The news has come again. At this time, the Internet is already full of information about the 4.0 test package. Of course, the official is also looking forward and releasing the actual map related to Fontaine, but it has not given a full picture of the map. What is this map of Fontaine? How big is it, and will travelers soon have fish in the grass and water of Teyvat? Let’s take a closer look at the details of the Fontaine map.
Judging from the exposed Fontaine map area, the entire map is divided into the main city part on the upper left, the harbor on the upper right, and the port city, mountainous islands and islands in the middle and lower middle. In fact, looking at the map in miniature, the map is actually not that big. Judging from the modeling of the map, it is still dominated by mountains. Judging from the undulating hills, it should be inherited from Xumi's hole-drilling and exploration mechanism.
Of course, as Fontaine Water World, the middle area contains a lot of water, which is also Fontaine’s unique mechanism for diving exploration. Judging from the color depth and shadows of the sea, Fontaine's underwater exploration should be the main game method. Of course, players here will encounter mermaid villages and mermaid tribes on the seabed. As a new map in 4.0, some mechanisms have been modified, including the separation of physical strength on land and diving. When diving, an endurance bar is added. Different from the physical strength bar, players will not be affected when diving. Drowning, it is estimated that players will need to take a diving certificate this time (Mond is a flying certificate).
If players want to go to Fontaine, they must pass through the north of the desert. This is mentioned in the mission of a Fontaine person in the plot. Since it is an area connecting the Desert and Fontaine, based on the design modeling, it is estimated that the middle and lower parts of the Fontaine map also have holes drilled, holes drilled severely. Judging from the islands on Fontaine's map, they are connected by transportation tracks, which is the transportation you saw in the preview.
We are looking at the entire map of Teyvat. In fact, the map of Fontaine is neither too small nor too large, but there are more water areas. Players can switch to other characters when diving, but skills cannot be used. There are fixed skill icons for switching. Of course, don’t think that you can just swim. Some shots of the character’s body will be blocked by ripples in the water. This is actually the same as Blur doesn't make much difference.
Looking at Fontaine from the big map, Fontaine is separated from Liyue and Mondstadt by a large crack (black unknown area). It is estimated that this area is the island-related map released after version 4.0. According to the plot information, there are actually two areas that have not been announced, namely Shen Yugu and Qiaoyingzhuang. According to the information, these two areas are adjacent to Fontaine.
Judging from the big cracks in the map, it basically matches up. Shenyu Valley is just below Fontaine, at the border of the desert and Sumeru. Of course, the opening of this map is estimated to be around version 4.5, and the subsequent islands To the east of the Fontaine area, it is predicted that it will be like a limited-time map, but it is not difficult to guarantee whether mhy will have DLC. As for Qiaoying Village, it will not be installed until version 4.0, because according to the design progress and area of the map, Qiaoying Village It is relatively close to Nata and Solstice Kingdom. Of course, we cannot predict the progress of map design, but the progress of national opening can still be predicted.
Although there are more large cracks in the middle area reserved, in fact when a few Fontaine islands are filled in, and then the colors of Shen Yugu and Qiao Yingzhuang are basically filled, it is basically full.
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