenmo?
There are still people who are dissatisfied with the sound transmission. Just be content. Isn’t it better to give me some experience? The price of treasure maps has increased, and the jadeite stones have begun to heal.
Let’s talk about the small copy. The copy design of this small copy is extremely simple, with 7 sects coming out to show off. Whichever sect the messenger arrives at, all the monsters inside belong to that sect.
I think in the future, the copywriting scripts for various activities will be like this, and no one will read them anyway. This kind of no-brainer, players can be more targeted when doing it.
The legal sect is okay, but the lion and camel Lingbo look at the fighting spirit that fills the screen, and it keeps falling down.
Fortunately, it's relatively simple. I didn't pay much attention to the first 6 mobs and hung up for three rounds.
The boss in the last level is the Tang sect. The main monster I encountered at my level has about 60,000 health. The damage is average, and it only costs 500 to kill my lion camel, which has the lowest defense.
The four in the back row were brave and unparalleled. They kept hitting me with Pian Hong, but they couldn't hit me at all. It seemed to be just to remind everyone that Datang has active mana-consuming skills.
Making the Tang sect into a BOSS is also a good idea. In October this year, the waiter’s treasure map task may be changed. It seems that the Tang Dynasty is really going to have big changes.
Finally, let’s look at the National Day event, which will damage your shoes. This time, the shoes are not easy to get.
To brush this progress, you can get the initial shoes only after the first 150 progress. There are three upgrade opportunities later, and it will take a long time to get them all.
A ring mission gives 1 point, a small copy gives 15 points, and a challenge monster gives 5 points. If you don't remove the liver specifically for shoes, it will be difficult for ordinary players to get it.
The properties of the shoes also look very average.
109 liters has 43 solid damage, 129 liters has 48 solid damage, 159 liters has 56 solid damage, and 160 and above has 58 solid damage. This is far different from the belt from summer vacation activities. The belt will deal 76 damage if you smelt it to full level, so it is not worth buying.
Moreover, movable shoes can only be used to heal injuries. To heal injuries, there is no lack of speed. Without the speed on the shoes in the physical and legal systems, it is definitely unacceptable.