Hello everyone, my name is Lance. Let me tell you about my favorite mage hero, LeBlanc, the Sorcerer. LeBlanc is a hero with the characteristics of both a mage and an assassin. With the two displacements provided by RW, LeBlanc can show off various fancy operations.
Many novices think that the hero LeBlanc is very difficult to operate. In fact, when you really get started with this hero, you will find that the difficulty is medium.
Because LeBlanc's attacks are all combos, and W's return is instantaneous, elderly people like Lance can be happy every second.
If you want to play assassin and don’t want to practice hard operations
Enchantress is really a good choice
[Control method] The illusion is controlled by ALT + right mouse button . When the illusion is too far away from the main body, it will return to LeBlanc.
[Skill Weakness] The mark on LeBlanc will not be cleared when the illusion is triggered. It can be distinguished by the blind monk's Q/E, ignition, red/blue BUFF, and various marks.
At the same time, if LeBlanc uses the E skill before being knocked out of the illusion, it will also be exposed.
The life-saving skills of the Enchantress are useless in most cases. They can only be used to confuse the opponent in 1v1. For example, if the hero presses S and does not move, control the mirror image to move to deceive the opponent, use the W skill to get better, and then use W to run away.
[Pointing Skill] Causes damage and leaves a mark that lasts for 3.5 seconds
[Second Detonation] When other skills hit, the mark can be detonated to cause a second damage.
Operation skill one: AQA consumption
The range of the Q skill is 700 yards, which is longer than the normal attack. When using AQA to consume it in the early stage, it is recommended to move immediately after the A attack, and then receive the QA to finish.
Or AQ moves to A. Never stand still and play AQA, making yourself a target.
Any skill damage from LeBlanc can detonate Q. If EQ is played, Q will be detonated at the same time that the E skill causes the second damage.
The timing of firing W must be flexible, and don't show it on your face that you want to fight. W is very deadly when flying.
[Retrospect Teleport] Use it again within 4 seconds to return to the original position.
Important to understand
W1 and W2 are equivalent to two displacement skills. You must learn to use them separately.
[Real Vision] When the target is restrained, the target provides true vision.
Operation skills
When giving WEW, even if you press W immediately to return to the original position when E is released, you can still deal some damage from E.
QR is typed to copy Q
WR plays copy W
ER typed copy E
Skill details
Therefore, during the time period from level 6 to level 10, Enchantress’s RW does not do as much damage as her W.
You must learn to use RW to start your hand and hit the opponent with the damage of W.
Enchantress's ultimate move is a very flexible skill. Newbies must remember a very important understanding: "Don't treat R as valuable as other heroes' ultimate moves."
Before level 11, Enchantress' R can be used as a means of attack instead of a source of damage. If you develop well enough, by the middle of the game, the damage will have already overflowed.
A set of small skills can kill squishy skin in seconds, or just hit the damage of R. Which skill R copies depends on the needs of the current battle situation.
The most commonly used one is copying W, which is used to make multiple displacements so that the opponent cannot guess our operations.
When you need to fly a tank kite, copy E. At this time, you must use it separately from the normal E to ensure maximum control over the opponent.
Copying Q is the least cost-effective, because Q cannot be released in advance by raising your hand. Even if the template is standing and QRWing you, there will still be an event of about 0.7 seconds for reaction. It is only recommended to use it when squatting in the grass.
The release order of Q and E should be flexible. If you want to hit an instant burst, use QE . If you want to increase the hit rate of E, use EQ.
When laning, learn to block the opponent's key skills to fight. For example, you can learn Q when laning at the first level of Xiaoyu, and use Q to cheat Xiaoyu's E skill.
The cooldown time of Enchantress Q is shorter than that of Xiaoyu E. Once Xiaoyu uses up his E skill, he will have a great advantage. The same is true for Bright Moon's W, Kassadin's Q, etc.
At the beginning of the game, trigger electrocution through AWA to exchange blood with the enemy hero and gain a primary advantage.
The focus of combos is to master the rhythm of normal attacks and execute A-WA, rather than AW-A combos. The latter stays for a long time after landing and is easily counterattacked.
AQWE is an upgraded version of AWA. Take QW immediately after the basic attack. Note that the W skill needs to step on the side of the opponent . The opponent will often choose to retreat from the side.
In this way, it is harder to dodge when you follow the diagonal E. The casting range of the Q skill is slightly farther than the normal attack, and the QW is easier to dodge.
When starting from a distance, use WEQA to consume the opponent, W to start from the side, and land to hit the E at an oblique angle.
Start with the W skill, quickly hit the QRE after landing, and press the W skill at the moment the E skill is released to return to the original position.
This set of combos steals position C in seconds. Before launching an attack, you need to hide your position.
EW starts, and after landing, QR explodes. Finally, depending on the situation, choose whether to use W to return to the original place. The advantage of EW starting is that you can use W to hide the trajectory of E.
Ensure that the E skill hits. At this time, the enemy cannot escape even if they use flash. Then we can quickly hit the QR, so as to hit the most stable instant kill combo in the shortest time.
Delay W has three main uses:
Usage 1: Pathfinding . When there is no vision, use the W skill in a safe place, and return to the original place after determining the target area. At this time, even if you encounter a double-team, you can instantly return to a safe position, which is much safer than temporarily using W to escape.
Usage 2: When you are in a hurry to fight , but you are not sure about the outcome of the battle, delay W can instantly leave the battlefield and protect your own safety.
Usage 3: Reverse extreme escape . When encountering siege, use WR to escape. It is best not to release W and R consecutively. When the enemy is about to catch up with the enchantress, press W or R to return to the original place according to the situation, and then reverse W to escape.
To deal maximum damage in a team battle, make sure that your starting W can step on enough people.
This is generally used for the single-second C position. First, use the W copied by R to get close to the target, and then QWE to the face to take it away.
Since we use the R skill to start the attack, the opponent often doesn't expect that our R can be used to QWE afterward, so as to deal more stable damage in seconds.
Start with W skill, use R to enter the battlefield after about 1 second, and quickly hit QEW after landing to return to the original place.
Observe the enemy's position. When the enemy's C position comes near the R skill landing point, press R to return to the center of the battlefield and hit QWE to take away the target.
Start with QWE, and after imprisoning, use R to copy E, so that you can play the second Q before imprisoning.
The key is not to cast ER consecutively. After imprisoning the opponent, activate R. Use the imprisonment to create a second chain with 100% hit.
Taste of Blood: During the laning phase, you can use this rune more frequently to exchange blood.
Eyeball Collector: Get up to 30 AP, enhance snowballing ability
Treasure hunter: Travel more in the early stage, strive to realize the bounty, and make mythical equipment sooner.
Biscuit delivery: enhanced battery life and strong online consumption
Time Warp Tonic: +5% movement speed after taking the medicine is very important. Remember to take the medicine to increase movement speed when chasing or escaping.
Rune Shard: 1 Attack Speed, 1 Adaptive Strength, 1 Armor/Magic Resistance
The main purpose of bringing attack speed is to make it easier to last damage/expend during the laning phase.
Nowadays, mid-lane mages basically don’t choose Dolan Ring to go out. If they are facing AD heroes, the HP of Dolan Ring will definitely not be enough.
Therefore, in most cases, you bring a corruption potion for strong consumption. If you bring a potion bottle and your opponent does not, you can play more aggressively in the early stage.
Use basic attacks and skills to lower the opponent's health line, occupy the line, and even push the opponent home.
Under normal circumstances, the three-piece set of moves through the out-flow items will definitely kill people instantly. A set of crispy skills will kill people instantly, but I personally do not recommend you to use the following set of items.
When you are used to using Enchantress and have a certain understanding of it, it is best to use Astral Drive as the second piece of equipment, because the CD of Enchantress' ultimate move is very long in the early and mid-term.
The CD income is very high. As long as our development is good enough, even if we drive out of the astral world, we can kill people in seconds, and then use the murder book to quickly expand our advantage.
Later, you can add hats or wear sticks, so you have a fast game rhythm. This is the outfit that Rookie likes to use the most.
There is not much to say in the later stage. The best combination is the hat magic piercing staff. The enchantress does not have high demand for the hourglass. In many cases, the banshee veil is enough.
Hourglass is the choice when you are at a disadvantage and can no longer be disadvantaged. Don't think of it as a regular outfit and think of using hourglass to absorb damage. Playing Enchantress is all about showing off!
Enchantress's ability to push the line is relatively poor. In order to have more time to catch people, she must use the main W to increase the speed of the line.
This extra point also gives her greater mobility and can frequently use her W skill to cause damage.
Usually, ignition is used to improve the single-kill ability, but if we are facing an opponent who is difficult to kill alone (such as Morgana)
Just bring teleport for support. Another advantage of bringing teleport is that you can perform single teleport in the middle and late stages of the game.
If you want to push the line quickly, you should suppress the initial line of troops so that they don't dare to push the line. If you don't have the ability to clear the line, just control the line. They can't push it anyway.
It will be very uncomfortable for him to control the lane on our side. The three priorities of the Enchantress are lane>support>team battle . A qualified Enchantress must focus on the lane in the early stage.
As long as the laning period is not over, you must always work hard to suppress your opponent in the middle, snowball, and expand your advantage to the jungle.
After reaching level 6, the priorities change.
Because Enchantress' W has a very long displacement distance, she is very capable of cooperating with the jungler. After clearing the line, we can just follow the jungler and roam, even if our own damage is not enough.
As long as the jungler adds a little bit of damage, you can kill people in seconds. Remember to kill if you can. The sooner the assassin hero develops, the faster he can make the ready-made equipment and kill people in seconds, so that you can exert suppressive power.
Before starting a team battle, observe the timing. If the opponent is focused on you and has many skills left, use chains and AD to kill the front row.
If the opponent's skills are almost finished, you can seize the opportunity to instantly kill the opponent's back row.