Hello everyone, today I would like to share with you a new gameplay of Akali. It is mainly changed according to the current version of the environment. The heroes that are currently more difficult to deal with are physical damage heroes such as Jace and Jinfu. The Time Staff is obviously no longer available. That's great.
The Time Rod takes time to grow, which makes us very uncomfortable in the early stage. Compared with the intuitive effect of the Crystal Reflector, it is obvious that the latter is better. The most difficult part for Akali is the early stage. Only when the equipment is formed can we harvest it. . The crystal reflector can help us resist part of the physical damage, and it has no CD. As long as we use the skill once, there is a charge.
However, when we are beaten, we will consume one layer, but when we fight against each other, the consumption while fighting can always be maintained at around 2 layers. Whether we are facing warriors or AD, we have a very high fault tolerance, and we will not use it at all in the future. Akali will look very meaty in front of them if she wears any meaty outfit.
Iron boots can help us reduce the damage of normal attacks, and crystal reflectors can help us resist physical damage. When paired together, they can perfectly offset most of the damage from AD or warriors. If current warriors want to kill someone instantly, they use skills to intersperse them. Tie A, so our combination can now become the mainstream gameplay. With high fault tolerance, we can freely match the output equipment. Based on our current situation, we can decide whether to use Magic Explosion first or something else. If the opponent has more squishy skin, I recommend using Magic Explosion second, which can improve our kills. Ability, in other situations, you can use the hat first. With the hat, the damage will be more stable. For magic explosion, you need teammates to help you reach the residual health. The Ghost Book and Magic Penetration Stick can be understood as, as long as the opponent's certain aspects are not very outstanding, we can not use it first. For example, if the opponent's blood-sucking is not very strong, we can not use the Ghost Book first. If the opponent's magic resistance is not high, we can not use it first. Banshee's Veil is actually a good piece of equipment when it comes to piercing the stick. I'll test whether I can change it to Banshee for the first time to line up with AP heroes.
Bringing agility requires us to have a certain understanding of Akali's damage, otherwise the damage will not be enough in many cases. The Conqueror is relatively stable, but has no battery life, so we need to be careful in the lane.
Triumph is more suitable for harvesting assassin heroes like Akali.
You can choose either Adaptive Shell or Resurrection Wind. If you bring a Conqueror, you can also use it with Resurrection Wind.
Guozi can provide us with very good battery life online.
Akali has a lot of combos, and they can be matched at will. The more important small details are the combos: EAEA, which is very critical in the early stage and can deal an extra passive damage. Generally speaking, it is not easy to cut the opponent's back row when we play in a group. It is easy to focus fire. We can use EERW to distance ourselves after a period of E. After the opponent has no key control skills, we can then follow the RW with a second period of E to find opportunities to harvest.
Akali's laning ability is relatively weak in the early stage, so we should focus on development and try not to exchange blood and fight. Generally, Akali will have a high explosive power after getting a two-piece set, so we should focus on development in the early stage. You can develop slowly and don't rush to fight.
When facing heroes with physical damage, we can directly go out with armor, so that we will be relatively comfortable in the line. Even if we are consumed, we will not lose too much blood. If our line of soldiers is stuck, we can go up and let him fight. Let's move, so that he can disrupt the movement of the troop line and let the troop line slowly push back under our tower.
We can still compete against each other at level 5. As long as we are not at a disadvantage or the health line is too low, we will be able to face most heroes. Because no one has replenished their equipment at level 5, the damage will not be much different. If If we win, we will feel much more comfortable later on. If we fail, we can run away.
If we are playing in a group, we can first wait for the other party to hand over some key skills, such as displacement, control, and high-explosion skills. After they have handed over, we can go in and harvest. At this time, we can at least drop two C positions in seconds, Ah. Kali's damage is very high, and she doesn't need to use the maximum amount of C every second.