A guide to adding points to the skills of the Crystal Core Gunner. Today I will introduce to you the skill points and gameplay tips for the latest musketeer to become a professional gunner. Players who still don’t know how to add points can follow the point-adding configuration provided in the picture below. You get started quickly.
Role: Musketeer
Occupation: Gunner
Positioning: long distance from the output
Introduction: A fiery, powerful, fanatical and stubborn gunner, armed with a more powerful large cannon, sacrificing flexibility to become a mobile turret, and the firepower increases exponentially.
Skill points
Preferred: [Hunter Bombing] [Singularity Grenade] [Carpet Bombing] [Heavy Fire Frenzy] [Color Tour] [End Declaration] [Explosion Trigger] and other core skills.
Discretionary: [Negative Sub-Cannon] charging skill, high damage after perfect charging, [Super Power Barbecue] continuous and stable output skill.
Passive: Add points to related skills to make the passive skills full, and character attribute passives to be full.
1. Core mechanism: The passive skill Extreme Heavy Firearms will provide different levels of damage multipliers in different heat ranges, and the skills need to be released reasonably according to the range.
2. Note: The heat area is divided into three stages. When it reaches 100%, it will count down for 5 seconds and then explode.
(The ranges of extreme heavy firearms are: 0~44%, 45~89%, 90~100%. The damage multipliers provided in different ranges are: 4%, 12%, 16%)
3. Skills: The Gunner's basic attack will produce different effects (energy, fire breathing, etc.) based on the use of different skills.
4. When the heat reaches the third range and before reaching 100% explosion, release the finishing skill to deal explosion damage.